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Yän

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A member registered Aug 02, 2019 · View creator page →

Creator of

Recent community posts

Keep your eyes peeled! We'll have interesting news soon...

Thank you very much <3 Loved your game too!

Really creative and cool take on the theme. With all the varied upgrades, your game gets quite the deep gameplay loop with lots of different ways of manipulating the number that I enjoy a lot. It's one of those types of games with tons of interesting strategic choices to make. I also adore the quirky art you made for this. It's all a really good fit with how you chose to interpret the theme. The only thing I wish for is a way to speed up or fast forward the looping process because it can take really long to just sit there and wait until the next loop lets me make those interesting choices again.

Hey, thanks a lot for playing and commenting! I'm happy you found the game fun and took your time to play through it all. Ah, that's an interesting take I hadn't seen before. A lot of people are telling us that the early-game is too slow and takes too long. Perhaps keeping the bat relevant in the later stages of the game through bat upgrades could be a compromise to still keep it engaging for those who'd rather mostly play with the bat. Something to think about...
Nice time by the way!

Yeah I hear that a bunch. Perhaps we should make the Llama base cost just a tiny bit cheaper to speed up the beginning a little. Bat upgrades is something we had planned at first but had to scrap due to time constraints. I'm glad that you still enjoyed the game. Thanks for playing and complimenting our game's  presentation!

Haha I'm sorry for the impact on your rating-productivity :D

Thank you very much for spending your time with our game and giving us such a kind comment though, much appreciated <3

Phew, just narrowly managed to still get a rating in on this one. Well done on the game, I enjoyed playing through all the levels. The last one was so close I only had 2 seconds on the clock when beating it! :D
It's funny how few interactions I actually have to do and how it still manages to keep me busy and engaged all the time. Great stuff overall!

Wow, that's amazing. It's great to read about the impact these guys can have on people. I'll share your game around the group!

Thank you for playing and leaving your feedback! The fadeout was our solution to make it visible to people that there's more at the bottom actually. Guess that doesn't work for everyone. We used to have a scroll bar but it kinda broke the entire scroll view in this UI every time we turned it on. Thanks, Unity lol :D

Anyway, I'm glad that it still worked out for you and you enjoyed our game :)

Thanks a lot for playing! That's very kind of you to say we're well-regarded. You're well-regarded in my book, since I really loved your game for this jam! :)
We really gotta fix that issue with the missing scroll bar on the pinatas tab though haha...

Thank you! Glad you liked it enough to want more even after a pretty long play time :)

Aww what a kind comment! Thank you for playing our game and writing this. I really appreciate it and am glad you found it so satisfying :)

(2 edits)

Key observations:
- I don't know if the frogs consented to that
- This bit of grass looks like a fingy pointing up 
- There was cool art
- Bro is just ice skating all over the place like he doesn't care
- The game had a nice message
Thanks

Yeah this was excellent and a total feel-good experience. All the little headlines and segments are sooo cute! I love these dorky lil animals.

What a cute pupper! I like your music :) A few more levels would've been nice but better too short than overstaying its welcome.

Wow this was a thrill to play! I love how much variety in interaction you got out of this fairly simple mechanic. You have to treat each enemy differently and figure out how to handle them yourself without being told. And it works! The items were all great. I just wish that there was some sort of description of what they'd do in the shop. Actually now that I think about it, the most expensive one, the wing, was kinda obscure and I don't really know what it did. Managed to win on my 3rd try, best time is 2:53 :)

Nice work on this one! I actually found it really enjoyable to figure out the was in each level. The level design was generally pretty creative and varied. Nice job. Wish there was audio and more levels. But what you had was great!

What an amazing game. Full 5 stars in all regards! Well done, I have no notes!

Nice art, I think it looks very good for what you're going for. I managed to make it to circle 13. It took me a long time to get it and I was about to give up before I realised that I had to stay in the light cone rather than having to escape it. I think it's perhaps a bit slow to get further, with no way of speeding it up which sadly makes it unattractive to try and improve my score.

