Alien Grounds
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| emagnetic | |
| Engines | |
| Unreal Engine 5 | |
| Release dates | |
| Windows | April 9, 2025 |
| Taxonomy | |
| Monetization | Freeware |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Action, FPS, Shooter, Arcade |
| Art styles | Stylized |
| Themes | Sci-fi |
Alien Grounds is a singleplayer first-person action, FPS, shooter and arcade game.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam |
Monetization
| Type | Notes |
|---|---|
| Freeware | Free to own during Early Access. Planned to become paid on full release (April 9, 2026); players who add the game to their library before release keep permanent access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3351550/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\TP_PFS_noMulti\Saved\SaveGames\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3351550/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | On ultrawide screens, the scope shadow will only partially cover the screen. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | The standard field of view is 90°, adjusting to 45° when using a scope. | ||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | Anti-aliasing quality is adjustable in the in-game settings. | ||
| High-fidelity upscaling | TSR |
||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | |||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | The keyboard is mapped for both right- and left-handed players. The right and left mouse buttons can be swapped in the game menu. | |
| Mouse sensitivity | Mouse sensitivity is adjustable in the settings. | |
| Mouse acceleration | No mouse acceleration toggle. | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | Only shown near the portal with "Press E for Portal". | |
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | Supports Xbox-style controllers, tested with Xbox and Steam Deck. | |
| Full controller support | ||
| Controller remapping | See the glossary page for potential workarounds. | |
| Controller sensitivity | Controller look sensitivity is adjustable both in the settings menu and during gameplay. | |
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | Mostly playable but may show incorrect glyphs. | |
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Nintendo controllers |
|---|
| Other controller(s) | Mostly playable but may show incorrect glyphs. | |
|---|---|---|
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | Supports 5.1 and 7.1 surround sound. | |
| Subtitles | No spoken dialogue or subtitle system present. | |
| Closed captions | Not available. | |
| Mute on focus lost |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | No voice audio or subtitle system present. |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 12 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | 11 | ||
| Processor (CPU) | Intel Core i3-4170 AMD FX-6300 | Intel Core i5-12400F AMD Ryzen 5 5600 |
||
| System memory (RAM) | 4 GB | 16 GB | ||
| Storage drive (HDD/SSD) | 2 GB | 2 GB | ||
| Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon RX 470 Intel Arc AMD Radeon 680M 4 GB of VRAM DirectX 12 compatible | Nvidia GeForce RTX 2060 | ||
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/3351550/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (3351550) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.