Zeus
From Liquipedia Dota 2 Wiki
Zeus
| Grants the following bonuses per attribute point: | |
| +22HP and +0.1HP regeneration | |
| +0.17 armor and 1 attack speed | |
| +12MP and +0.05MP regeneration +0.1% base magic resistance +1 Main Attack Damage | |
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1100 Projectile Speed
| ||
111
(1.7 BAT) | ||
0.35 + 0.55
| ||
0.6
| ||
1800 / 800
| ||
Electric
Gib Type | ||
2010-11-01
Released | ||
2004-02-08
(v[[]]) | ||
Competitive Span
Unavailable |
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| Strikes enemies near and far with lightning. | |
|---|---|
| Charged with godly might emanating from his Lightning Hands. As the Lord of Heaven Jumping around, Zeus calls down Lightning Bolts to smite foes and reveal the surroundings, sends Arc of Lightning through his nearest enemies, and calls forth a terrifying Nimbus upon his enemies that repeatedly strikes enemies with Lightning Bolts. None can hide from Zeus, pointing his arms skyward to bring divine punishment down on each and every foe. Wherever they may be, none shall stand against the Thundergod's Wrath. | |
| Roles: | |
| Complexity | |
| Adjectives | Bearded, Blue, NicePecs, Parent, Nose Legs ( 2 ) |
Facets
[edit]Sets the current health as damage bonus correspondingly between the distance of the affected units and the Thundergod.
Applies the max current health as damage bonus at proximity radius.
Applies the max current health as damage bonus at proximity radius.
Strikes all enemy heroes globally sequentially from the lowest to the highest current health.
Upgrades
[edit]Aghanim's
[edit]Grants the Nimbus ability.
Creates a nimbus anywhere Zeus wishes, that automatically strikes Lightning Bolt of the corresponding level on enemy units within the radius.
Creates a nimbus anywhere Zeus wishes, that automatically strikes Lightning Bolt of the corresponding level on enemy units within the radius.
Grants the Lightning Hands ability.
The Thundergod's attacks now procs Arc Lightnings with a lesser portion of damage.
Grants bonus attack speed.
The Thundergod's attacks now procs Arc Lightnings with a lesser portion of damage.
Grants bonus attack speed.
Talents
[edit]| +150 Thundergod's Wrath Damage | 25 | +325 Lightning Bolt Radius |
|---|---|---|
| +0.5s Lightning Bolt Mini-Stun | 20 | +60 Arc Lightning Damage |
| +1 Heavenly Jump Target | 15 | +25 Movement Speed after Heavenly Jump Cast |
| +200 Health | 10 | -4s Heavenly Jump Cooldown |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
Bio
[edit]Immortality was overrated. This is much more interesting.
Alias:
Lord of Heaven
Lore:
Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle.
Voice:
Innate
[edit]Static Field
[edit]All of the Thundergod's abilities, and his attacks, excluding item abilities, deals damage correspondingly to the affected enemy units' current health.
Current Health as Damage: 2.5%/3%/3.5%/4%
The Immortal is immune the current health as damage component by design.
Sets the current health as damage bonus correspondingly between the distance of the affected units and the Thundergod.
Applies the max current health as damage bonus at proximity radius.
Applies the max current health as damage bonus at proximity radius.
Min Bonus Radius: Affected by AoE Radius increasing sources. 1200
Proximity Radius: Affected by AoE Radius increasing sources. 200
Min Current Health as Damage: 2%
Max Current Health as Damage: 4%/5%/6%/7%
This ability levels up with Thundergod's Wrath.
The air crackles with static when the Thundergod walks the world.
Abilities
[edit]Arc Lightning
[edit]Cast Animation: 0.2 + 0.63
Cast Range:
800
Bounce Radius: Affected by AoE Radius increasing sources. 500
Number of Bounces: 5/7/9/15
Bounce Interval: 0.25
Arc Lightning is Zeus' favorite spell to use against puny mortals.
