Zeus

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Zeus
19 + 2.1
11 + 1.2
22 + 3.3
Grants the following bonuses per attribute point:
+22HP and +0.1HP regeneration
+0.17 armor and 1 attack speed
+12MP and +0.05MP regeneration
+0.1% base magic resistance
+1 Main Attack Damage
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3.83
Armor
(661.63 EHP)
27.2%
Magic Resist
(739.01 EHP)
1100
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.35 + 0.55
Turn Rate This unit takes 0.175s to turn 180°.
1800 / 800
Electric
Gib Type
2010-11-01
Released
2004-02-08
(v[[]])
Competitive Span
Unavailable
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 [e][h]
Strikes enemies near and far with lightning.
Charged with godly might emanating from his Lightning Hands. As the Lord of Heaven Jumping around, Zeus calls down Lightning Bolts to smite foes and reveal the surroundings, sends Arc of Lightning through his nearest enemies, and calls forth a terrifying Nimbus upon his enemies that repeatedly strikes enemies with Lightning Bolts. None can hide from Zeus, pointing his arms skyward to bring divine punishment down on each and every foe. Wherever they may be, none shall stand against the Thundergod's Wrath.
Arc Lightning
Lightning Bolt
Heavenly Jump
Nimbus
Nimbus
Lightning Hands
Lightning Hands
Thundergod's Wrath
Roles:Nuker Nuker Carry Carry
ComplexityHero Complexity
AdjectivesBearded, Blue, NicePecs, Parent, Nose
Legs ( 2 )

Facets

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Sets the current health as damage bonus correspondingly between the distance of the affected units and the Thundergod.

Applies the max current health as damage bonus at proximity radius.
Strikes all enemy heroes globally sequentially from the lowest to the highest current health.

Upgrades

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Aghanim's

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Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Nimbus
Grants the Nimbus ability.

Creates a nimbus anywhere Zeus wishes, that automatically strikes Lightning Bolt of the corresponding level on enemy units within the radius.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Lightning Hands
Grants the Lightning Hands ability.

The Thundergod's attacks now procs Arc Lightnings with a lesser portion of damage.

Grants bonus attack speed.

Talents

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+150 Thundergod's Wrath Damage25+325 Lightning Bolt Radius
+0.5s Lightning Bolt Mini-Stun20+60 Arc Lightning Damage
+1 Heavenly Jump Target15+25 Movement Speed after Heavenly Jump Cast
+200 Health10-4s Heavenly Jump Cooldown
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Bio

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Immortality was overrated. This is much more interesting.
Lord of Heaven
Alias:
Lord of Heaven
Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle.

Innate

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Static Field

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Static Field
<ab>Zeus Static Field 1.mp3</ab> <ab>Zeus Static Field 2.mp3</ab> Does not pierce Debuff Immunity sources. Fully disabled by Break.
Passive
Affects
Self
Magical
All of the Thundergod's abilities, and his attacks, excluding item abilities, deals damage correspondingly to the affected enemy units' current health.
Current Health as Damage: 2.5%/3%/3.5%/4%
The Immortal is immune the current health as damage component by design.
 Livewire
Sets the current health as damage bonus correspondingly between the distance of the affected units and the Thundergod.

Applies the max current health as damage bonus at proximity radius.
Min Current Health as Damage: 2%
Max Current Health as Damage: 4%/5%/6%/7%
The air crackles with static when the Thundergod walks the world.

Abilities

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Arc Lightning

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Q
C
Arc Lightning
<ab>Zeus Arc Lightning 1.mp3</ab> <ab>Zeus Arc Lightning 2.mp3</ab> Does not pierce Debuff Immunity sources. Partially nullified or conditionally bypasses Spell Block sources. This ability is nullified by Spell Reflection sources.
Affects
Enemies
Spell / Magical
Hurls a bolt of lightning that bounce through nearby enemy units.
Cast Animation: 0.2 + 0.63
Cast RangeAffected by Cast Range increasing sources. 800
Number of Bounces: 5/7/9/15
Bounce Interval: 0.25
Damage: 90/120/150/180 (With level 20 Right Talent.With level 20 Right Talent. 150/180/210/240)
1.6
Mana Cost
75/80/85/90
Arc Lightning is Zeus' favorite spell to use against puny mortals.

