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Meepalasheep

52
Posts
1
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A member registered Apr 26, 2020 · View creator page →

Creator of

Recent community posts

this is cool. 

This is VERY cool!

aw hell yeah. love kit!

no! don't fix it! sequence breaks are good!

I would like to be able to ignore games so they do not come up on search or on homepage.

This needs to be a UI thing. 

it's fun! 

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This was awesome! I love seeing indie games of this kind! Very excited to see what you do with world design and whatnot.

Big fan of the "No Thoughts Head Empty" easter egg.

From the videos alone, this is a VERY cool idea! Gonna play it with some friends!

That OST is great

This is a lot of fun! But the web version seems to be broken. 

I feel like this lays a very solid groundwork for a 3d fighter!

This is awesome! The penguin behaviors are a very interesting way to build puzzles!

This is very cool. Always super interesting to see what can be pulled out of puzzle games.

Thanks! It's kinda "vertical slice"-y, but assets are placeholders and there was like 0 effort towards graphical assets and animations. I wanted to cover the basis of what will grow into a full game. 

I'll consider the loop broken, then. 💪

The loop has been broken!

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I beat the creature but no victory screen?

I hadn't thought about it, but I will make a linux build if you're interested! 
Thanks for giving it a try! It's just a small one area(camp and abandoned factory) demo thing, essentially. A proof of concept.

This was a lot of fun!

Same.

this game is VERY cool. it makes you look at tetrimonos in a compeltely new way. 

I flipped them frogs, yessiree.

Good game!

One backseat gamedev idea: A visual indicator for when I can tongue out would be neat.

good bomberman clone! I'm assuming the other levels are just planned. I wish there was a way to see what level I have my attributes at, like in bomberman. 

this was very cool! I love tank controls in games, and I find it satisfying to try and wrangle something out of them - like jump cancelling attacks so I can take out enemies quicker.

this was neat! I feel like there's a lot that could be done with both maintaining loose bolts and ghosts!

I agree though. This has potential. Very much like superhot.

I think about it, often. Friend Quest is amazing.

Woah! This is very cool!

that was a lot of fun! I liked the second level quite a bit. felt like a later part of a game when they stop messing around and get to the good stuff.

Commenting to show you that superchat on the summer games fest got at least one follower.

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This rules. A simple but really effective mechanic turns this into a beautiful, chaotic mess and I love it.


Insanely charming and full of character.  Great job!

I'd say still play it! Things can always change so much between demos and the full game.

Once again, the Brocs rocked my socks.

I was lucky enough to be a playtester on this. Super cool and surprisingly polished game. Like holy moly. Even early versions were higher quality than anything I've made lol

I love the mechanics of driving while interacting with all the doodads in the car. Just like Alpen Ghoul (go play it), it's an actual game and not just a spook simulator. Not always do games make me excited about what else could be done with its mechanics, but this one got me imagining all sorts of silly(maybe annoying) things that could be done with it.

thanks for playing! I really appreciate it!

🙏ty goody

also yes, he helped with brainstorming Ginger's original design, as well as some enemies' looks! part of this project owes itself to him!

:O

🙏Hoping the full game exceeds your expectations. Thanks!

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High praise coming from you, thanks Bocky!  To anyone else reading this, go play Glitch Fairy! It's good! https://store.steampowered.com/app/1811910/The_Glitch_Fairy/

tysm...