Another game from these guys, let's see how far this one goes before reaching a dead stop.
Reapergod36
Recent community posts
I'm not big on micro-macro stuff. But this game is really fun with all kinds of different mechanics and different story outcomes depending on progress and attack. I can't wait to see it improve and the developer to make other games as well. Good combination of soft and hard angles for the artstyle! Only thing I had any real difficulty with was sometimes it's hard to tell where the back of the heel ends in terms of a stomp. But I imagine that's just a perspective issue that can't be helped.
I don't know, I've made it to the centipede bossfight once. But now I can't really manage to figure-out what to do in the brown zone again. I have the fist and the tiny power-up. But I keep getting lost. I mainly lose interest in continuing because I keep finding secret areas without making progress. Meanwhile all the enemies in the brown zone just look like clumps of poop and they're the most annoying enemies I've encountered so far. Like the clumps that break into smaller shit clumps that stick around until they stop bouncing.
So I played the 0.2 version. You guys have a really big issue here. I don't know why you have an aim button before you can shoot. I don't know how that falls in-line mechanically with the game so far. I'd suggest having the camera of the player follow a bit farther in-front of the player model. So you don't have to constantly tap forward to get an enemy on-screen so you can shoot it. Instead of being able to run forward, I had to go a little forward, stop, little forward stop. Because the only range your current camera allows for the enemy to engage is that within a few shots the enemy will be able to attack. It leads to a very slow-paced experience, meanwhile with the attack dodging, you're trying to go with a faster experience. It contrasts each other a lot.
The scenes where you find your companions in the cages. I see some versions with writing and cum on the characters. But I completed the content that there is for now. And despite letting characters get captured, I haven't seen differences in the captured images. They're just tied-up, no writing, no humiliation, no cum.
You evoked a wanderlust in me and I explored everything I could. I would recommend a map, but so far the game is a very good start. Also, this isn't necessary, but people that play this genre I know like to be able to spam the dash to move around maps. But I think it has invincibility frames so maybe that's not possible.
Phone voice is too quiet, which makes you have to have the rest of the game loud to hear. I assume I missed her explaining the generators but I think I understood it. Are there multiple animations per animatronic or no? I tried getting caught crouching or standing and I believe I got the same results.
There's nothing erotic in this game. I would suggest looking at other beat'em ups in-general just to get a concept of what works and what doesn't. The character animations seem to disregard bone structure and muscle ligaments. Enemies take ages to kill except for the redheads. The enemies constantly backing away from you can lead to you having to let them come back on-screen.