BeamNG.drive
| Developers | |
|---|---|
| BeamNG | |
| Engines | |
| Torque 3D[1] | |
| Release dates | |
| Windows | Early access |
| Linux | Early access |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | First-person, Third-person |
| Controls | Direct control |
| Genres | Racing, Simulation, Sandbox |
| Vehicles | Automobile, Truck, Bus |
| Art styles | Realistic |
| Themes | Contemporary |
BeamNG.drive is a singleplayer and multiplayer sandbox simulation racing game developed and published by BeamNG.
Initially released as a tech demo on August 3, 2013 along with paid access to an alpha build, it was made available as early access on Steam on May 29, 2015. Over time, more contents and features were added to the game, including missions, mode, and experimental VR support.[2] On September 27th, 2024 it was announced the game had been released on the Epic Games Store.[3]. An experimental native Linux version was added on June 15, 2022 with the 0.25 update[4]
The game has an extensive and active modding community.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Official website | Purchase via Humble Widget. | |||
| Epic Games Store | According to the creator, the Epic Games Store and the Steam store are the same builds, they only use the Steam/Epic account/Login system. [5] | |||
| Humble Store | The DRM-free version is usually updated slower than the Steam version.[6] | |||
| Steam | Can be played without Steam running.[7] |
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None |
Essential improvements
Skip the initial launcher
Use the -noninteractive command line argument[8]
|
|---|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\BeamNG.drive\<game.version>\settings\ |
| Linux | $XDG_DATA_HOME/BeamNG/ |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Epic Games Launcher | tdev, the game creator, said on a forum post that "they only use the ... Epic account Login system." | |
| Steam Cloud | Only saves settings, mods not saved |
Video
| Graphics feature | State | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | FOV Tune slider under Options > Gameplay. | ||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | FXAA, SMAA | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Frame generation | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | No frame rate or refresh rate cap, user can set one. | ||
| High dynamic range display (HDR) | HDR experience can be improved using: RenoDX SDR |
||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | Adjustable when binding a function. | |
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers | ||
|---|---|---|
| Directinput button prompts |
| PlayStation controllers | DualShock 4, DualSense, DualSense Edge |
|
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | Wired only | |
| Adaptive trigger support | ||
| DualSense haptic feedback support | regular rumble | |
| Connection modes | Wired, Wireless (Bluetooth) | |
| Nintendo controllers |
|---|
| Tracked motion controllers |
|---|
| Other controller(s) | ||
|---|---|---|
| Peripheral devices support | See Controller support for sim-racing device support. |
|
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | FFB under Options > Controls > Force Feedback | |
| Simultaneous controller+KB/M |
- The game can send telemetry data to supported software and devices through the UDP protocol. Also support D-Box haptic/motion platforms through the proprietary D-Box Coded Gaming protocol.[9]
Controller support
- The developer had provided a list of supported racing wheels, pedals and accessories. Devices not listed may work, but the user will have to manually map each action.
- Devices listed with Italics denotes unofficial support through compatibility with certain racing wheels/wheel bases.
- The supported devices listed are for the latest patch 0.30.