I did enjoy all the patterns drawn by the obstacles all around. The health loss sound was very helpful.

Way to convey a narrative through mechanics. Well done! Hooked me with the art style and kept me with the spooky atmosphere later. The last level is harrowing. I wish you'd have made it a little clearer that the ending of level 3 was actually the intended ending of the game and not just a game over screen with no checkpoint. A simple "The End" on the screen with the replay button would've done it. Like this, I kinda felt like it just ended because I personally didn't play well enough.

Nice idea for a combination of idle and racing. Nice clean art and interface.
I feel like there isn't enough that actually makes the income much faster and all upgrades don't accellerate the progression enough to keep the player engaged. The thing about it not running in the background is a real shame but I guess after the jam you can fix that very easily. I'd highly encourage making progression faster and including some mechanic that actually increases the funds you get. Maybe you can style your car somehow and the people give you more money for that or so... Idk I think it has a lot of potential for fun but the balancing doesn't really make it all click at the moment.

Thanks for playing and commenting! I suppose it could be nice if the Llama base price was a little cheaper. Might adjust that.

Very cool, I played for a while and got the full track. Nice. We had a similar idea in our ideation phase, to combine the incremental game genre with racing. We ended up going for tower defense instead, but this one turned out very good too! I liked discovering the track bit by bit, even if at first that made it seem less like a loop to me. But it clicked in the end of course. There is kind of a lot of clicking involved to get the cars upgraded with the prestige system and all that. I wish there could just be some automation of that process because I couldn't be made to bother with clicking a thousand times on each car just to do the prestige thing over and over again. But it was fine as the game was very completable when just focusing on the blue starter car. Overall, pretty neat submission, I can see this scoring high!

Wow that's the longest playtime I've seen yet. 
I'll just say that object pooling was really important for this game lol
AIA did a great job with the baseball bat :)

Thank you for playing and sticking with it and thanks also for the kind words <3

That is so kind of you, thanks a lot! We had 3 people for 2d art and one for VFX, so that helped :D

Fascinating! That's some crazy dedication for science! And yeah the towers are kinda "too cheap" for this to be worth it. The best time I've seen I think was by AIA who had 34 minutes flat. He completely ignored waterguns but I think he could've built some at the boss because then he could've beat the boss faster so there's room for optimization, I guess.

Yay, I'm so glad the balancing works out like that :) Thanks a lot for playing and commenting!

Incremental game is what they call it :)
Thank you for playing and your very kind words <3 Kisses back to you from all of us!!

Thank you so much! Very kind of you <3

I love this gif!

Thank you so much for your heartwarming comment! Means a lot to all of us <3
It does get quite laggy on some weaker pcs. Sadly we weren't able to upload a windows build in time which would've helped. We'll upload one when we're allowed to! :)

Wow nice! Thanks for sticking with it for so long and sharing your experience <3

hot.

Aww thank you so much! <3

Hahaha thanks! Goal achieved then :D

Hey, thank you very much for your kind comment! Yeah we figured after like an hour of playtime, most people will have enough in a game jam so we designed it with a fixed ending in mind

Thank you very much for playing! It's just what the piñatas were made for, a necessary evil

By the way, randomly dying to obscure rules you can only know about after failing to comply really feels like being stuck in German bureaucracy.

Hey Joshi! It was fun playing your game and figuring out what I have to do in each room. The time limit really adds some tension to it overall. I got to the final key in room 3 too but then I got stuck in the ceiling with my last jump and couldn't move anymore...
Anyway, very nice idea overall and a good atmosphere, even if audio sadly seems to be missing.

You built a creative little system here with the battery mechanic. I find it super hard to prevail against the opponents though and it feels frustrating when you run into the items, going for the obviously best one, the green one, only for it to switch colours right before I reached it.