Trees
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(Redirected from Tree)
| “ | ▶️ I speak for the trees.
— Nature's Prophet
|
” |
Trees are a prominent terrain feature in Dota 2. They make up a large amount of the map and are very prominent in the forests that separate the lanes and border the map. Trees block vision and are normally impassable.
Mechanics
[edit]Trees cannot be targeted by normal attacks and most abilities, except for a handful of abilities (e.g. Tree Dance).
Despite the varying appearance and apparent size of the various trees, all permanent trees have an block size of a 128x128 unit square.
- Strictly speaking, trees do not have collision size. They are driven by the clip mesh like impassable terrain, affecting the navigation grid square it contacts.
The console command to respawn all destroyed trees on the map is dota_treerespawn (requires cheats to be turned on).
Respawn Time
[edit]Trees regrow 3 minutes after they were destroyed except if a unit is standing within 150 range of where they would spawn. In this case, the tree respawns once the unit gets out of range. This is to prevent the unit from getting stuck in the trees.
Modifying Tree Respawn Time
- Set Respawn Time:
Respawns all trees globally upon acquiring item.
Passively set the respawn time of all natural trees, does not affect planted trees. This is innate to Treant Protector, and requires Eyes In The Forest to be unlocked.
Tree Count
[edit]Each tree has a ent_dota_tree classname in the map entity file. There are currently 2357 trees in the map since 7.40b. The
Radiant has a total of 8 different types of assorted Bamboo Tree, Oak Tree, and Pine Tree in use, with a total of 1215 trees; while the
Dire has 3 types of trees currently in use, with a total of 1142 trees.
| Faction | Tree Types | Model | Count |
|---|---|---|---|
| Bamboo Tree | 00 / 03
|
0 | |
01 / 02
|
34 / 78 | ||
| Oak Tree | 01 / 01b / 02
|
112 / 173 / 112 | |
03 / 04 / 05 / 06
|
0 | ||
| Pine Tree | 01 / 02 / 03b
|
501 / 149 / 56 | |
04 / 05
|
0 | ||
001 / 002 / 003 / 005 / 006 / 009 / 010 / 011 / 012
|
0 | ||
004 / 007 / 008
|
757 / 139 / 246 | ||
Tree-Walking
[edit]Certain abilities grant tree-walking, a buff that allows unobstructed movement through trees. All flying or unobstructed movement sources also grants tree-walking while active.
Tree-Walking Sources
- The status buff also grants phased movement.
Planted Trees
[edit]Besides the naturally occurring trees on the map, some abilities can plant trees that usually last a limited amount of time. These trees have several differences from the regular trees on the map.
Planted trees have a smaller collision size and block less vision than regular trees.
Planted Tree Sources
- Creates a tree when targeting the ground.
- Send a decoy illusion to the target location. When the illusion is attacked or hit by a unit-targeted ability, it is destroyed and plants a tree in its place that applies a lesser Bushwhack to enemy heroes around it.
- Consumes the item upon cast and plants a tree, with a smaller collision size.
Tango doubles the health regeneration bonus duration when cast on an Ironwood Tree. - Creates a ring of trees around the targeted point or unit.
Trees Interacting Abilities
[edit]The following abilities interact with trees or grant certain bonuses while interacting with trees. More information can be found on the abilities' respective notes.
Tree Interacting Abilities
Hoodwink – Bushwhack
Hoodwink – Scurry
Mars – Spear of Mars
Monkey King – Mischief
Monkey King – Tree Dance
Muerta – Dead Shot
Nature's Prophet – Nature's Call
Nature's Prophet – Curse of the Oldgrowth
Tango – Devour
Tango (Shared) – Devour
Timbersaw – Timber Chain
Timbersaw – Whirling Death
Tiny – Tree Grab
Tiny – Tree Volley
Treant Protector – Nature's Grasp
Treant Protector – Nature's Guise
Treant Protector – Eyes In The Forest
Treant Protector – Overgrowth2a
Windranger – Shackleshot
- 1 Requires

talent. - 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Destroying Trees
[edit]Most forced movement sources continuously destroy trees the entities or affected units directly collide with, while certain abilities destroy trees in a single instance. More information can be found in the abilities' respective notes. The following listed abilities interact directly with trees and destroy them uniquely.
Unique Tree Destroying Sources
- 1 Requires

talent. - 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Recent Changes
[edit]Main Article: Trees/Changelogs
Description
HAPPENED BETWEEN 7.33 AND 7.33D
- Increased total tree count from 2122 to 2357.
Radiant
- Reduced tree_bamboo_01 from 48 to 34.
- Increased tree_bamboo_02 from 70 to 78.
- Reduced tree_oak_01 from 187 to 112.
- Reduced tree_oak_01b from 175 to 173.
- Increased tree_oak_02 from 85 to 112.
- Increased tree_pine_01 from 296 to 501.
- Reduced tree_pine_02 from 168 to 149.
- Reduced tree_pine_03b from 67 to 56.
Dire
- Increased dire_tree004 from 695 to 757.
- Reduced dire_tree007 from 150 to 139.
- Increased dire_tree008 from 181 to 246.
- ADDED Curse of the Oldgrowth , an ability that interact with trees.
- Applies a curse on all enemy heroes within the radius, displaying them in the Fog of War while slowing them and damaging them over time based on the number of trees within the radius. Treants count as trees for the ability.