Lightning Bolt

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W
G
Lightning Bolt
<ab>Zeus Lightning Bolt.mp3</ab> Pierces Debuff Immunity sources conditionally. Partially nullified or conditionally bypasses Spell Block sources. This ability is nullified by Spell Reflection sources.
Unit / Point / Area
Affects
Enemies
Spell / Magical
Calls down a jolt of lightning onto the enemy unit, damaging it and applying a stun.
Cast Animation: 0.25 + 0.72
Cast RangeAffected by Cast Range increasing sources. 700/750/800/850
Damage: 125/200/275/350
Stun Duration: 0.35 (With level 20 Left Talent.With level 20 Left Talent. 0.85)
Grants vision centered around the striken area or enemy unit.
Duration: 5
Grants True Sight centered around the striken area or enemy unit.

The ability component is granted by an aura and is independent of the vision radius.
Duration: 5
Aura Linger Duration: 0.5
6
Mana Cost
120/125/130/135
A shocking punishment for rebellious heathen.

Heavenly Jump

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E
F
Heavenly Jump
<ab>Zeus Heavenly Jump 1.mp3</ab> <ab>Zeus Heavenly Jump 2.mp3</ab> Does not pierce Debuff Immunity sources. Cannot be cast while rooted or leashed.
Affects
Self
Spell / Magical
Jumps and jolts the nearest visible enemy unit, prioritizing heroes. The jolt deals damage and applies a debuff that slows the affected enemy unit, while increasing its abilities' cast time.

Zeus leaps toward the direction he is moving toward.
Search Radius: Affected by AoE Radius increasing sources. 700/800/900/1000
Leap Distance: 500
Number of Targets: 1 (With level 15 Left Talent.With level 15 Left Talent. 2)
Damage: 25/50/75/100
Move Speed Slow: 80%
Attack Speed Slow: 100
Leap Duration: 0.5
Debuff Duration: 1.6
Grants a brief self movement speed bonus upon cast.
Move Speed Bonus: 25
Buff Duration: 1.6
Recasting the ability while leaping does nothing. Still consumes mana and goes into cooldown though.
Downtime: 0.5
26/22/18/14 (With level 10 Right Talent.With level 10 Right Talent. 22/18/14/10)
Mana Cost
50/60/70/80

Nimbus

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D
T
Nimbus
<ab>Zeus Nimbus 1.mp3</ab> <ab>Zeus Nimbus 2.mp3</ab>
Affects
Enemies
Spell / Magical
Creates a nimbus anywhere Zeus wishes, that automatically strikes Lightning Bolt of the corresponding level on enemy units within the radius.
Hit Count: This bonus/reduction source only affect Melee heroes. 4
Hit Count: This bonus/reduction source only affect Ranged heroes. 8
Duration: 30
Creeps' attacks are less effective on the Nimbus.
Creeps Hit Count: 16
The Nimbus starts striking valid a random valid unit within the radius. Neither can be reset with cooldown reset sources nor affected by percentage-based cooldown reductions.
Downtime: 2.5
45
Mana Cost
325
Where the Thundergod's ire grows, storm clouds quickly gather.

Lightning Hands

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F
E
Lightning Hands
<ab>Zeus Lightning Hands 1.mp3</ab> Pierces Spell Block sources. This ability ignores Spell Reflection sources. This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Toggle
Affects
Self
Spell / Magical
The Thundergod's attacks now procs Arc Lightnings with a lesser portion of damage.
Proc Radius: 380
Damage: 45/60/75/90 (With level 20 Right Talent.With level 20 Right Talent. 75/90/105/120)
Grants bonus attack speed.
Attack Speed Bonus: 30
"This ability shall not be acquirable by the Grand Magus," the frigid amphibian croaks.

Thundergod's Wrath

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R
W
Thundergod's Wrath
<ab>Zeus Thundergod's Wrath 1.mp3</ab> <ab>Zeus Thundergod's Wrath 2.mp3</ab> Pierces Debuff Immunity sources conditionally.
Affects
Enemy Heroes
Spell / Magical
Strikes all enemy heroes globally with a bolt of lightning and damaging them.
Cast Animation: 0.4 + 0.43
Effect Radius: Global
Damage: 300/475/650
Grants vision centered around the striken enemy unit.
Duration: 3
Grants True Sight centered around the striken area or enemy unit.

The ability component is granted by an aura and is independent of the vision radius.
Duration: 3
Aura Linger Duration: 0.5
 Divine Rampage
Strikes all enemy heroes globally sequentially from the lowest to the highest current health.
Strike Interval: 0.2
Kill Damage Factor: 1.15
130
Mana Cost
250/375/500
The Lord of Heaven smites all who oppose him, near or far.

