So, with the release of the initial demo, I've now begun work on the next track! This is set to be a city based level, longer and more complex than the initial test track.

I've been focusing primarily on establishing the general layout of the level itself, and trying to address the balance of having a level which is both visually interesting AND fun to drive through. I have a LOT of ideas as to what I want to accomplish with this, perhaps too many, but progress has been good so far. My architectural influences include Wells Cathedral, the canals of Amsterdam, and Bristol docks.
One element I've been playing with is splines to fit all the fences, a feature I've never used before, and OH BOY, what a time saver! Wish I'd known about it sooner.
I've also been adding some aesthetic elements to the driving itself, specifically a skiding system with tyre marks and audio, and a horn button. So all in all, good progress so far.