| Compatible steering wheels | Notes |
|---|---|
| Fanatec Porsche 911 Turbo/Turbo S/Carrera/GT2/GT3 RS | |
| Fanatec ClubSport V1 | |
| Fanatec ClubSport V1 | |
| Fanatec ClubSport V2 | |
| Fanatec ClubSport V2.5 | |
| Fanatec CSL Elite V1 | |
| Fanatec CSL Elite V1.1 | |
| Fanatec CSL Elite+ | |
| Fanatec Podium DD1 | |
| Fanatec Podium DD2 | |
| Fanatec Podium DD1 F1 | |
| Fanatec CSL DD | |
| Fanatec Gran Turismo DD Pro | |
| Fanatec ClubSport DD | |
| Fanatec ClubSport DD+ | |
| Genius TwinWheel for PS2 and PC | No force feedback. |
| Leo Bodnar SimSteering 2 | No assigned input. |
| Logitech Driving Force Pro | |
| Logitech MOMO Racing | |
| Logitech Driving Force GT | |
| Logitech G25 | |
| Logitech G27 | |
| Logitech G29 | |
| Logitech G920 | |
| Logitech G923 | TrueForce supported. |
| Logitech G Pro Racing Wheel | TrueForce supported. |
| Microsoft SideWinder Force Feedback Wheel | No force feedback. |
| MOZA R3 | |
| MOZA R5 | Predefined input is for CS Steering Wheel V2. |
| MOZA R9 V1/V2/V2.5 | Predefined input is for CS Steering Wheel V2 on the R9 V2/R9 V2.5. |
| MOZA R12 | |
| MOZA R16 V1/V2 | Predefined input is for CS Steering Wheel V2 on the R16 V2. |
| MOZA R21 V1/V2 | Predefined input is for CS Steering Wheel V2 on the R21 V2. |
| OpenFFBoard | |
| PXN V10 | |
| PXN V12 | |
| PXN V12lite | |
| Sim-Plicity SW20 V3 | |
| Saitek/Logitech G Farm Simulator Heavy Equipment Bundle | Side panel is treated as separate device. No force feedback. |
| SteelSeries Simraceway SRW-S1 | No force feedback. |
| SimXperience AccuForce | |
| Simucube 1 | |
| Simucube 2 Pro | |
| Simucube 2 Sports | |
| Simucube 2 Ultimate | |
| Thrustmaster F430 Cockpit Wireless | |
| Thrustmaster Rally GT Force Feedback Pro | |
| Thrustmaster T500 | |
| Thrustmaster TX | |
| Thrustmaster T300 | |
| Thrustmaster T150 | Some users have reported having inverted pedal input.[10] |
| Thrustmaster TMX | |
| Thrustmaster TS-XW Racer | |
| Thrustmaster T-GT/T-GT II |
| Compatible pedals | Notes |
|---|---|
| Fanatec ClubSport Pedals V1 | Either to PC directly or to a Fanatec wheel base. |
| Fanatec ClubSport Pedals V2 | Either to PC directly or to a Fanatec wheel base. |
| Fanatec ClubSport Pedals V3 | Either to PC directly or to a Fanatec wheel base. |
| Fanatec CSL Elite Pedals V1 | Either to PC via adapter or to a Fanatec wheel base. |
| Fanatec CSL Elite LC Pedals V1 | Either to PC directly or to a Fanatec wheel base. |
| Fanatec CSL Elite Pedals V2 | Either to PC directly or to a Fanatec wheel base. |
| Fanatec CSL Pedals | Either to PC via USB adapter or to a Fanatec wheel base. Included with Fanatec Gran Turismo DD Pro |
| Fanatec CSL Pedals LC | Either to PC directly or to a Fanatec wheel base. |
| Heusinkveld Sim Pedals Sprint | Connect to PC directly via USB. |
| Logitech G Pro Racing Pedals | Connect to a Logitech wheel base. (G29, G920 and G923 requires G Racing Adapter.) |
| MOZA CRP pedals | Connect to PC directly via USB. |
| MOZA SR-P pedals | Connect to PC directly via USB. |
| Thrustmaster T2PM Pedals | Connect to a Thrustmaster wheel base. Included with Thrustmaster T128. |
| Thrustmaster T3PA Pedals | Connect to a Thrustmaster wheel base. Included with several versions of Thrustmaster racing wheel bundles (Notably T300RS Gran Turismo Edition and T-GT). |
