Thanks! 🎉
MiguelRPG
Creator of
Recent community posts
I liked the plugin, it’s lightweight and looks really cool. In my game I wasn’t going to leave footprints all the time, but I liked it, and it gave me more ideas!
In the plugin, you can define where the footprints should appear via terrain tag and regionID. If you leave it undefined, all tiles will have footprints, it’s easy.
Dev, I don’t think I can talk about it in PM here, so here are some ideas, in case you want some feedback:
- plugin commands to turn off footprints, to change the image.
- possibility of defining image or color overlay according to area/tile/tag.
- when leaving an area, it could be possible to define the color of the footprint, for example: if you step on a tile marked as mud, when you leave it, it will be the color of mud for 3 blocks.
Thanks
Hi, I wanted to use the plugin, it looks great, but I’m having an error that I commented here: https://forums.rpgmakerweb.com/index.php?threads/dsi-event-spawner-solution.176632/#post-1518977
It wasn’t possible, there is a block for the ID not to be less than 1. Anyway, the player is not in the map’s event list, I don’t think it would work. When plugins use it in the player, it is usually -1, but if I’m not mistaken, in the plugins they manipulate the Game_Player and when it is greater than 0 the Game_Event.
Hi!
I’ve really enjoyed what I’ve seen from this plugin and I admire your dedication to keeping it updated. I’m even considering migrating my project to RPG Maker MZ in the future to take full advantage of it.
I’m planning to purchase your combat system, but I’d like to confirm one question before buying:
Is the plugin’s code open and readable for editing (not obfuscated or minified)? I intend to make some specific adjustments for my personal project only — no redistribution, just internal use.
I tested the system and I thought your idea was really cool, but the program has a lot of bugs, which is probably why it didn’t achieve its goal.
Everywhere I clicked, it gave me an error, the sample project didn’t have the files, and other problems.
I liked the multi-layer system for mapping, the timeline with flow for the events, it’s clear that you worked hard!
But maybe it needed polishing, I can barely test it because of the .Net errors that when I click close, everything closes.
Hello, I liked it, but the format makes it difficult to adapt it for use on characters, as they are usually created in portrait mode. Would it be possible to include or have a new package with this position? And also in the style of the space suit you created?
https://grandmadebslittlebits.wordpress.com/tag/rpg-maker-vxace-portraits/
Hello, they look very beautiful and I intend to purchase them for use in RPG Maker MV/MZ. I’m also looking for characters with a more space theme, with space suits, with and without helmets, do you have something similar? A package with robots would also be cool, besides the ones I see here. If it does, I’ll be happy!
Hello, I really liked the program, but it didn't work very well for RMMV.
Would it be possible to expand the char positioning configuration in relation to the flame?
It's also very useful if it's possible to separate the actions into images, for example, a charset just for walking, another just for attacking, because that's how a lot of abs work.
PTBR:
Olá, gostei muito do programa, mas ele não funcionou muito bem para o RMVX.
Seria possível ampliar a configuração de possicionamento do char em relação ao flame?
Também é bem últil se possivel separar as ações em imagens, por exemplo, um charset só para andando, outro só para ataque, pois é assim que muito abs funcionam.



