Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SunnyChowTheGuy

403
Posts
2
Topics
315
Followers
33
Following
A member registered Feb 24, 2014 · View creator page →

Creator of

Recent community posts

Right now my first priority is the Limbo Express. And then retro console. Tic-80 seems fun, and I feel it will be amazing to intergrate Tic-80 games into a 3d game. But later.

In case someone searches the game jam history and find this, I would like to mention that the game jam version is hidden. The current downloadable version is the official demo for the upcoming product targeting Steam market

Thanks for appreciation. I would like to try more platforms. For Supervision, I don't have the device, flash card or any devkit for it.  To be honest, I don't even know how to emulate it. If you share some links, maybe I can take a look?

Please leave a comment if you think I should make a PAL version

Thanks. :)

Thanks for spending time to try my game in real device. My Song of Morus series is for prototyping, so there are lots of tiny projects here and there. But I am currently trying something bigger. My latest project Song of Morus: Limbo Express is targeting Steam platform. It will be great if you could take a look. 

Yes i am the country ball thing guy XD

I have to admit, it’s actually traced from a 3d render. My character is designed for game jams and prototyping,  so she has a 3d model. 😅

cute little game-ready character

Ah!!! I kept messing it up. Thanks for telling me.

I like the simplicity, and the enriched context behind 

I like the theme and art style. 

Oh sorry. Just added it. Please have a look.

it's supposedly an egg. if you surround it with 3 penguin, it will becomes a baby penguin. btw, how did you trigger that background glitch?

you can go back here and press Interact button to send the ghost to underworld


It's a nice emulator handheld. I am glad it works well in the device.

Thanks. I may expand the game in the futur

It's a good math educational game i guess

It's a very good time killing game. The pixel art looks good, althought some interactive objects on map would be better if it looks more "pop". With more content, i think it can grow to a full product for the market.

For example, you can add more dungeon varients (physical resist, magic resist, enviroment damage, broken slot, etc), and character equipments that can customize the slot machine mechanic, or adjust/lock the slot combination.

Looking forward.

the game mechanic seems promising but i hit the problem that that i run out of orbs (like other people mentioned)

Yes, the first release had a solid price, because i was planning for the physical release and I feel a downloadable game being free may reduce the desire of purchasing the physcial one. Months after the physical release, I decided to drop the price to pay what you want.

(1 edit)

ahh i really need to know how. only menu? or everywhere? what quality did you try? and what computer spec is it?

low effort, but high enough to make an interesting multi-ending story

(1 edit)

I have tried it in the begining of the rate period but I haven't beaten the game and decided to try it another time. Today (close to the end of the rate period) is the another time. Tried once with temperance build and got killed by the chocolate boss. I tried fortitude build, survive long enough to meet the dragon but lose. ahh it's difficult for me

What The Duck?

chill and lovely

Thanks for making a video for my game. I am glad you like it.

The cover art is quite promising. Sadly no game.

When I saw it's made with RPG maker, I got a feeling that it may be long so I held til I have more free time. It turns out not a long RPG with battle fillers, but a short little game with fun episodic storys. I like it. It's a rare but interesting concept. And for some reason, I want to read more. 

It's ... something ...? Notify me if you update the game before the rate deadline.

Wow. Thanks for recording my game.
It's a nice video with lots of good games.

I just added a hint section in this game page. just select the censored text and you will see

Originally, it was using joystick to move, but I am not sure how many user have their joystick pluged. So i changed it to just keyboard.

(2 edits)

I think there are several files inside the d64. I am using 8bit-unity and it seems the build command file pack several files (include a file named loader.prg) into it.

That's a beautiful game with cute art designs. the game is quite straightforward but the plottwist is quite a surprise. 

Thanks for playing. Yes. It's built on the game system from Song of Morus and it's technically in the same universe. Sadly, I worked slower than I expected so the game balancing is not done well

A simple but functioning beat-em up game. Kinda cool. The magic attack is very helpful in bossfight.

A nice little game. slightly challenging but not too much. cute art. cute magical girl design. I beat the game and get good ending.

For Theme Interpretation, I feel it barely matches the "Thousand Leaves" theme. But on the other hand the 6 selected themes are train station names. So i guess it matches the themes very well in some way? it's cool that you are achieve the exit 8 challenge, and perfectly integrate it into your game.

Amazing platformer game. It's easy to pick up, and then the difficulty curve climb up. and the final area is like a boss fight with several phase. Fortunately, the checkpoints position is fair so it's challenging but not too frustrating. And in the end, I beat the game with all orbs collect. I like the game. Good job.

if i have to find flaw, I would say it may need some sfx/vfx to tell the difference between wall jump and air jump.

yes the third section. It may be better if the check point is right after getting the wand.