| Thrustmaster T3PA Pro Pedals | Connect to a Thrustmaster wheel base. |
| Thrustmaster T3PM Pedals | Connect to a Thrustmaster wheel base. Included with Thrustmaster T248. |
| Thrustmaster T-LCM Pedals | Connect to a Thrustmaster wheel base. |
| Compatible add-ons | Notes |
|---|---|
| Fanatec ClubSport Shifter SQ V1.5 | Either to PC via USB adapter or to a Fanatec wheel base. |
| Fanatec ClubSport Handbrake V1.5 | Either to PC via USB adapter, to a compatible Fanatec pedals or to most Fanatec wheel bases except the ClubSport V1. |
| Heusinkveld HE Sequential Shifter | Connect to PC directly via USB. |
| MOZA HGP Shifter | Either to PC via USB adapter or to MOZA R3, R5, R9 V2.5, R12, R16 V2 or R21 V2 wheel bases. |
| MOZA HBP Handbrake | Either to PC via USB adapter or to MOZA R3, R5, R9 V2.5, R12, R16 V2 or R21 V2 wheel bases. |
| SHH Shifter Newt2 | Connect to PC directly via USB. |
| Thrustmaster TSS Handbrake Sparco Mod | Connect to a Thrustmaster wheel base. |
| Thrustmaster TSS Handbrake Sparco Mod+ | Connect to a Thrustmaster wheel base. |
| Thrustmaster TH8A Shifter | Connect to a Thrustmaster wheel base. |
| Thrustmaster TH8S Shifter | Connect to a Thrustmaster wheel base. |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | Added in v0.24.[11] | |||
| Japanese | ||||
| Korean | ||||
| Polish | Added in v0.24.[11] | |||
| Portuguese | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish | ||||
| Latin American Spanish |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 4 | Works in most modes by enabling multiseat.[12] | ||
| LAN play | ||||
| Online play | Use BeamMP or KissMP | |||
VR support
| 3D modes | State | Notes | |
|---|---|---|---|
| Native 3D | Dual-View Rendering (3D Ultra) and Single-View Depth Reprojection (3D+). Use TrueGame for Acer SpatialLabs, or NewAxis on other Eye-Tracked Lightfield displays. |
||
| Nvidia 3D Vision | Dual-View Rendering Use Geo-11 fix for Frame Sequential, Interleaved, SBS, TAB or Anaglyph displays. |
||
| Headsets | |||
|---|---|---|---|
| OpenXR | Added in 0.30.[2] See OpenXR runtime guide. | ||
| SteamVR | This game might be playable through SteamVR's support for the OpenXR API. | ||
| Oculus VR (LibOVR) | |||
| Windows Mixed Reality | Requires using the Vulkan API and either Oasis SteamVR Driver for Windows Mixed Reality (works with latest Windows 11) or OpenXR-Vk-D3D12 if using Windows Mixed Reality (works up to Windows 11 23H2).[13][14] | ||
| OSVR | |||
| Devices | |||
|---|---|---|---|
| Tracked motion controllers | |||
| Traditional controller | See Input for details. | ||
| Keyboard/Mouse | |||
| Tobii Eye Tracking | Supports: Extended View - Eye & Head Tracking and Camera Boost. Requires GameHub 4.0 for official support of Opentrack standard.[15] |
||
| TrackIR | |||
Issues unresolved
"Failed to find suitable Vulkan device" when launching native Linux port
- The native Linux version requires multiple device extensions beyond what regular Vulkan 1.3 offers. AMD GCN 1 to 3 GPUs are usual suspects and do not launch on the native Linux version[16]. GPUs that provide incomplete Vulkan support (pre 1.3) may not launch either.
