Actually. My bad 😅. You need to progress another room, where you have to turn the lever. At the end, when you trying to exit the floor/fight the boss. Luke will say that he forget something. From there, you can backtrack to that specific room.
plaiie
Recent community posts
Seems like you don't even try it out and spouting nonsense. Most VN's choice only fork path to a specific linear route.
However, TC's choice affected by many variable. Such as, the order of your talk would effect the view's and dialogue's of upcoming character, this variable affected by almost every dialogue prior. Not a lot of VN approach the dialogue's variable this meticulously.
I really like the art/pixel-art and animation so far. Progression is also very good. One thing I don't like is monsters in dungeon appear ways more frequent and it's becoming repetitive(considering I have to do it 2 more times for the scenes).
Even though the character progression seems good so far, it's become stale later in the story. Do you plan on creating a new way for character to progress? One thing I had in mind, maybe each character has their own passive skill tree.
Like, for Adventurer. There might be a specific passive for Axe, Sword, Dagger or even survivability. Making building each character way more fun 🙂