Recent Changes

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Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.36b
(2024-06-05)
7.36
(2024-05-22)
  • ADDED the Static Field innate ability for Zeus .
    • All of Zeus' abilities, and his attacks, excluding item abilities, deals 0.04 * CurrentHP damage to all affected enemy units.
    • Has a 0.2 illusion spell damage factor.
  • ADDED the Facet component:
    • File:Dota2 Facet Range icon.png Livewire
      • Static Field now deals enemy current health as damage correspondingly to the distance between Zeus and the affected enemy units.
      • The max damage factor is reached at the 200-proximity radius or closer.
        • Has a 0.07 current health as damage factor when 200 ≥ |(ZeusPosition - AffectedEnemyPosition)| ≥ 1199 .
        • Has a 0.02 current health as damage factor when |(ZeusPosition - AffectedEnemyPosition)| ≥ 1200 .
    • File:Dota2 Facet Nuke icon.png Divine Rampage
      • Thundergod's Wrath
        • Now hits enemy heroes in ascending order from the lowest current health, to the highest current health.
        • Has a 0.2-second strike interval.
        • Whenever the ability kills an enemy hero, the damage increases by a factor of 1.15/1.32/1.52/1.75 .
  • Arc Lightning
    • No longer deals 3%/4%/5%/6% current health as damage bonus.
    • Increased damage from 85/110/135/160 to 90/120/150/180.
  • Thundergod's Wrath
    • No longer deals 5%/7.5%/10% max health as damage bonus.
    • Increased damage from 300/425/500 to 300/475/650.
  • Aghanim's Shard upgrade:
    • Lightning Hands
      • No longer grants 100 attack range bonus.
      • Now grants 30 attack speed bonus.
7.35
(2023-12-14)

Dota Plus Progress

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Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Zeus's Relics Voice Lines

Arc Lightning Three Hero Hits

Nimbus Damage

Teleports Leading To Kills

Magic Damage

Euls Leading To Kills

Long Range Kills

Veils Veils Leading To Kills

Triple Kills

Mega-Kill Streaks

Kill Assists

Kills

Bronze
  • <ab>vo_zuus_zuus_laugh_01.mp3</ab> Ha ha ha ha ha ha ha ha ha!
  • <ab>vo_zuus_zuus_level_03.mp3</ab> By my whiskers, that's good stuff!

Silver
  • <ab>vo_zuus_zuus_win_05.mp3</ab> Ha ha ha ha ha. Well what did you expect?
  • <ab>vo_zuus_zuus_cast_02.mp3</ab> Wait for it!

Gold
  • <ab>vo_zuus_zuus_kill_05.mp3</ab> That's all it takes to kill you?
  • <ab>vo_zuus_zuus_death_07.mp3</ab> Oh…this can't be good.

Platinum
  • <ab>vo_zuus_zuus_ability_thunder_01.mp3</ab> Thunderous applause!

Master
  • <ab>vo_zuus_zuus_rival_13.mp3</ab> Did you think you could hide from a god?

Grandmaster
  • <ab>vo_zuus_zuus_respawn_06.mp3</ab> God's gift to the world: Me.

Equipment

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Trivia

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  • Zeus was the first hero to be implemented in Dota 2.
  • Zeus is based on the Greek mythological god of the same name.
  • As suggested by the game's files, Zeus's name was, at one time, Zuus. The possible reason is that "Zuus" is the correct pronunciation of his name "Zeus".
  • Zeus' alternate/fun name in DotA was "Merlini", a tribute to a professional DotA player.
  • Zeus' title in DotA was "Lord of Olympus".
  • Static Field is most likely a reference to the Sorceress' skill of the same name in Diablo II. In Diablo II, the spell also reduced enemies' HP by a percentage within a short radius.
  • Zeus' respawn line <ab>vo_zuus_zuus_respawn_07.mp3</ab> "To err is human. To respawn, divine." is a reference to Alexander Pope, whose quote is "To err is human; to forgive, divine."
  • Zeus' rival line towards Chen, <ab>vo_zuus_zuus_rival_03.mp3</ab> "Keep in mind, Chen, godliness is next to deadliness." is a reference to an old and well-known saying "Cleanliness is next to godliness.".
  • <ab>vo_zuus_zuus_rare_05.mp3</ab> "In Me I Trust.", refers to the national motto of the United States – "In God We Trust".
  • <ab>vo_zuus_zuus_rare_04.mp3</ab> "If I didn't exist, it would be necessary to invent me.", is a reference to a similar quote by French philosopher Voltaire: "If God did not exist, it would be necessary to invent him."
  • When using Bottle, <ab>vo_zuus_zuus_bottle_02.mp3</ab> "Nature abhors an empty bottle.", is a reference to the Plenism postulate attributed to Aristotle, which states that nature contains no vacuums because the denser surrounding material continuum would immediately fill the rarity of an incipient void – "Nature abhors a vacuum.".
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