Hey, so I tried that, there's now a macOS executable available, so hopefully, you can play it without crash now !
I checked the memory usage, and it stays around 150 MB with a max at 200 once (I spawned 20 waves at once), no crashes so far!
Zui0p
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Thanks!
I haven’t used the profiler in Godot yet, but I did check the monitors in the debugger while running the game on my Mac (directly from Godot), memory usage stays stable around 80 MB with a max at 100 MB.
I also used Safari’s web inspector (Timelines tab), and everything looks fine for about 140 seconds… then memory usage suddenly starts increasing very rapidly to around 9 GB. It happens even if I leave the game on the title screen without starting.
If you’re familiar with the profiler or have tips on how to trace this kind of memory leak, I’d love some help!
Hey, thanks a lot for the kind words and for trying the game! Really glad you liked it :)
Also, super valuable feedback about Safari, I didn’t know about that memory issue. I’ll look into it and see what might be causing it, probably the same thing that happened with my previous game haha
And yes, I’ll definitely keep you posted as the game evolves! I just added 2 new enemy types actually :D
Amazing work with this pack <3
I love the atmosphere it creates, it fits perfectly with the kind of game I’m making.
I actually bought the full pack and just released a small prototype using it. It’s not 100% finished yet, but you can try it here:
https://zui0p.itch.io/protocore
Thanks again for the great music!
Thanks for your music, I used them for my game: https://zui0p.itch.io/knightmarerun
Thank you for this! I used your tile set to make my game: https://zui0p.itch.io/knightmarerun
Thank you for this! I made a game with your asset pack: https://zui0p.itch.io/knightmarerun


