Right now my first priority is the Limbo Express. And then retro console. Tic-80 seems fun, and I feel it will be amazing to intergrate Tic-80 games into a 3d game. But later.
SunnyChowTheGuy
Creator of
Recent community posts
Thanks for spending time to try my game in real device. My Song of Morus series is for prototyping, so there are lots of tiny projects here and there. But I am currently trying something bigger. My latest project Song of Morus: Limbo Express is targeting Steam platform. It will be great if you could take a look.
It's a very good time killing game. The pixel art looks good, althought some interactive objects on map would be better if it looks more "pop". With more content, i think it can grow to a full product for the market.
For example, you can add more dungeon varients (physical resist, magic resist, enviroment damage, broken slot, etc), and character equipments that can customize the slot machine mechanic, or adjust/lock the slot combination.
Looking forward.
I have tried it in the begining of the rate period but I haven't beaten the game and decided to try it another time. Today (close to the end of the rate period) is the another time. Tried once with temperance build and got killed by the chocolate boss. I tried fortitude build, survive long enough to meet the dragon but lose. ahh it's difficult for me
A nice little game. slightly challenging but not too much. cute art. cute magical girl design. I beat the game and get good ending.
For Theme Interpretation, I feel it barely matches the "Thousand Leaves" theme. But on the other hand the 6 selected themes are train station names. So i guess it matches the themes very well in some way? it's cool that you are achieve the exit 8 challenge, and perfectly integrate it into your game.
Amazing platformer game. It's easy to pick up, and then the difficulty curve climb up. and the final area is like a boss fight with several phase. Fortunately, the checkpoints position is fair so it's challenging but not too frustrating. And in the end, I beat the game with all orbs collect. I like the game. Good job.
if i have to find flaw, I would say it may need some sfx/vfx to tell the difference between wall jump and air jump.



































