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LuLu

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A member registered Apr 08, 2020 · View creator page →

Creator of

Recent community posts

Thx!

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The reason your item is defaulting to "ANY" is because the game doesn't recognize Panties as a valid, internal slot name. Try changing the clothing slot tag for your Panties item to UNDERWEARBOTTOM

The game has the following slots for clothing:

ANY
HEADWEAR
TOP
BOTTOM
UNDERWEARTOP
UNDERWEARBOTTOM
LEGS
SHOES
COSTUME
UNDERWEARSET

ANY - Can only be placed in the additional menu on the right.

The rest can only be placed in their own or in the additional menu on the right.  Some of them have functionality if they are in their slots, (like TOP, BOTTOM, UNDERWEARTOP,  UNDERWEARBOTTOM, COSTUME, UNDERWEARSE ). They affect the tags with which the character will be generated.

Just update the item's slot tag to UNDERWEARBOTTOM and it should be placed correctly!

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Thank you! Yes, you should be able to use a LoRA by adding <lora:your_lora_name:0.9> in the settings menu. Also, don't forget to add the LoRA token if the LoRA requires it. Please let me know if you need any further help with that.

Thanks!

Check new version 1.1.3

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Okay, I understand what the problem is. Comfy caches the prompt and no longer attempts to regenerate it. This is not a problem with the game, it is a problem with Comfy. And right now I don't know how to fix it

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Do you mean adding a button that randomly selects one from all services or a group of services?

I'm not sure I understand, isn't that how it works right now? You click on the service, and if you don't like it, you click on regenerate at the bottom of the screen.

Good questions.
You can do this using {option1|option2}. The number of options is unlimited; you can add as many as you want {option1|option2|option3|option4|option5}, etc. 
Only one option will be selected from these lists with equal probability.

Here's an example:

hires, white background, {1boy, blue eyes|1girl, red eyes|1other, green eyes}, looking at viewer

This will give you 3 possible options for the final prompt:

  • hires, white background, 1boy, blue eyes, looking at viewer
  • hires, white background, 1girl, red eyes, looking at viewer
  • hires, white background, 1other, green eyes, looking at viewer



If you want to have an possible option, you can write the following:

{possible_option|}

possible_option will be displayed 50% of the time.

If you want to reduce the chance to 25%, use:

{{possible_option|}|} 



You can nest them inside each other and combine them as you like:

class {warrior with {sword|spear}|rouge with {bow|crossbow}} in {day|sunset|night}

might give you in the end something like: class warrior with spear in sunset


Here some links with examples, but might not all work with comfyui, (I am sure thats weighted :: and multiple select $$ notations, does not work with comfyui):




P.S. Arousal_Level does nothing. It is a remnant left over from development.
The idea was that the higher the arousal, the more options would open up, but I decided not to limit the players' choice

A few recommendations from me. These are recommendations, so see what works best and gives you the best image.

Don't use capital letters in the prompt and add spaces after commas. I'm not sure, but it may affect the image quality.

Don't use lipstick if it's just “clothing” that the player can put on the character. But add it if it's an important part of the scene, for example, in glory hole, you can leave it as is.

In walking in the city, I would add the standing or walking tag. Otherwise, the character may be generated in the wrong pose.

If the act is not with a human, but with another race, I would add the this race penis tag. For example, if it happens with a goblin, add goblin penis.

And again, thank you for your participation.

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Thank you for your contribution! Please add the file names in brackets after the link. For example, files.catbox.moe/g1bR1sH.csv (adventure_actions.csv)

Also, in some files, you need to delete the second line, as it is only there as an example and simply clutters up the options. Don't forget to update the links if you do this.

 I can't wait to see what you've built!

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Ready to contribute? Submit your amazing mods below! I can't wait to see what you've built. 

Please make sure to provide a working link and any installation instructions. If you need a place to host your files, you can use popular sites like Google Drive, Mega, catbox.moe, or pastebin.com. Show us what you've built!

Hello, unfortunately, the game does not have a Discord server.  I will create a special thread for user mods.

The way I see it, it's a matter of belief and commitment. If you want it, I believe you can do it. All that's left is your commitment.

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Thank you for your kind comment.

Yes, I created it more as a concept than as a good game, and the installation itself already turns a lot of people. The lack of a tutorial is a bad decision I made because I didn't expect the game to be successfully launched by even a small number of people.

As for the blacklist, that's a good idea. I'll need to add it in one of the next updates, but it won't be soon.


At the moment, v1.1.2, I can only provide a solution with modifications. But it will require your time and effort. You will need a spreadsheet editor, such as Excel (I use LibreOffice Calc).

1. You can download all the tables and put them in the game's mods files %appdata%\Godot\app_userdata\Character Matrix\mods\characters\random or find the button for this in the settings menu.

2. You can modify any table as you see fit and add new ones, except for the all_races.csv table. It is the entry point. Unfortunately, all_races.csv is not read by the game, which is a bug, so any changes to it will not be applied. When opening and saving tables, make sure you set tab separator, not comma.

I have added the tables to the download list as [WIP] characters tables

Could you share your mod? I'm very interested in what you added and how you did it.

