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YHY_games

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A member registered Dec 17, 2019 · View creator page →

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It was quite challenging but fun The level design was intriguing
When I had to pass by bombs, I felt a real sense of tension, like I was clutching the wall tightly as if I were the game character myself
I wanted to collect all the keys, but I gave up because my fingers felt like they were about to cramp up :)

I really love this game.

But finding paths and combat are tough. Enemies with melee weapons completely knock me far away to the opposite side. I got lost a lot in big pipe tunnel-like areas. Sometimes I discovered doors or alleys too late.

The fight right before the final escape was overwhelmingly tough. Still, it was fun.

Also, in the attached screenshot section, I can't figure out what puzzle I'm supposed to solve with the rising platform and cube. It probably wasn't intended, but I ended up repeatedly wall-jumping between the bridge and the wall to climb up.

😲

Oh, I'd be truly grateful if you could do that. Even though my understanding of program development isn't outstanding, I'll try my best to understand it with my friend GPT 😂

It's incredibly polished, hard to believe it was made in just a week.
The conditions for clearing blocks were unique, and it felt thrilling when I stacked extra blocks to complete combos before they disappeared.
The fact that the cursor could affect the opposite side of the board was also impressive.
Though my quickness aren't great, so I couldn't clear many levels, it was fun.

It took me a while to grasp the rules, but it was a very unique combination.
The artwork and sound, reminiscent of classic games like Puyo Puyo, were also very impressive.
The difference from traditional Minesweeper is that you have to detonate each block one by one, making it a bit tricky to gauge the mines' locations.
Especially, I kept forgetting that rotating a block also rotates the surrounding mines 

It's a block builder, not a roguelike deck builder? That was an interesting idea!

The idea that filling a row pushes the entire board down that much was fun. I wish the burst block could destroy a wider area (or maybe I misunderstood how it works).

It seems like a good combination of watermelon games and block stacking!

I really love this game! It's easy to stack blocks since you only need to match pairs of the same block.
Plus, the conveyor belt automatically drops blocks, and you can place blocks while doing other tasks simultaneously (you can even push them with different blocks!).
And the stacked blocks are displayed at the bottom of the screen, so you can plan how to organize them on the belt!!

How did you come up with this idea? You're a genius!!

It was a game with impressive visuals and a combination of dice and block-stacking mechanics. Although the space felt a bit cramped for me, making it challenging, it was still fun!

That's some clever manipulation. I kept playing!

The fact that you take damage based on your level or don't take any damage at all is also intuitive and great.

The scoring system, where points are tallied based on the tiles left on the board, is unique—just like in the actual Hanahuda game!

I had been thinking about a similar idea for mahjong, but I couldn't figure out how to make the tiles Tetris-shaped or come up with code to check yaku in real time, so I gave up.

But this game not only solved it in a brilliant way, it also introduced the idea of using border colors and numbers to indicate which cards are the same, and matching them to increase the score multiplier. Amazing!

This game very simple and fascinating me!

요즘도 개발중이신가요?

드디어 첫 클리어네요 ㅋㅋㅋㅋ

근접무기로 공격했을때 적에게 넉백이 적용되는것과 넉백동안 적이 무력화되는것 그리고 무엇보다도 낙사시킬수있어서 처음으로 싸워볼만한 전투라고 느꼈습니다

이전에는 그냥 속수무책으로 집당폭행 당하는 느낌이였다면 지금은 사리면서 하는 액션게임 느낌..?

근데 총은 여전히 다루기가 좀 어려운거같아요 정조준 했는데도 어쩔때는 죽고 어쩔때는 피격판정조자 뜨지않아서 ㅠㅠ

그리고 플레이어가 플랫폼 아래로 떨어질때 게임오버 화면이 ㄸ뜨기까지 조금 오래 떨어지는것같습니다 적들처럼 금방 낙사 판정이뜨면 좋을거같아요

Never mind Now I undertand

This game very juice! but I don't understand why I was dead...

game has easy rule and interesting level design!

Great game!

fun and simple puzzle game!

This game simple and fun!

(3 edits)

先生···!! 😭

해결했습니다 감사합니다!

그리고 종종 일반벽에 창 박으면 점프 안눌렀는데도 바로 창이 바로 빠지는 버그(?)가 있습니다
숙련도 문제일수도 있지만 천천히 해도 그냥 빠질때가 있습니다...

이 다음에 어떻게 진행해야 할 지 모르겠습니다

Easy to play and Simple to fun!

앗아...그 부분에 대한 처리가 빠져있었네요 ㅠㅠ

제보 정말 감사합니다!!

버그인것같습니다

- 게이지가 다 닳아도 게임오버가 되지 않음

- 빨간 종이를 잘라도 감점되지 않음

이 두가지가 맞나요?

후자의 경우 게이지가 닳기 전부터 문제가 있었나요?

👍

good game!

I think you're probably right, I moved it to an English-only directory and ran the game and the text is displayed normally.

yes

All in-game text is broken

^ _^b

no

I can't connect to the master server.

Can't I use it offline?

This tool seems very interesting to me.

Cheers!

(2 edits)

It's okay. I'm already pressing the download button again lol.

I'm your fan


This downloaded file is 1.2 version.

I'm going to enjoy the game again.

Uh, the game has been deleted.

I downloaded it yesterday. September 2nd in kst

After being killed by a claw man, I was sent to a similar sewer, but I had already used up all the first aid kit. More than 100 bullets, but the first aid kit was so scarce that when I left the sewers, I was in "danger" condition.

Eventually, I died fighting a fishman monster and respawned again at Checkpoint, but hp was still a danger and no first aid kit.

Voice acting and graphics were very good.

The puzzle was simple and interesting.

It was nice to have an intuitive manipulation, but I think it would have been nice to have a hint that if we crossed over to another platform, we could follow a different route.

I almost turned off the game without opening the door the first open the door.

I don't know if I cleared the game properly. Suddenly, the title screen appears again.