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Virtual Nomad

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A member registered Aug 19, 2019 · View creator page →

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ha! :) i never had a device like that, and i was the last on the planet to buy a cell phone, i think. probably because i was a afraid to disappear in a corner playing games for who knows how long i'd be gone...

but! it's 2025 and i gotta continue wading into the conveniences of modern fun, so... a mobile version is on my mind.

thanks for checking it out :)

well, i'm glad you've enjoyed :) 

ideally, i'd work on making the web version mobile/touch-friendly like i did HERE, except that was designed from the start to be as mobile friendly. with the left/right directions + fire and nudge, i'm imagining 3 buttons on each side near/at the bottom but when i was starting the game, i figured our fingers would obscure crucial parts of the screen so i nixed it immediately. alas, i do want to work on a post-jam version so maybe i can make the mobile aspect happen.

and, yeah, since my last buncha games have leaderboards that i want to climb (as fast as possible), i try to make it easy to dive back in :)

thanks for playing, and your comment :)

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Lord Flophat's Goodbye stream of a few 20s games they want to play before moving on, while also taking requests will go Live on YouTube at 3PM PST on Dec 26th TODAY).

Meanwhile, Inevitable_Cry has posted her 5th 20s Playthroughs Video on YouTube Today:

Both Flophat and Inevitable_Cry have respective Playlists on YouTube for us to enjoy them all, again and again:

Lord Flophat: 20s Playlist

Inevitable_Cry: 20s Playlist

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great 20s FPS even tho i think you overlooked the part where we shouldn't bring items over to subsequent plays. that said, play was fun, controls were solid, the music and art all lent toward good, frantic FUN.

you and your team did a great job ! :)

thanks for providing the opportunity to consider something we all share and relate to in our own ways :)

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i finally gave your game a try and, without reading the comments below, was able to find the 3 endings to an overall great experience. the visuals, sound and "message" contained within are all great.

since reading below, i believe displaying the word as text, perhaps with some static or other appropriate visual fx applied to it, would tie it in perfectly while delivering the message more-clearly. also, i appreciate the wall of thoughts to explore further outside of the game itself :)

otherwise, nice 20s submission and thanks for sharing it all!

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the idea could have easily been fleshed out by offering more furniture, shelves, and fixtures on the wall for us to hop to (ie, more of the same) and continue the havoc as an actual "bare minimum" submission (while including a 20s timer, as well).

alas,  that didn't seem an option and i'll leave it up to you to decide whether more effort could/should have been applied while appreciating what "potential" fun i did find :)

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nice looking/sounding game. i wonder if LMB vs space or some other key could have helped me along the way as i never made it completely Upstream.

thanks for sharing some fun :)

only 0.52 KPS but i'm strangely satisfied anyway :)

i had to fight my craving for chili to reach 29 but had fun anyway :)

hi score of 17 on first play while i feel the timer was a little generous :)

otherwise, simple but fun concept and play while a sfx or 3 and a little music could improve the fun-factor.

thanks for sharing!

great atmosphere tho i couldnt sort out the controls (i'll be soliciting halp!) :)

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fun game and worth more than just a few plays while you've provided 2 modes of play and various factors to account for to win.

if possible, a little sound and/or music would take this otherwise clever game up a notch, otherwise.

meanwhile, a little confusion re: the game's title? Buildcraft of Dental Exorcist (which would have been my choice :) )

thanks for sharing!

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you've set a nice tone with the visuals and audio while i feel you could have helped the player enjoy it a little more, somehow.

ie, your tip on the project page eludes to a goal but, for example, what if there was a "drip... drip... drip" that got louder as we got closer to it to let us know we were getting warmer vs what felt like being forced to explore every possible option (i gave up after ~5-6 tries and just took care of my business in whatever room i happened to be in :) ).

and, if there was an in-game assist, my apologies and can only blame myself for not turning out the lights while i played.

good fun and well-presented, tho. thanks for sharing :)

Lord Flophat is LIVE with another Marathon of 20s Goodness!

FINAL STRETCH 20 Second Game MARATHON! (part 1) #20secondgamejam

strikingly good submission :) everything played and felt right.

small critiques: 

  • perhaps a shorter match strike where our various mouse sensitivities come into play
  • the short "sizzle" prompt could be skip-able where i was ready to race back in/replay and felt held back by it.

otherwise, well made and overall a great submissions. congrats!

