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Reapergod36

44
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1
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22
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A member registered Apr 22, 2019

Recent community posts

Another game from these guys, let's see how far this one goes before reaching a dead stop.

I'm not big on micro-macro stuff. But this game is really fun with all kinds of different mechanics and different story outcomes depending on progress and attack. I can't wait to see it improve and the developer to make other games as well. Good combination of soft and hard angles for the artstyle! Only thing I had any real difficulty with was sometimes it's hard to tell where the back of the heel ends in terms of a stomp. But I imagine that's just a perspective issue that can't be helped.

I don't know, I've made it to the centipede bossfight once. But now I can't really manage to figure-out what to do in the brown zone again. I have the fist and the tiny power-up. But I keep getting lost. I mainly lose interest in continuing because I keep finding secret areas without making progress. Meanwhile all the enemies in the brown zone just look like clumps of poop and they're the most annoying enemies I've encountered so far. Like the clumps that break into smaller shit clumps that stick around until they stop bouncing.

It would be nice to see a changelog.

Game seems to softlock frequently when jumping through and 'Up' transition.

Personally I'd prefer either the first or second hit knocking down the player for a sprite sexual animation. The Game Over or Boss defeat only stuff is a little lacking in my opinion. The freeing and boss defeat scenes were decent enough.

So I played the 0.2 version. You guys have a really big issue here. I don't know why you have an aim button before you can shoot. I don't know how that falls in-line mechanically with the game so far. I'd suggest having the camera of the player follow a bit farther in-front of the player model. So you don't have to constantly tap forward to get an enemy on-screen so you can shoot it. Instead of being able to run forward, I had to go a little forward, stop, little forward stop. Because the only range your current camera allows for the enemy to engage is that within a few shots the enemy will be able to attack. It leads to a very slow-paced experience, meanwhile with the attack dodging, you're trying to go with a faster experience. It contrasts each other a lot.

Shame there's no scenes for losing as well. I'd like to see what happens when Clover gets in-trouble.

Shame there's no scenes for losing as well..

Unskippable decently long intro is pretty bad...

Found a bug where if you get bound by the blonde lumberjack shemale while your inventory is full. It deletes your weapon, which is sad when you have a really good one.

The scenes where you find your companions in the cages. I see some versions with writing and cum on the characters. But I completed the content that there is for now. And despite letting characters get captured, I haven't seen differences in the captured images. They're just tied-up, no writing, no humiliation, no cum.

No idea how you get the progressed degraded characters when captured. They always seem to be pristine and in good condition.

To be fair I wasn't enjoying the content leading up to the wrestling match. So it was a breath of fresh air. I was interested in some sort of game mechanic or interesting scenario. Only to find the only interesting scenario was 'no, you will win and there's nothing you can do about it.'

You evoked a wanderlust in me and I explored everything I could. I would recommend a map, but so far the game is a very good start. Also, this isn't necessary, but people that play this genre I know like to be able to spam the dash to move around maps. But I think it has invincibility frames so maybe that's not possible.

So tempting, do I want to do my original ending where Mezz beat them all as a hero but did some sexual stuff. Or do I want him in the stockade as a good bunny?

Just waiting for the update, late June though he said.

Oddly enough I lost interest in VivTheGame when I couldn't lose the wrestling match. I would've liked the ability to lose. But finding-out I couldn't lose even if I tried to, kinda deflated the victory or the value of the win.

Why is this tagged erotic? Stop making the search algorithm less efficient.

Please stop making the search algorithm less efficient.

Your screenshots don't really show me what the game is like gameplay or erotic wise.

You might want to provide more screenshots. This is what's meant to interest people in trying the demo/game.

Why is this tagged Erotic?

Why is this tagged erotic?

Phone voice is too quiet, which makes you have to have the rest of the game loud to hear. I assume I missed her explaining the generators but I think I understood it. Are there multiple animations per animatronic or no? I tried getting caught crouching or standing and I believe I got the same results.

There's nothing erotic in this game. I would suggest looking at other beat'em ups in-general just to get a concept of what works and what doesn't. The character animations seem to disregard bone structure and muscle ligaments. Enemies take ages to kill except for the redheads. The enemies constantly backing away from you can lead to you having to let them come back on-screen.

What happened to them all being in zip folder together?

Seriously, with the downtime and the file names being really unclear of what you're getting I'm confused and cautious.

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The voice actor for the 'bimbo knight' sounds like a trap for one.

The combat desperately needs a skip animation button.

Same issue as Socialcues.

This game can get a bit tedious with the slow xp gain and every battle being a dice-roll of one to four enemies. I feel like the game is padded quite a bit.

You might want to list the controls on the game page.

Why is this tagged Erotic?

Just seems like the enemies always have a crap ton of health and the game becomes just a really boring grind.

So taking out your spite on other people is alright?

Seems like a really hostile response for no reason.

Huh, I didn't see that legitimately.