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Sirona

107
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8
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7
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A member registered Jul 25, 2024 · View creator page →

Creator of

Recent community posts

Oh no! Sorryyyy!

(1 edit)

Ooooooooh. THAT makes sense. Sorry for not putting that together. I do still get lost in there, lol.

Nice one! Had fun playing

And I yeeted the chicken out into the void! Really fun

Well done! The sound quadrupled and blew me away when I got stuck in hitting myself. Other than that, the shadows are really cool and it's fun!

Was right in front of the CO2 thingy he kept saying I need to switch on, couldn't interact with it. Seemed really cool, voice over, too, but I couldn't figure out how to do anything. Mouse wheel didn't seem to work.

What a gem!

Just browsing, I was busy with another game jam. Even if the theme would have fitted "loops", too, it would've been cheating to submit it.

Love these kinds of games! Only one shot would be way more satisfying if there were puzzle like levels where you can always reach the target score. Well done!

I was testing how I can move before reading, so I spent the jump and had to restart the game. It's a nice puzzle to move forward. Jumping to the different screen and not knowing where to land, I wasted the jump again and quit. Looks and sounds cool, controls feel great. I'd need a quick way to restart once I know I messed up (other than reloading the page)

Interesting story. Nice fighting system, I like the isometric perspective.

Fun idea! Looks nice and sounds crunchy. I'm not the card type of gamer, but it seems like a neat deck builder

Interesting game! My brain isn't up to the puzzles right now, but I'll come back and play when it is!

Cool! Looks great and feels nostalgic. It would be nice to be able to move left and right faster while mid air. Speeding up and jumping farther when running before jumping feels great. I don't feel like I have much choice how high I'm jumping, but as high as possible is easy to do.

Well that's easier! Thanks for the hint. Stun lock is still a bit frustrating, but I can defend my dungeon now mwahahahahaha

Interesting concept! The movement needs a bit getting used to, and I didn't manage to get very far and I think I didn't use my inner flame that much. The music is nice! I'd have wanted to speed up the intro by clicking through the text I've read already. Well done!

Nice! Well done. The soundtrack reminds me of Chonotrigger. I lost the sword before the boss fight, good thing the gorilla cube saved me, lol

Crunchy audio! I liked playing it, challenging and creeping up steadily

Nice one! It's much easier with a graphics tablet than using the mouse. How did you check if the sigil was drawn correctly? By coverage of the desired lines? Looks awesome. I like the medieval style so much!

What a cool puzzle game! We had the "only one shot" idea, too, but chose a different one because it didn't seem fun. Well there you proved us wrong, making it a puzzle does make it fun!

Challenging! I tried spamming the dungeon with orcs, but they aren't quite enough to defend the path

Thanks! Yeah it's a bit annoying, but then again too obvious traps would be too easy to avoid in the first run. Thanks for giving it a try!

Thanks! I know what you mean, some of the traps are very surprising. There are subtle indications of the traps, and making them too obvious seems too easy. Maybe it turned out too subtle, thanks for the feedback! Shadows would've been nice, yes

Nice tech tree! Simple mechanic well executed

Amazing entry! Looks SO good, feels nice and crunchy, I could just watch it for hours

Nice!! Fun to play, and amazing to look at

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This is nowhere near what I wanted it to be... There is a long list of life reasons, but at the end of the day (or... month), I didn't spend nowhere near half the time and brain cells on the project that I had planned for. That's on me and I hope to do better next time. Building my routine until then, hopefully finishing this story in the process.

This plays really well and looks great! Well done! At first I wasn't sure what to do with the vulnerability system, but then I saw the sneek peek to the opponent's first card. Sure helped a lot!

Nice work!

Thanks! Yes, WASD is on the list. Didn't think of it at all, learned that in this jam. I'm going to work on the AI and on interesting attack choices after the jam. ...SFX? Maybe you had some in a different tab that accidentally matched, I didn't have enough time to add sound effects. Glad you liked the story :-)

Thank you for the feedback!

Yes, the color coding will go unnoticed by colorblind people. I know folks with red-green color blindness, and they can distinguish the main colors fine. I did plan to have the stats next to the VS, so you can see the three color values no matter if you can see the colors or not. As with the sound, I didn't come around to get it in.

Nice idea! Doesn't go well with the lore in this one, but interesting to keep in mind for sure. Maybe I can have two different attacks, one using the own color and one the color of the last opponent as you suggested... Maybe when I finished putting in everything I planned after the jam.

Thanks again!

Hahaha, what an amazing take on the theme! Really fun to play.

Thanks! It sure is OP. Then again, the most interesting storylines require to be OP sometimes

Cool game! Plays nice and fun! It's kinda fun to go selfdestruct, too

Thanks!!

Thank you!

Thanks! True. Blocks don't look that cool talking, but I'll think about a voice-over.

Is that hand drawn? Well done!!

Oh no, sorry. I will add WASD next time! Thanks!

Thanks!