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sevdoesgames

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A member registered Feb 15, 2021 · View creator page →

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I see, the problem I was having with that was that when re-showing a screen, it repositioned it to it's default origin, so I was hoping for something that would just show the label's contents within the screen.

HOWEVER, I ended up using "renpy.call_in_new_context" in a function and called that function within the imagebutton and it did pretty much exactly what I wanted. I did still end up putting it all on the master layer like you said, just in case.

Thanks again, you've been a big help!

Got it to work eventually, thanks!

Would you by chance also happen to know if there is a way to keep the screen around after jumping? I'm trying to make it to where when you click on a character, it jumps to a label I have where the character's sprite and dialog is shown, and then once he's done talking it jumps back to the paralax screen. But currently it just makes the screen go away and the background turns black.

Is there a way to make it jump while keeping the screen around in the background? Or is there simply a better way of doing this altogether?

Thanks again in advance!

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Hello! I've been messing around with this tool and I think it's really cool. I know this is like a year later, but I was wondering if you knew how to make the viewport inactive in some way?

I'm trying to make a game where it's similar to the example shown with the houses on the hills (where you can go to each location by clicking on them), but I wanted to see if it was possible to show the screen while making everything in it inactive whilst text appears.

I'm trying to make it so that you can click on characters to talk to them, so I would like it if the player wouldn't be able to click on another location or character in the middle of a conversation.

I'm also curious if there is a way to make the parallax "pause", or at least stop moving, whenever these conversations happen, and then make it movable once the conversation is over, but that's more of an aesthetic choice so I'm not too worried about that.

Thanks in advance!

👁️👁️

thank u

For some reason I couldn't get this game to run on my end. But from what I've seen from the let's plays and screenshots, this looks really good. In fact, I have a ren'py launcher so I might even just go through the process of getting it to run on there cause man this looks like something special. Art is very good, overall presentation is good. Apparently there are multiple endings as well?  Can't wait to play for real!

Genuinely amazing. First off, I have no idea how you did that with the itchio page, I didn't even know you could make animated backgrounds like that. Secondly, the art style and overall presentation is probably the best I've seen out of any of these games (and I've seen some impressive stuff in this jam). It's also pretty fun, even though I usually don't play these types of games. You've got some serious talent, if you made this in less than 14 days, I'd love to see what you could make in a year's time. 10/10, great work!

Very beautiful pixel art. That opening cutscene was gorgeous and the in-game sprites are also very nice! I don't have much to say on the gameplay, but I do like the idea that her way of fitting in is to just make people food, I mean if someone made me a baked potato for free I guess I'd HAVE to like them.

Less go I knocked dat boi out clean, I'm tha champion

But yeah, pretty cool game. I like the visuals, I especially like how both of these characters look like RBG keyboards, and I like how everything inverts when you do the whole combo thing and makes you feel like Mike Tyson.

Pretty good presentation, art is super detailed and pretty to look at. I like RPGs and I like dystopian cyberpunk cities with wacky neon colored characters. The only issue I had was that the gameplay was kind of lacking. It served it's purpose I suppose but it just didn't seem that fun to me. It also took me a while to realize that you can use the other party members, which I guess I should have noticed sooner but yeah, I think a small tutorial thing that teaches you how to actually play would have been nice, though I did figure it all out eventually. And of course, I'm sure many have pointed it out, but this game seriously needs some music and sound design, or at the very least sound effects for when you deal damage or are delt damage (and hey, if you ever plan on making something like this again or wanna expand this game and you need a composer, I could totally whip up some fire cyberpunk beats for ya if you'd like!) Overall, pretty good submission.

Very cute and very retro. Camera was acting a little weird but I managed to get used to it. The main issue I had was that I wasn't quite sure what to do. I know tutorials in games are considered kind of lame but I think it would have been nice if the game told you how to play it in game.  I figured out from the game page that you use the camera with F, but nothing about how to actually interact with the errors and earn points (tried every button I could). On that note though, I do like that how apparitions in this world are simply just missing texture errors, since everything is in PS1 style graphics, cool little world building!

This was, as the kids say, quite funky. I love the sorta retro aesthetic going on with the constant cyberpunk music and lasers and stuff. One thing I noticed though, and I'm sure other people have pointed it out, but in the first level I got confused and ended up walking way too far outside of where I was supposed to be because I thought it was a side scroller type deal. I would have maybe put a wall or something so people know not to go there, but I figured it out in the end. I also found the combat to be a little eh but maybe that's because I'm not very good at it lol.

Simply amazing. Hard to believe this was made in only 14 days. Visuals are great, gameplay is fun. Rotation mechanic felt super unique and fun to use. Very polished, I like.

Inscryption but good.


Very nice visuals and I like the dedication to a restricted color pallet. I would say the most unique thing to me is the use of the wavy border that squashes in and out of transitions, not sure if I've ever seen that done before in a game.

Very nice art style and presentation. I usually don't enjoy playing these types of games but I had a good time with this one

Thanks! Loved your let's play of it by the way. 

My bad on the buttons though, I meant to make those more noticeable on the doors

I'm glad you liked it! I have considered maybe doing more with these characters, though I'm not sure what

Thank you!

Ok! Just sent a friend request.

Hello. I make music and I'm looking for a team to join. I don't normally make fairy-tale-esque music, I'm more in the realm of video game/rock/lofi/dance/JSR and Pizza Tower type music. So if that happens to suit your game, I'd be happy to lend a musical hand.

And also here's some of my work if you need a better idea: https://mettaseven.bandcamp.com/music

Hey thanks! I'm glad you enjoyed the silly little silly game (and have accepted our new clown overlord). By the way, I looked over at your page and saw that you had a game with a very cool art style as well, I haven't played it yet but it looks neat!