really nice mini idle game and engaging story. i grinded for all the different ends.
viruxcent
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this is… a snapshot of the start of the factory. on the left i pool all the base resources into a main “silo” like a network switch. on the right is a distillery set up to process the raw resource to its 2nd form.
the ideal is that you actually want to space things out modularly and have clear objective use of space to optimize one-two process while having the additional logistic handling so u can port in or out resources easily.
Stocker+ material output -> material receive->equipment+ (secondary equipment) etc etc.
just to add on, chaser is meant to drain 2 attack on all newly recruited followers. i see it does that to followers with less than 2 attack. and brings their attack to 0. i do not see that working on support followers. chaser can drain gladiator for 2 dmg but gladiator passive will fill it back to full hp. unintended synergy. adaptive chaser drains 2 from new recruits but gains 4.















