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Sposeiden

9
Posts
1
Topics
A member registered Mar 18, 2022

Creator of

Recent community posts

Hey Man, thank you playing and the words of advice. Sorry about the asteroids I didn't really have time to code them better, so I took the easy route. I definitely wanted the dodging effect, so I am glad you got some of it (I feel you on the getting "lucky point" by the way). I am surprised you felt overpowered in the game, you must've gotten a god seed. For example, I died over 100 times in Hard mode. The procedural generation does need some work but I do hope you got that little rush during moments of peak performance.  

Thank you! I know some corners were cut at the expense of your sanity but I hope you enjoyed it. Not all seeds are made equal so the procedural generation definitely needs work. Glad you made it to the end, and I am sorry you did not get to see the final boss cutscene because of my mistake.

Hey, thank you for playing. There is a major bug in the game where when you beat the final boss the game breaks. It is supposed to show a cutscene (my favorite cutscene BTW) but unfortunate I can upload the fix until after the game jam. 

As for the gravity nodes, those operate similar to the mouse. You need them to maneuver the comet (I'm actually shocked you only used the mouse) and unlike the mouse which has a limited duration per level, those cannot run out. Not all of them are useful though, so you have to discern when and which to turn on/off.

I see. After thinking about it for a bit and cooling off, I think I'm wait until after the jam. I'll leave a note saying the bug is there. Thank you for the reply.

Game is pretty fun. Simple concept but I found myself absorbed. Nice!

Hello, I sent in a bugged version of my game that causes the application to break when you beat the final boss. I have the correct version ready with me currently. Is there anything I can do to get the correct version in the submission?

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Yeah, nothing is broken so I think it’s fine. I find the queue system to be very useful. I’m using them to perform the attack combos for my bosses. I’ve created a library of enums, incorporating movement at attack types, and put them in an array. Now I just pick a random attack combo from that list and have boss run through the states to perform said combo. This makes creating new “dark soul type” boss combo very easy (By just make an enumeration of the attack order you want and put it in the array). I would highly suggest keeping it as I find it to be the most exciting feature in the package. 

I should also thank you for the package and your web articles they have help me with my AI and game organization a lot.

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**Edit**

Hello again, I don't know if the really fixed the problem, but i went into the truestate_switch script and alter the order of the if statements (Moved the last if statement to the top) as well as commented out the first "exit". THis seemed to work so far but i dont know if it will cause problems down the line. When you get the chance can you tell me if you find whats wrong with my queue statement? Thank you

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Hello sir, I recently purchased truestate of gm market place and I cannot get the lock switch to work when trying to break out of queues. The line I ran is "truestate_switch(States.I,true)" but when i run it through debugger the truestate_switch_locked evaluates to false. Is the syntax im using wrong