Armored Core VI: Fires of Rubicon
| Developers | |
|---|---|
| FromSoftware | |
| Publishers | |
| Bandai Namco Entertainment | |
| Japan | FromSoftware |
| Release dates | |
| Windows | August 25, 2023 |
| Reception | |
| Metacritic | 86 |
| OpenCritic | 85 |
| IGDB | 87 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | Cosmetic, Time-limited |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Action, Vehicle combat |
| Art styles | Realistic |
| Themes | Sci-fi |
| Series | Armored Core |
| Armored Core | |
|---|---|
| Armored Core VI: Fires of Rubicon | 2023 |
| Armored Core: Mobile Mission | 2025 |
Armored Core VI: Fires of Rubicon is a third-person action and vehicle combat game developed and published by FromSoftware in Japan with Bandai Namco Entertainment acting as publisher for the international release. It is the sixteenth installment within the Armored Core series and the first entry to be released on PC.
The game was released on August 25, 2023 via Steam.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | Collector's Edition; download code only.[1] | |||
| GamersGate | Deluxe Edition also available. | |||
| Deluxe Edition also available. | ||||
| Green Man Gaming | Deluxe Edition also available. | |||
| Humble Store | Deluxe Edition also available. | |||
| Steam | Deluxe Edition also available. |
- All versions require Steam and Arxan Anti-Tamper DRM.[2]
Version differences
- The Deluxe Edition includes the game, the digital artbook, and the original soundtrack.
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| Cosmetic | Pre-order bonus appearance. |
| Time-limited | Pre-order bonus AC Data is no longer obtainable. |
DLC and expansion packs
| Name | Notes | |
|---|---|---|
| MELANDER C3 G13 Special Customization “TENDERFOOT” | Pre-order bonus that grants AC Data "TENDERFOOT" and early access to AC frame "MELANDER C3". The AC Data is no longer obtainable, but the MELANDER C3 frame can be obtained for free during chapter 4. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %APPDATA%\ArmoredCore6\GraphicsConfig.xml |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1888160/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | %APPDATA%\ArmoredCore6\<user-id>\AC60000.sl2 |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1888160/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Supports up to 32:9. Cutscenes and menus are limited to 21:9. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | Use AC6 Camera Tweaks. EAC must be disabled. | ||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | Scales with Texture Quality setting. | ||
| Anti-aliasing (AA) | Low setting uses FXAA, High uses TAA. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Options for 30, 60, 90, 120 FPS. | ||
| High dynamic range display (HDR) | HDR experience can be improved using: RenoDX Available only in Fullscreen mode. |
||
| Ray tracing (RT) | Garage only. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
Depth of field
- Depth of field set to Maximum is overly aggressive and even blurs objects that are close to the camera resulting in a soft overall image.
| Turning down Depth of Field setting[3][4][5] |
|---|
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | X-axis can also be inverted. | |
| Controller | ||
| Controller support | Steam Input API is required.[6] | |
| Full controller support | ||
| Controller remapping | Sticks can't be remapped. 3 different presets are also available. |
|
| Controller sensitivity | ||
| Controller Y-axis inversion | X-axis can also be inverted. |
| Controller types |
|---|
| XInput-compatible controllers | supported via Steam Input API. | |
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualShock 4, DualSense, DualSense Edge supported via Steam Input API. |
|
|---|---|---|
| PlayStation button prompts | DualShock and DualSense prompts. | |
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired, Wireless (Bluetooth) | |
| Nintendo controllers |
|---|
| Other controller(s) | Both Nintendo Switch Pro Controller and Generic Gamepads are supported via Steam Input API | |
|---|---|---|
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | You can only lock the Input device icons for either the Controller or Keyboard/Mouse. | |
| Haptic feedback | ||
| Simultaneous controller+KB/M |
| Steam Input | ||
|---|---|---|
| Steam Input API support | Game Actions are treated as Button Inputs. | |