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packed is the word :) and, some of the guts belong to RNGesus where the contents of the crates do affect "success". the bombs, for example, are directed randomly on spawn which can trigger a chain of BOOM while others simply drop and give you something (else) to dodge. i do like RNG but that leans more toward a "you can't master" random aspect that can only be overcome through "one more play"!

thanks for playing, nolan! and thank you for including it your stream which was great all-around 20sGJ goodness :)

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thank you, gabe. and it's very much in your face and meant for those who dont mind a little soot or shrapnel on theirs :)

the "patches" or icons is something i started using with a prior jam game and do enjoy the customization/small polish it brings to a leaderboard so i hope to continue that bit of fun wherever i can, going forward. in my last jam game, some of that is in there but not as directly chosen by the player.

thank you! and i could have brought more BOOM with variety of sounds, etc, but it's all conveyed well enough, i believe.

meanwhile, as i've played ~1,000 times at this point, i'm safe on the leaderboard, for now... if you find yourself with plenty of sugar or caffeine in your system sometime, perhaps you can change that :)

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i've moved away from more-ruthless jams myself while others seek more of a challenge in shorter, ranked jams (which i still sometimes participate in). in the end, i skim thru the queue of jams and see what fits the mood i'm in.

if you missed it on the 20sGJ server, i'm quietly announcing a Jam that begins this weekend and for ~2 months that you might be interested in. this is the 2nd OlyGames i'll have run where the first was meant to get my Jam fix in between 20 Second Game Jams :) it's Ranked and a bit "more" in the Rules requirements but meant to also include a casual aspect that 20sGJ delivers in spades.

with that, there are no restrictions on updating our 20s Game; please do, whenever you'd like.

you can filter Jams in the massive queue a little, too for example, i will usually Filter as In Progress or Starting this Month to help narrow down the options. filter again for Ranked such as this combination  and then look at duration, etc.

some, generally Ranked jams, lock the submissions during a voting period (i'll be doing this with OlyGames) but, otherwise, you are always able to keep a given submission as part of a jam unless it's manually removed by either a jam Host or yourself.

i hope this helps :)

ps, More Cows, please. i love the game!

thanks for playing, and the feedback :)
unfortunately i kept the controls, etc,  only on the project page itself (ie, click Operations there) but should have included some basic instructions inside the game, too.
regarding the weapons themselves, there are different approaches to using them, i've found. some take advantage of any lull in the action to fire off while others hold on to the weapons to wind up the last few seconds with trying to eliminate any remaining crates (where clearing them all = Award points).
i know i'll re-visit this project to shore up the fun factor so thanks again for the feedback :)

hi, same "game in the corner" issue here but when i zoom out, more of the game fits in the viewport.
i sometimes/rarely see the same in other godot games but most fit perfectly so you may ask fellow godot users how to set things up.

otherwise, nice concept and a suggestion to add a lamp that we can click to take another look at the clothing for a second. of course, clicking the lamp would cost us 5 seconds (maybe 10?) >)

thank you for sharing!

woot. nice find. i'll carry it to the discord server :)

another great #20SecondGameJam Stream will begin shortly @  tcupil - Twitch
Be sure to Follow!

Rheia will be going LIVE with more 20sGJ Goodness in 10 Minutes.

RheiaGaming - Twitch

Be sure to follow for more!

well, that's different! good fun :)

nice mechanic and graphics = good fun :)

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fun game but i'd like a fullscreen button where some of the game is obscured by the page links.

otherwise, the colors, effects and play were great and while i usually avoid typing games, this one is FUN :)

add: there might be an issue with Local saves? im seeing other names on my Local board or i'm not understanding its functionality? i just beat my global score (~40k-ish?) and it doesnt show on the global board :(

20sGJ is UnRanked/No Voting but Post-Mortems were added to the Discord Server yesterday which would be a prime opportunity to post a little about your game's development while soliciting serious feedback https://discord.gg/jaE98pky

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love this well-polished gem and not just because of the leaderboard (which i'll be back to stay on) but i appreciate the minigames, art, sound, storyboarding, and the entire experience :)

with all the tapping, i feel it may play better on mobile so i'll be giving that a shot, too. otherwise, Loot Jackal rocks!

thanks for stopping by, shotgun :)

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beautiful and well-executed experience.

would allowing us to free memory by deleting inconclusive data make it too easy? regardless, i'll try to fill it with only valuable data as i continue exploration (while i am shopping for a small domicile so that i may become a semi-permanent resident of Rosetta Prime) :)

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i appreciate the update and have zero issues with black bars on my laptop :)

yes, they are there but it's really not detracting from the fun, for me.

this is a pixeled masterpiece :) nice little story, nice visuals and overall ambience, great play!

cracking the 2K mark is great, KAP'n!

thanks for playing :)

thanks for enlisting :) it's getting tough to make the leaderboard but i'll be watching for SIN!

great play, premise and fun! 

nice work!

ah, i missed  that. looking forward to whatever you do in the home stretch!

something's amiss where the first 4-5 collects said 500 each while i was awarded much less.

otherwise, nice missile dodger and the leaderboard is appreciated :)

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the Rate on Itch button opens both https://bit.ly/rate-chaospalooza and the Rate on Itch page? if you used it as a URL shortener, i guess that's what happens? i've games with similar Rate buttons that use the standard itch url and there are no pop-ups/re-directs, so i dunno.