playstationpark:
“Hammer Time
‘Battle Arena Nitoushinden’
PlayStation
”
(Tamsoft/Takara - 1996)

playstationpark:

Hammer Time
‘Battle Arena Nitoushinden’
PlayStation

(Tamsoft/Takara - 1996)

nintendometro:
“Big Boy
‘Prehistorik Man’
Super Nintendo
”
(Titus - 1995)

nintendometro:

Big Boy
‘Prehistorik Man’
Super Nintendo

(Titus - 1995)

gamemagprintads:
“Grind Stormer: The Ultimate Blast-Fest!
Source: Diehard GameFan Volume 2, Issue 5 (April 1994)
Scan source: Sketch the Cow/Jason Scott (Internet Archive)
”
(Toaplan - Genesis - 1993)

gamemagprintads:

Grind Stormer: The Ultimate Blast-Fest!


Source: Diehard GameFan Volume 2, Issue 5 (April 1994)
Scan source: Sketch the Cow/Jason Scott (Internet Archive)

(Toaplan - Genesis - 1993)

image

Tsugunai: Atonement (Cattle Call - PS2 - 2001)

image

“Peryton”

Tsugunai: Atonement (Cattle Call - PS2 - 2001)

retrocgads:

image

USA 1997

Dogday (Impact - PC)

prnsn001:

image

About an Elf (2022)

prnsn001:

image
image

About an Elf (2022)

abobobo:

“Illustrations made for the arcade version of Moonwalker and published in the 50th issue of Gamest. The art style reminds me a lot of Taku Makino’s (who animated some of the game’s characters).”

(VGDensetsu)

(Sega - 1989)

image

scissoring -

Violent Storm (Konami - arcade - 1993)

image
image

“DOYLE” -

Violent Storm (Konami - arcade - 1993)

segacity:
“Smashed Up
‘Zero Divide: The Final Conflict’
SEGA Saturn
”
(ZOOM - 1997)

segacity:

Smashed Up
‘Zero Divide: The Final Conflict’
SEGA Saturn

(ZOOM - 1997)

image

“Big Ben”

Evolution Worlds (Sting - GameCube - 2003)

image

“Crash Hammer” -

Evolution Worlds (Sting - GameCube - 2003)

vgprintads:

image

‘Mercurius Pretty’

[PC] [SOUTH KOREA] [MAGAZINE] [1996]

“Creature-raising simulators involve experimenting with inputs to transform something useless into the ideal form. That’s pretty much what alchemy was all about in the past, but with minerals, right?

Mercurius Pretty takes this idea to its conclusion. In this game, players are tasked with nurturing a homunculus-an artificial creature born from mystical practices.

Initially released for the PC-98, this Windows port on CD-ROM brought the game to a broader audience with several enhancements, including a voiced introduction, three additional endings, and a shortened (less repetitive) game duration from three months to two.

At its core, Mercurius Pretty for Windows revolves around raising a homunculus girl over 65 days. Your primary objective is to guide her growth through education and training, ensuring she evolves into her fullest potential. At the end of this period, the game culminates in one of over 30 possible endings, each reflecting your path for her development.” ~ @tangobunny , TangoPunk (Enigmatic Gaming Glossary, #02)

=====

  • Source: Game Champ, July 1996 || RetroCDN; Asagoth