| Steam Input prompt modes | In-Game Button Icons Button prompt detection is based on Screen Transition[7]. |
|
| Steam Deck button prompts | ||
| Steam Controller (1st gen) button prompts | ||
| Motion sensors support | ||
| Official controller preset(s) | DualShock 4, DualSense, Xbox One Controller, Nintendo Switch Pro Controller, Steam Controller and Steam Deck configs are available. |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Sliders for Master, Music, Sound Effect, and Voice. | |
| Surround sound | Up to 5.1. | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | Works only in Fullscreen mode. | |
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Arabic | Fan translation, download. | |||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Polish | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish | ||||
| Latin American Spanish |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | ||||
| Online play | 2-6 | Versus Lobbies can have up to 9 people. Extra personnel will spectate. |
||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | ||
| Peer-to-peer | ||
| Dedicated |
Ports
| Protocol | Port(s) and/or port range(s) |
|---|---|
| TCP | 80, 443, 27015-27050, 10600 |
| UDP | 3478, 4379, 4380, 27000-27100 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues unresolved
Random frame pacing issues and frame rate drops
- The game appears to suffer from a weird frame pacing bug, particularly in the "Destroy the Weaponized Mining Ship" mission where heavy camera shaking and explosions are present. In the very same mission, the game also suffers from frame rate dips despite not being GPU limited.[8][9]
| Potential fixes for stutter and frame rate drops[citation needed] |
|---|
|
Issues fixed
Controller deadzone issues
| Use AC6Deadzone |
|---|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 12 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | Havok Physics | [14] |
| Audio | Wwise | [14] |
| Interface | Scaleform GFx | [14] |
| Cutscenes | Bink Video | [14] |
| Anti-cheat | Easy Anti-Cheat | [2] |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | 10, 11 | ||
| Processor (CPU) | Intel Core i7-4790K Intel Core i5-8400 AMD Ryzen 7 1800X AMD Ryzen 5 2600 | Intel Core i7-7700 Intel Core i5-10400 AMD Ryzen 7 2700X AMD Ryzen 5 3600 |
||
| System memory (RAM) | 12 GB | |||
| Storage drive (HDD/SSD) | 60 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 1650 AMD Radeon RX 480 4 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 590 Intel Arc A750 6 GB (Nvidia), 8 GB (AMD, Intel) of VRAM |
||
- A 64-bit operating system is required.
- These minimum and recommended requirements are for ray tracing off. The minimum and recommended requirements for ray tracing on can be found here.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1888160/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1888160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ [1] - last accessed on 2023-05-04
- "A physical version of the Game is available for the chosen platform, except for the PC version for which a Steam Digital code will be provided in the collector box."
- ↑ 2.0 2.1 ARMORED CORE™ VI FIRES OF RUBICON™ on Steam - last accessed on 2023-04-27
- "Incorporates 3rd-party DRM: Arxan, Easy Anti-Cheat"
- ↑ "High" Depth of Field vs. "Maximum" Depth of Field comparison - Imgsli - last accessed on 2023-08-28
- ↑ Verified by User:Citronus on 2023-08-28
- ↑ Verified by User:Jigen123 on 2023-08-28
- ↑ Verified by User:Al2009man on 2024-12-26
- ↑ Verified by User:Al2009man on 2024-12-26
- after talking with someone, Button prompts can switch based on Screen Transition. If you're using two controllers (like Xbox and PlayStation) at the same time, it'll only switch to Controller 1 based on last active use.
- ↑ Screenshots of the both issues for reference - last accessed on 2023-08-30
- ↑ Reddit(u/Neo_Nethshan) - Armored core 6 stutter and low fps on rtx 3060 i5 11400f in STRIDER mission. None of the CPU0 fixes to disabling hyperthreading worked for me - last accessed on 2023-08-30
- ↑ Fix for performance issues (stutter with older CPUs) - last accessed on 2023-08-30
- ↑ Smoothing out frametimes: disable e-cores and hyperthreading - last accessed on 2023-08-30
- ↑ I FOUND A FIX FOR THE CPU 0 PROBLEM!!! - last accessed on 2023-08-30
- ↑ [missing title] - last accessed on 2023-09-10
- ↑ 14.0 14.1 14.2 14.3 Verified by User:Fds29 on 2023-08-25
- Examined the game data.