Merry Christmas Erick
Weenter
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Most of this is true. It can also double jump out of his neutral air to negate all landing-lag and mix up with a second attack, and most of its attacks destroy projectiles.
But remember, it has great strengths, but also some great weaknesses. It has:
- Below average health
- The slowest walk speed
- The teleport dash prevents it from using techniques like dashjumping. This makes Totem Monster's movement far worse than other characters
- The lowest weight in the game, allowing him to be juggled more easily than other characters.
- The lowest damage output out of all monsters
- Neutral attack (ground tentacle slap) is not as safe to use as it might seem at first. The startup is slow enough that if you are prepared for it, you can block on reaction (but it's better to anticipate it). If you block this attack, characters can often dash jump at TM and start a combo.
- Quite bad shield-breaking potential from a long range
- The slowest attacks to beat pressure from an opponent spamming attacks when it's blocking.
- No safe attacks to pressure a blocking opponent, unless during super
- All attacks are slow enough in startup or endlag that a patient opponent can always react to what happened (So nothing like Dragonfish & Lily crouch attack or Happy/Mad neutral attacks). TM is excellent at punishing unpatient players, but can also be punished hard by players who block at the right time.
Totem monster is definetely the character that people feel the most mixed about, but the more you play, the more you will see how big its weaknesses are. In my opinion, all other characters are stronger than Totem Monster. That being said, I know why some people think he's perhaps OP, and I will nerf the super attack in a future update.
Thanks for playing! I use Godot Engine, and for me I just created controller inputs in the input settings, but I've got to say, it's not always consistent. Sometime controller work and sometimes they don't for me in HTML. You've probably double checked already, but triple check if it works after re-exporting I would say.
YOU CAN PARRY BY RELEASING THE BLOCK/CROUCH BUTTON RIGHT BEFORE AN ATTACK IS ABOUT TO LAND and you guys are very dedicated thank you so much for all of that (especially you ErickTheClerick). I have been paid to work on a fighting game for a youtube channel and it is kind of the main reason why i have been so inactive with the game but that project is almost finished and i am excited to work on mbg again but i dont have a lot of time for gamedev since i work almost full time and a lot of time is going towards that other project but i still really really appreciate you all <3 thank you thank you
Hello, thank you for your comment, I love hearing that! I can't tell you exactly how much I make from this because if itch.io's policy, but expect a quality asset to make about 30-50 euros per year... yeah that may not sound super exciting but the positive is that once you've placed the asset on itch, sometimes you will randomly get free money, which is always fun. The amount of money from an asset may also be WILDY different for reason that you sometimes don't quite know.
I would recommend you upload a couple of asset (packs) and see which ones work best for you
On itch io if you make an asset exactly $5, it will show up in search recommendations for both $0 - $5 and $5 -$15 searches. So (in my maybe biased experience) it's best to make an asset pack that you think is worth $5, instead of making a pack and deciding the price later.
Also, if you are confident in your abilities (which you should be ;) ), make sure to let people know in some way on your page that you also do pixel art commissions. You can ask quite high prices since they're custom made, and personally that has been way more profitable than just selling the assets on itch. On that note, it might also be smart to have some free assets on your page. That way people can get free assets and kind of "upgrade" it with paid assets on your page.
And of course, love what you're doing, I think people can tell the difference between assets that were rushed and ones that were not. Don't be afraid to take reference from real life pictures if yiu need to, cause it's often better reference than other people's digital art.
Hope that helps and good luck out there :)
hello! That's great to hear!
The real difficult part of updating the game is definitely animating the sprites, and I don't know how much programming help I will need. There is one feature though that I could use help with programming though, so if you would want that that would be awesome.
Can we continue talking about this on discord or through mail? My discord is weentermg and my mail is weentertheperson@gmail.com
Made an emergency update that fixes the Shella hitbox bug. it was a bug indeed. When spawning the thunder hitbox, it was accidentally flipped for 1 frame, but that is fixed now.
Mad's dash attack also becomes harder to combo the more you use it.
Also, good observations :) and thanks for the bug reports.
All of totem monster's long ranged attacks are very unsafe if they're blocked, so you can try approaching him slowly by walking > blocking (crouching) > walking > blocking.
Totem monster is not that good up-close, since its moves are either very slow to start up, or have a lot of end lag. One exception to this is crouch-attack, which can be safe if it's used at the right distance. However, while using this attack, totem monster is very vulnerable from above, so you can try jumping at him if you're within range of crouchattack, or walk slightly out of range and bait the attack, then jump at him.
Totem monster also has very low health, and a slow fall speed. This means that it is very easy to combo him if you have an attack that sends him upwards.
Hope this helps a little bit :)
Wierciskoczek baby here it is.
it's basically almost ready to be uploaded but for some secret reasons (not really stuff to be excited about or speculate about. just secret stuff) i can't really upload upload it right here now. i won't upload it till like 3 weeks
but you can play it here already with the password "weenter":
https://weentermakesgames.itch.io/weenters-random-ass-secret-downloads
if you find any bugs let me know. it's a balance update and bug fix update. i know it's not exactly what everyone is looking for but as a developer it was really needed, and it's not like there are gonna be no new monsters in the future.
