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Hi everyone!

I'm the developer of Character Matrix. I'm thrilled to welcome you to the main community spot and look forward to hearing your feedback on the game!

Please use this thread to discuss the game, not to report bugs. There is a separate thread for that.

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I'm glad you figured it out. Unfortunately, I couldn't respond earlier because the itch.io servers were down. You're right, it's not the most user-friendly system for modifications, and I don't think I'll be able to fix it quickly. But I'd love to hear your ideas on how to implement this and make it more user-friendly.

For your information, in v1.1.2, user tables overwrite in-game tables, meaning you can refer to in-game tables from your custom table and vice versa.

I'll attach the tables that are currently in the game. 
https://files.catbox.moe/g6xvag.zip

No problem

I don't like being that guy, but everything works on my computer. You can compare how your and my prompt settings differ.

Thanks for the kind words.

Hello, check out the new version, this feature has been added in the test settings

Hi, this has been fixed in version 1.1.2, you can check it out

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It should work perfectly for Forge. Could you double-check the spelling of Lora? Could you also send me the name Lora?

I'm interested in the special characters in the name. You can replace the words themselves with others if they discredit you in any way. <lora:[Artist]Niche Artist's Style:1> -> <lora:[Word]Word's Style:1>,  but [, ], \, `, etc. should be left as is.

You can also try renaming the Lora file itself to something simpler.

Let's try to figure this out. This is the first time I've seen this error.

1. Which package are you using, Comfy or Forge/reForge?

2. Are there any errors in the console of the running package? (You can attach a screenshot.)

3. If possible, attach a screenshot of the settings menu in the game itself.

If I take too long to respond, you can read other people's answers in General Discussion/Chat.

Are you using Comfy? If so, in version 1.1.1, you need to specify the full path to the file along with the folder, depending on where you saved it. <lora:cool_artist:0.9> -> <lora:my_artists/cool_artist:0.9>. I hope to fix this in the next version.

Thank you and sorry, I'll fix it in the next version.

Here the firts steps:

Before we begin, I should point out that if you don't have 12-20 GB of free disk space and at least 8 GB of RAM, I'm sorry, but this project is simply not for you; it just won't run. But thank you very much for your interest and comment!
If you are ready to continue with the painful and confusing installation process, the first step is to install Stability Matrix. Here is a YouTube video, but you can find any other video. 

This cannot be done in version 1.1.1, but I may add it in the next version if people have problems with this.

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1 - There is no correct answer here. Your guess is correct, it simply generates what was said. Here are a few possible solutions:

(1) Increase the strength of the tags responsible for the small portrait. You need to create or edit generation_prompts.json. Open it as text and add a few tags or strengthen the existing ones.

...,
"ICON":"portrait, looking at viewer, solo, simple background",
...
In to
...,
"ICON":"(portrait:1.2), (upper body:1.1), looking at viewer, solo, simple background",
...

That's what I can suggest right now.

(2) Reduce the problematic tags themselves and their strength in the generation tables, which sounds like a bad solution. penis -> (penis:0.5) etc

(3) You can also try changing the settings to reduce the cfg scale from 5 to 4 and increase the size of the small icon from 768 to 1024 or 832. In this case, it will look less clumsy. But it won't solve the problem.

2 - This field allows you to highlight the character tags you want to find. It's more for cases where several characters are generated on the market and you want to quickly scroll through them.


I already stumbled upon the first problem when I added “thighs” as one of the character's features. How do you think it could be solved, ideally?

It takes up disk space and increases generation time.
But more seriously, it launches a small neural network that detects all faces in the image and triggers regeneration, but only for the faces. The result is the same image with more detailed faces. I haven't used it in a long time, because the faces are normal to begin with and it's not worth the time spent. It's better to just insert the names of artists you like or add a few more steps.

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Thank God!
If you want this setting to work, you need to install an extension in Forge called ADetailer.

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???"alwayson_scripts": { "ADetailer": { "args": [true, false, { "ad_model": "face_yolov8n.pt" }] } } }

Check the test functions and disable [Test] Restore faces

Yes, I need the most recent one where you visited the market, based on the creation time.

If you can't attach the full file from itch, here's a link to https://pastebin.com/

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I apologize, please review my last message again. I provided you with the incorrect path.

I am very sorry that last time I gave you the wrong path to the logs. I need the godot.log file.

The correct path should be as follows:

%appdata%\Godot\app_userdata\Character Matrix\logs
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As you said, forge can generate images on its own. Try typing 1girl in the prompt and generating it.

Possible next steps:

1. If image generation does not work, run it once with the --reinstall-tourch flag (then remove this flag).

2. If generation works, I will need your game logs. 

%appdata%\Godot\app_userdata\Character Matrix\logs
OR 
C:\Users\{Your username}\Godot\app_userdata\Character Matrix\logs

Yes, you can! But you have to do it yourself. Here's an example of a mod that adds futa. Unzip the files into the mods folder (there's a button for this in the settings). Open the files with Excel (I use Libre Calc) and follow the example. Ask if anything is unclear.  https://files.catbox.moe/zqep11.zip

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Switch top right  left (lol) UI to XL