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Rigidity

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A member registered Mar 02, 2020 · View creator page →

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Well for the theme the idea is that you're a frog who needs air to breathe so you're trying to escape the ocean :)

Yeah I shouldn't have wasted 2 days, I felt uninspired after finishing the base game until the last day. Maybe adding things like sharks, birds, etc.

Every level puts together a set of spawners (for bubbles, small bubbles, and jellyfish, and optionally fish). The bubbles (aside from the ones that are spawned on level start) spawn at a fixed distance apart, once every X seconds. The column that was spawned the longest ago is the next one up once it surpasses the timer. So it's very random but you still generally get a whole row of bubbles spawning around the same time (every X seconds, and X pixels apart, which is configurable per level). I think it gets really annoying when the time between spawns is low rather than increasing the distance, since it makes it more of a timing issue than strategy. And the jellyfish and fish spawns can sometimes be almost physically impossible to get past without dying, which wouldn't happen in a hand designed level. But since fish and bubbles disappear after they go off screen, I'm not sure how I'd make a level by hand.

Very creative game, I don't really have any suggestions other than making it easier to tell whether a slope is too high to jump during the drawing phase somehow, maybe by coloring it differently (but would that make it too easy?)

The "How to Play" explains what the behavior of each is

The puzzles are pretty fun, but there were some bugs I ran into:

  • The music didn't play
  • The UI scale was only like 1/8th what it should've been, I had to zoom the page in and squint
  • Connections sometimes didn't update or didn't work (had to restart the level a couple times)

But overall, creative game :)

Neat gameplay, and I love the visuals, but it's very unforgiving. I think adding checkpoints and Coyote Time would make it more enjoyable.

Might run into issues using Nintendo's IP (they're historically very litigious when it comes to that

I enjoyed the game, but I pressed escape after 5 minutes of gameplay and it went to a black screen unfortunately. I wish it had more immersive graphics, but the economy and choose-your-own-adventure style was pretty cool

Fun gameplay, the controls were annoying until I realized you have to keep holding down until you're done distracting the guard instead of clicking repeatedly (my bad). The retry button froze the first time but worked thereafter.

Didn't get through all the levels but it's a pretty fun game! The controls were a little finicky, I kept expecting that once I flipped direction I would have to use the opposite key (A instead of D to go left, for example).

Loved it, it's a clever game! It's a bit linear gameplay, I tried to explore on my own at the beginning before realizing I needed to go back to 0,0 to get help. But was quite fun and I didn't realize the whole page was a canvas until the end.

93

Haha thanks

As long as it's just artwork and not a finished game or map it's fine

The theme of this jam is Each Level is a Different Game, but it's entirely optional. However how well you follow the theme is a voting criteria, so you have a higher chance of winning the $10 prize the more you follow it.

The following are the Rigid Jam rules. If you do not follow these rules, your game will be removed.

1. Common premade tools such as game engines, code editors, and music/artwork creators are allowed. This includes things like Unity, Bosca Ceoil, and Photoshop.
2. Your game must be completed within the jam's time duration of one week.
3. Your game should strive to match the jam's theme as closely as you can, but it's not required. This aspect of your game will be voted on later.
4. Premade game assets are a sort of gray area. Anything that is completely prebuilt such as maps, premade levels, models, and templates are not allowed.
5. However, small pieces used to aid the monotonous parts of development such as movement scripts, artwork, music, and sound effects are allowed with attribution as long as you have the legal right to use them.
6. Your games must be kept SFW (no explicit content).
7. Any game that is caught breaking these rules will be removed with no questions asked. However, it's not hard to follow these guidelines, and they should be common sense anyway.
8. You do not need to include a timelapse, but it helps to prove the legitimacy of your game.
9. You can form teams up to 4 in size, or go solo. All members of your team must follow the same two hour time.
10. Games from this jam can be submitted to other jams as long as they permit doing so, and vice versa. However, all rules still apply to games initially created for other jams.
11. Suspicious, malicious, illegal, or spam games will be removed without question.
12. If your game has been removed unfairly, please DM a member of the staff team and ask about it.
13. If you find a game breaking these rules, please report it to the staff.

Please put in your game's description the source of all content used in your game.

epic

Unfortunately this has to be removed from the jam because you used a full premade map with little to no modification.

I think this would be more fun with some music and improved physics, but I enjoyed it! Nice job :)

Not exactly sure what the goal is but it's a fun sandbox nonetheless :)

The music was a bit repetitive, but I like the gameplay!

It's a fun mechanic, I wish you didn't have to reload every time though!

Two days

The jam will end in 17 hours from this reply. Once it's over the submissions will be displayed publicly and the RigidNetwork staff will rate them. The highest ranked game will win.

This game's is really good! Would be cool with some more levels, but other than that I love it!

Thanks for participating in the jam. The theme is posted in the Discord server here https://discord.gg/MbX6VM

But is also updated here when the game jam starts!

We like it when people create timelapses of their games; but this is purely optional. We trust people to an extent. If the game is suspicious, we look further into it and if we can find hints that it wasn't made in two hours, it will be removed. Things like checking which jams it was submitted to, uploas date, searching the web for copies, etc.

Nice job! And thank you for participating, it's really fun to see all the amazing games and sometimes make my own for this.

This is extremely fun

It would be awesome if you made a Mac version of this; it looks really neat.

Rigid Jam 16 community · Created a new topic Jam Theme

The theme of this jam is Balls! Sorry for the delay in posting it here. Join our discord for more info!

Aw ty. I wish I had time to add the visuals and audio though haha

Ty

New update: Provide proof for your development time if you enter for prizes.

Rigid Jam 12 community · Created a new topic Prize Info
(2 edits)

Prizes in Rigid Jam are, and always will be, optional. But how do they work?

To enter for prizes, simply pay $5 to the paypal listed on the jam page. If you enter a different amount, it is considered a donation, and is completely refundable. Every entry is equivelant to $4 for prizing.

If you submit a chargeback, you will be removed from the prize pool.

When the jam ends, the top 1-10 people who entered for prizing (depending on the number of entries) will receive prizes. If only one people did, they will simply receive their money back.

For example, if four people entered for prizes, the following is what the payout may look like: First place $8, second $4, third: $3.

Also if you decide to enter for prizes, make sure you provide proof of the development time (stream, timelapse, etc.)

And yes, the overall winner is still what is recorded on the leaderboard.

If you have any questions, ask in this topic.