Lightning Bolt
[edit]Cast Animation: 0.25 + 0.72
Cast Range:
700/750/800/850
Damage: 125/200/275/350
Grants vision centered around the striken area or enemy unit.
Vision Radius: Affected by AoE Radius increasing sources. 750
Duration: 5
Grants True Sight centered around the striken area or enemy unit.
The ability component is granted by an aura and is independent of the vision radius.
The ability component is granted by an aura and is independent of the vision radius.
True Sight Radius: Affected by AoE Radius increasing sources. 750
Duration: 5
Aura Linger Duration: 0.5
A shocking punishment for rebellious heathen.
Heavenly Jump
[edit]Jumps and jolts the nearest visible enemy unit, prioritizing heroes. The jolt deals damage and applies a debuff that slows the affected enemy unit, while increasing its abilities' cast time.
Zeus leaps toward the direction he is moving toward.
Zeus leaps toward the direction he is moving toward.
Cast Animation: 0 + 0
Search Radius: Affected by AoE Radius increasing sources. 700/800/900/1000
Leap Distance: 500
Damage: 25/50/75/100
Move Speed Slow: 80%
Attack Speed Slow: 100
Leap Duration: 0.5
Debuff Duration: 1.6
Grants a brief self movement speed bonus upon cast.
Move Speed Bonus: 25
Buff Duration: 1.6
Recasting the ability while leaping does nothing. Still consumes mana and goes into cooldown though.
Downtime: 0.5
Nimbus
[edit]D
T
Nimbus<ab>Zeus Nimbus 1.mp3</ab> <ab>Zeus Nimbus 2.mp3</ab>
Creates a nimbus anywhere Zeus wishes, that automatically strikes Lightning Bolt of the corresponding level on enemy units within the radius.
Cast Animation: 0.2 + 0.64
Creeps' attacks are less effective on the Nimbus.
Creeps Hit Count: 16
The Nimbus starts striking valid a random valid unit within the radius. Neither can be reset with cooldown reset sources nor affected by percentage-based cooldown reductions.
Downtime: 2.5
Where the Thundergod's ire grows, storm clouds quickly gather.
Lightning Hands
[edit]Grants bonus attack speed.
Attack Speed Bonus: 30
"This ability shall not be acquirable by the Grand Magus," the frigid amphibian croaks.
This ability levels up with Arc Lightning.
Thundergod's Wrath
[edit]Cast Animation: 0.4 + 0.43
Effect Radius: Global
Damage: 300/475/650
Grants vision centered around the striken enemy unit.
Vision Radius: Affected by AoE Radius increasing sources. 500
Duration: 3
Grants True Sight centered around the striken area or enemy unit.
The ability component is granted by an aura and is independent of the vision radius.
The ability component is granted by an aura and is independent of the vision radius.
True Sight Radius: Affected by AoE Radius increasing sources. 550
Duration: 3
Aura Linger Duration: 0.5
Strikes all enemy heroes globally sequentially from the lowest to the highest current health.
Strike Interval: 0.2
Kill Damage Factor: 1.15
The Lord of Heaven smites all who oppose him, near or far.
Recent Changes
[edit]Description
- Static Field
- Rescaled current health as damage from 4% on each level to 2.5%/3%/3.5%/4%.
- This component levels up with Thundergod's Wrath .
- File:Dota2 Facet Range icon.png Livewire
- Rescaled max current health as damage from 7% on each level to 4%/5%/6%/7%.
- Reduced Arc Lightning cast range from 850 to 800.
- Reduced Lightning Bolt creep damage factor from 2 to 1.
- Increased Thundergod's Wrath cooldown from 120 to 130.
- Aghanim's Shard upgrade:
- Illusions no longer benefit from Lightning Hands .

Talents:
- LVL 10 +250 health reduced to +200.
- LVL 15 +30 movement speed after Heavenly Jump cast reduced to +25. [?]
- ADDED the Static Field innate ability for Zeus .
