I'm surprised you think of Slime Hunter Taylor so highly, it definitely feels like I've come a long way since then. Thank you!
Nsfwylft
Creator of
Recent community posts
Thank you! I'm not sure why exactly the text cuts off as it always displayed fine for me, but it looks like there's a simple option to allow resizing the window. I'd want to at least do a balance/QOL update, but then for a major update after that, I'll have to see if updating the game or making a full sequel would work better, but I have thought of where I could take this after the end!
I'll keep a list of known bugs here for everyone to see. Version 1.1 has these bugs fixed, so I would recommend you play with that version, however for the judges please use the original "Vivian's Diner Shift" download for scoring.
- The top left table on day 2 is offset, so you can't put anyone there
- The customers stack on top of each other, so you take a random customer when you interact with them
- The lose screen says to press spacebar, but it's actually coded to go away on Left Click
Thank you! For the seating, I think what it is is that 1. One of the tables on level 2 is just a little bit off-grid, which breaks that whole table, and 2. I thought the customer queuing was working but it broke when I put in the sprites, so all the customers stack on top of each other so you just grab a random customer from the pile with no way to know which one it is.
This was a fun game, the dialogue was nice, crosscrescent's art is great as always, and the differences between the three fairies was neat. The one problem I had was with the soul fairy, where the short attack range made killing enemies without getting hit hard, and so I had a big group of enemies at the end (with some of the 2nd werewolf enemies still alive). This made everything slow down and lag, even after culling the down the group.


