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‘Mercurius Pretty’

[PC] [SOUTH KOREA] [MAGAZINE] [1996]

“Creature-raising simulators involve experimenting with inputs to transform something useless into the ideal form. That’s pretty much what alchemy was all about in the past, but with minerals, right?

Mercurius Pretty takes this idea to its conclusion. In this game, players are tasked with nurturing a homunculus-an artificial creature born from mystical practices.

Initially released for the PC-98, this Windows port on CD-ROM brought the game to a broader audience with several enhancements, including a voiced introduction, three additional endings, and a shortened (less repetitive) game duration from three months to two.

At its core, Mercurius Pretty for Windows revolves around raising a homunculus girl over 65 days. Your primary objective is to guide her growth through education and training, ensuring she evolves into her fullest potential. At the end of this period, the game culminates in one of over 30 possible endings, each reflecting your path for her development.” ~ @tangobunny , TangoPunk (Enigmatic Gaming Glossary, #02)

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  • Source: Game Champ, July 1996 || RetroCDN; Asagoth
noirlacsourced:
“ Mercurius Pretty by Headroom
”
(PC98 - 1994)
from mobygames: “a ‘raising simulation’ game, similar in concept to Princess Maker games, but without their RPG elements (exploration, combat, etc.). The player is entrusted with the task...

noirlacsourced:

Mercurius Pretty by Headroom

(PC98 - 1994)

from mobygames: “a ‘raising simulation’ game, similar in concept to Princess Maker games, but without their RPG elements (exploration, combat, etc.). The player is entrusted with the task of raising a “homunculus”, a female fairy-like creature who has to grow up as a human in a medieval fantasy world. ”