- ADDED the Facet component:
- File:Dota2 Facet Range icon.png Livewire
- Static Field now deals enemy current health as damage correspondingly to the distance between Zeus and the affected enemy units.
- The max damage factor is reached at the 200-proximity radius or closer.
- Has a 0.07 current health as damage factor when 200 ≥ |(ZeusPosition - AffectedEnemyPosition)| ≥ 1199 .
- Has a 0.02 current health as damage factor when |(ZeusPosition - AffectedEnemyPosition)| ≥ 1200 .
- File:Dota2 Facet Nuke icon.png Divine Rampage
- Thundergod's Wrath
- Now hits enemy heroes in ascending order from the lowest current health, to the highest current health.
- Has a 0.2-second strike interval.
- Whenever the ability kills an enemy hero, the damage increases by a factor of 1.15/1.32/1.52/1.75 .
- Thundergod's Wrath
- File:Dota2 Facet Range icon.png Livewire
- Arc Lightning
- No longer deals 3%/4%/5%/6% current health as damage bonus.
- Increased damage from 85/110/135/160 to 90/120/150/180.
- Thundergod's Wrath
- No longer deals 5%/7.5%/10% max health as damage bonus.
- Increased damage from 300/425/500 to 300/475/650.
- Aghanim's Shard upgrade:
- Lightning Hands
- No longer grants 100 attack range bonus.
- Now grants 30 attack speed bonus.
- Lightning Hands

Talents:
- LVL 20 +6% Arc Lightning current health as damage ➜ +60 Arc Lightning damage.
- Increased Lightning Bolt creep damage factor from 1 to 2.
Dota Plus Progress
[edit]Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
| Zeus's Relics | Voice Lines | |
|---|---|---|
Bronze |
| |
Silver |
| |
Gold |
| |
Platinum |
| |
Master |
| |
Grandmaster |
| |
Equipment
[edit]Trivia
[edit]- Zeus was the first hero to be implemented in Dota 2.
- Zeus is based on the Greek mythological god of the same name.
- As suggested by the game's files, Zeus's name was, at one time, Zuus. The possible reason is that "Zuus" is the correct pronunciation of his name "Zeus".
- Zeus' alternate/fun name in DotA was "Merlini", a tribute to a professional DotA player.
- Zeus' title in DotA was "Lord of Olympus".
- Static Field is most likely a reference to the Sorceress' skill of the same name in Diablo II. In Diablo II, the spell also reduced enemies' HP by a percentage within a short radius.
- Zeus' respawn line <ab>vo_zuus_zuus_respawn_07.mp3</ab> "To err is human. To respawn, divine." is a reference to Alexander Pope, whose quote is "To err is human; to forgive, divine."
- Zeus' rival line towards Chen, <ab>vo_zuus_zuus_rival_03.mp3</ab> "Keep in mind, Chen, godliness is next to deadliness." is a reference to an old and well-known saying "Cleanliness is next to godliness.".
- <ab>vo_zuus_zuus_rare_05.mp3</ab> "In Me I Trust.", refers to the national motto of the United States – "In God We Trust".
- <ab>vo_zuus_zuus_rare_04.mp3</ab> "If I didn't exist, it would be necessary to invent me.", is a reference to a similar quote by French philosopher Voltaire: "If God did not exist, it would be necessary to invent him."
- When using Bottle, <ab>vo_zuus_zuus_bottle_02.mp3</ab> "Nature abhors an empty bottle.", is a reference to the Plenism postulate attributed to Aristotle, which states that nature contains no vacuums because the denser surrounding material continuum would immediately fill the rarity of an incipient void – "Nature abhors a vacuum.".
- <ab>Vo_zuus_zuus_kill_08.mp3</ab> "Man proposes, God disposes.", is a reference to a painting by English artist Edwin Landseer with the same name, Man Proposes, God Disposes.
Gallery
[edit]- Model and icons before December 16, 2015 Patch