Really addictive (ʘ‿ʘ) Clicking the smoothly appearing squares felt so satisfying, and the music perfectly matched the hectic pace. Had a lot of fun with this one!
NANIkisunami
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Really polished game in under three hours! Everything ran smoothly, and I liked the skill element; once you memorized some rituals, you could do them faster. The difficulty ramped up nicely, though the final score showed "inf," so maybe it didn’t calculate correctly? The font was a bit tricky to read in some places, but it didn’t really affect the experience.
Would love to see a longer version with multiple levels, starting simple and unlocking more complex rituals as you go. It’d be fun if the character and visuals evolved too. Great job, this was really enjoyable! (^▽^)
Love the idea of saving the world with a potato (🥔‿🥔) Candle-shooting and waves of enemies keep things intense, and the music really sets the mood. Shooting left is a bit wonky, and the menu buttons didn’t cooperate. Enemies seemed super enthusiastic about screaming when they died (╯°□°)╯
A potato saving the world… what could possibly go wrong (✧‿✧)
Loved how minimal yet fun this was. The block expressions were adorable, I can’t resist those cute little faces (◕ᴗ◕) Especially when the kidnapped one looked surprised but then smiled anyway!
Since it’s top-down and the background’s flat, it was a bit hard to tell where the character was, maybe a few grass patches or little details could help. Not a big issue though, since the play area was small.
The number of the blue ones increased at just the right pace as the game went on.
Darkly funny!
I couldn’t decide which was weirder: the smelly slime creature or the freezing… thing. Hopefully, you didn’t have to do all the sounds yourself.
I collected more money than my yearly income and felt moderately heroic. The gameplay flowed smoothly, and there was just enough room to get lost without panicking. Great!
I really liked the soundscape together with atmosphere and the game was fun to play. Sometimes I died even though it seemed like the enemy's "bomb" animation had already ended. I liked the final enemy. Its bullets were a bit lost in the background so they could have been a more visible. Also some feedback on when the enemy was hit would have been nice. All in all, a really great whole :)













































