CLTRS
A downloadable CLTRS for Windows
Sometimes, to reach climax, you just have to explore!

CLTRS is an experimental and artistic game that invites players to discover and explore pleasure through an intuitive, sensory, and short experience. Designed as a meditative and interactive journey, the game transforms education into an act of play, curiosity, and empowerment.
With one-button gameplay and a peaceful, aesthetic world, CLTRS offers a unique perspective on pleasure, intimacy, and body awareness. Through symbolic interactions and fluid exploration, the game provides an opportunity to reconnect with a part of the body too often overlooked.
(づ。◕‿‿◕。)づ Our game is also OUT on Steam!! Let’s gooo!! 💻🎉 https://store.steampowered.com/app/3509860/CLTRS/
If you enjoy it, a review would make our day (≧◡≦)
Creative direction : Laureline Chiapello
Students : Artists : Coralyn Potvin, Charles Chouinard, Andrea Su, Sofia Mayada Lorenzo, Marie-France Yang, J. Sellors, Nicolas Gagnon-Picard, Yi Theo Wei, Lucas Metivier, Indra Yang, Edwin Lam, Caroline Savoie-Laflamme, Trish Nguyen, Marine Pénard, Gilles Alexandre Boisclair, Caroline Champagne, Geneviève Bélanger Leroux, Marco Aurelio Galan,...
Music&sound: Théophile Bagnard, Zoe Martinez
Prog : Alexandre Tremblay, Léa Bouchard, Guillaume Lévesque
Mentors : Florian Glesser (programming), Taissia Abdullina (artistic direction), Pierre Tousignant (production), Yannick Francillette (production), Kevin Lavigne (production assistant), Vincent Graciet (lighting), Isabel Aubin (VFX), and many others :-)
It’s crucial to stress that the process of creating the work itself serves as a way to break down barriers. The game is a research-creation, meaning that both the process and the product are documented and analyzed. Furthermore, as a researcher and creator, I (the game director) chose to realize the game with students, both in their coursework and through research internships, and with the assistance of industry professionals. While this is common in final projects aimed at showcasing students’ skills for entering the video game industry, it’s rarer for expressive games. The subject sparked numerous intriguing discussions, effectively crossing boundaries between research, creation, and teaching, but also between public and private matters.
| Status | Released |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (4 total ratings) |
| Author | laulgame |
| Genre | Adventure, Educational |
| Made with | Unreal Engine |
| Tags | Atmospheric, Casual, Cozy, Female Protagonist, Non violent, one-button, Relaxing, Short, Singleplayer |
| Average session | A few minutes |
| Inputs | Keyboard, Gamepad (any) |
| Accessibility | One button |
| Links | Steam |
Download
Development log
- CLTRS Is Live!Aug 15, 2025








Comments
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loocks great!
Thanks yoou!
What a beautiful work… The graphics were high quality, and I could feel the careful attention to detail in the placement of every object.
I especially loved the part where you sink into the water, and the part where you ride the rails toward the climax with the backdrop of musical performance!
And what I really liked was how the underlying theme was expressed in such an aesthetic and beautiful world. ฅ^•ﻌ•^ฅ
Thank you so much for playing and for sharing a video review — it means a lot!
I totally understand that not being able to go back might feel frustrating. But since the game explores female pleasure, the idea is to embrace the flow and surrender to the rhythm of the organic environment. It’s all about letting go and being present in the moment. 😊