Stellar. I'm so jealous I couldn't work on this haha what an awesome experience that kept growing. Seriously, everyone on the team should be proud, the mechanic was really cool and the music kicked in perfectly.
SavestateCorrupted
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I loved this. I would have loved for some music (musician, so obvious bias) but otherwise I loved this idea. I would have preferred a clickable option instead of typing it out every time personally, but it didn't detract from the experience. Super cool and kept building in an awesome way. Great job!!
whoa!! So sick! The music is awesome!! It took me a second to notice you don't have to tap on beat, you just have to direct the ball. but, if you make a marker of some sort that lets the player know when to hit the beat, like in Bullets Per Minute or Crypt of the Necrodancer, this'd be top notch. Seriously great job here, this was a ton of fun.
Very cool. Maybe I bowed out too early, but I wish there was music! It was a bit difficult to understand and maybe Firefox / Opera isn't a good choice because the window for me was quite small (most likely user error, nothing on your guys' parts). Still, very impressive and funny when you get sent flying
If you continue development on this, I think you'd be making a great decision. Well done, absolutely. I don't like these types of games and found myself playing this for over 20 minutes while on a mission to "quickly run through and rate games." I think you really nailed this, especially in the time frame of the game jam. Great job!
I am for sure not the target audience for this kind of game. Still, really well put together in time for the game jam deadline. It's a little cringey for me, but like I said, I'm not the target audience here. Objectively, it's a functioning game with decent music and visuals, and a story I'm sure people find interesting. Great job!!
I got as far as I could, but definitely struggled to get far at all with how difficult the gameplay is. The camera not showing the ground below you when you jump is definitely an unwanted struggle, and made it hard to follow where you were positioning yourself. The music is cool, and the idea is really well implemented in the time you had to do this. Well done!
Hello! Professional audio guy here. over 15 years of Music Composition and Recording, and about 2 years of custom sound fx experience for game jams.
My itch page is here for the game jams / projects I've done audio work for. My homepage is here for the more music-focused project (e.g. my band), and my YouTube is here if that's a preferred medium for consuming audio work, and that YT has a lot of the other weird stuff I do.
I have experience with Unity and Godot, and am willing to fill that audio spot you may need! I've done a ton of game jams of various lengths so I'm ready for anything. Feel free to dm me on discord (savestatecorrupted) or Twitter (@savestate_crptd) or reply here!
Savestate
Thank you so much for playing! If you liked the music, check it out stress-free here! https://youtube.com/playlist?list=PLGSlmTNz1GnX_mXTJMVZmcoKuqYnyxY4j&si=kZmpldB8... I had a blast making the music and sfx for the game so I appreciate the praise.
Great job. I loved it! Cute appearance and the puzzles were really intuitive and fun. I'm focused on music a lot of times with game jams, and it was a very laid back groove. I wish it would loop a little better to be less jarring on the groove you were setting up. Otherwise, great job getting something this good in time for the jam.
Well, I kept rotating right after initializing. Refreshed and tried again and unless I was flicking my mouse left, my view was spinning to the right. Tried to play regardless and it was impossible. Really looks impressive and the music is cool, especially in the short time available to make it, but yeah I couldn't truly experience it.























