Game Link: https://tdgperson.itch.io/a-fun-day-with-laura
Genre: Visual Novel
Any specific things you want me to test or focus on: did you get the best ending? What was your strategy?
Game Link: https://tdgperson.itch.io/a-fun-day-with-laura
Genre: Visual Novel
Any specific things you want me to test or focus on: did you get the best ending? What was your strategy?
I want to incorporate NP-complete combinatorial problems into a dating sim visual novel game. How to do so? (I already did knapsack problem). Which ideas do you have? My ideas so far:
I'm talking about the https://itch.io/board/255031/get-feedback forum
About 1/3 of the posts there have actual feedback but the most don't. It's just a developer making a post and nobody replies. A lot of "get feedback" forums have the issue where people just ask for feedback but nobody gives feedback.
My suggestion is to add a rule saying that for every time you ask for feedback on your own game, you must first give feedback to at least 3 (or some number) of other people's games. Feedback must have a length limit to prevent people from just saying "I like it" to get around the limit.