Excellent game, and great design! I haven't seen many other incremental games that give earlier upgrade stages and skills endgame viability with the right masteries, rather than emphasizing "max upgrades, biggest numbers".
The Perception skill seems like the odd man out, though. I'm not sure if I was just missing an indicator, but it would be nice to see some sort of feedback when Acuity triggers a critical hit while in the combat window. Outside of the global critical chance, only one combat move has a direct relation to your Perception skill; I wish it had more practical applications to get around the feeling that we're just leveling the skill for story events.
Reached 100% completion after about 6 hours on-and-off, and held my attention the whole way through!
Savos
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A member registered Jan 25, 2022
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Pretty good concept so far! You might want to improve the visual clarity on buildings - the color saturation is so close together that the city view isn't particularly appealing; brightening things or adding more color variance might help here.
You might also want to add indicators on the main HUD for stamina and resources. Having to navigate to a different menu to view each of them feels overly complicated.