| Workaround: Run the Windows version with Proton |
|---|
|
Launch the game via Steam instead of the Linux binary to launch the Windows version. |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 | DX10 support was dropped after 0.14.0.5 DX9 support was dropped after 0.4.0.6 |
| Vulkan | Vulkan is in beta. Selectable from the launcher as well as with the -gfx vk command line argument. Also used by the native Linux port. |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows | 32-bit support was discontinued in 0.25. | ||
| Linux | Experimental. Can be launched from <path-to-game>/BinLinux/BeamNG.drive.x64 |
Middleware
| Middleware | Notes | |
|---|---|---|
| Audio | FMOD | |
| Interface | Chromium Embedded Framework |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | VR | ||
| Operating system (OS) | 10 | |||
| Processor (CPU) | Intel Core i5-8400 AMD Ryzen 5 1600 | Intel Core i7-9700 AMD Ryzen 7 3700X | ||
| System memory (RAM) | 16 GB | 32 GB | ||
| Storage drive (HDD/SSD) | 100 GB | 120 GB | ||
| Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 570 6 GB of VRAM DirectX 11 compatible | Nvidia GeForce RTX 3060 AMD Radeon RX 6700 8 GB of VRAM | Vulkan-compatible GPU and drivers 8 to 10 GB of VRAM |
|
| Controller | Gamepad | OpenXR-compatible VR headset (such as Meta Quest, Valve Index, Vive, Pico, and many others) | ||
- A 64-bit operating system is required.
- Recommended spec based on 1080p resolution.[17]
- Installing game mods will increase required storage space.
- BeamNG.drive can use a lot of RAM (+16GB)
- Gamepad recommended. Steering wheel supported.
- VR supported, 10 GB VRAM minimum is recommended.
- The following requirements refers to desktop hardware. Laptop hardware, despite similar naming on some components, may be slower
- For system requirements on legacy branches, see this archived link: https://web.archive.org/web/20250731085845/https://documentation.beamng.com/support/troubleshooting/requirements/
| Linux | ||||
|---|---|---|---|---|
| Minimum | Recommended | VR | ||
| Operating system (OS) | Ubuntu 22.04 LTS, SteamOS | |||
| Processor (CPU) | Intel Core i5-8400 AMD Ryzen 5 1600 | Intel Core i7-9700 AMD Ryzen 7 3700X | ||
| System memory (RAM) | 16 GB | 32 GB | ||
| Storage drive (HDD/SSD) | 100 GB | 120 GB | ||
| Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 570 Vulkan-compatible GPU and drivers 6 GB of VRAM | Nvidia GeForce RTX 3060 AMD Radeon RX 6700 8 GB of VRAM | Vulkan-compatible GPU and drivers 8 to 10 GB of VRAM |
|
| Controller | Gamepad | OpenXR-compatible VR headset (such as Meta Quest, Valve Index, Vive, Pico, and many others) | ||
- A 64-bit operating system is required.
- Recommended spec based on 1080p resolution.[17]
- Installing game mods will increase required storage space.
- BeamNG.drive can use a lot of RAM (+16GB)
- Gamepad recommended. Steering wheel supported.
- VR supported, 10 GB VRAM minimum is recommended.
- The following requirements refers to desktop hardware. Laptop hardware, despite similar naming on some components, may be slower
Built-in benchmark
BeamNG has a built-in CPU benchmark tool called Banana. It can be launched by going to <path-to-game>\Bin64\banana-bench.x64.bat on Windows and <path-to-game>/BinLinux/banana-bench.x64.sh on Linux.
References
- ↑ IGDB - BeamNG.drive - last accessed on 2022-05-19
- ↑ 2.0 2.1 v0.30 Release Note - BeamNG Drive - last accessed on November 13, 2023
- ↑ An Epic Announcement! - BeamNG Drive - last accessed on September 27, 2024
- ↑ Experimental Linux Support - last accessed on December 11, 2025
- ↑ OFFICIAL - Epic Games Store | BeamNG - last accessed on 2025-07-29
- ↑ Updating the game - last accessed on 2025-07-29
- ↑ Verified by User:Vetle on 2016-03-20
- ↑ Default to launch game without launcher? - last accessed on 2024-05-29
- ↑ BeamNG Drive - D-Box Catalogue - last accessed on October 23, 2025
- ↑ My pedals for my thrustmaster t150 don´t work. - BeamNG forum - last accessed on November 13, 2023
- ↑ 11.0 11.1 The 2021 Winter Release – BeamNG.drive v0.24 - last accessed on 2023-09-19
- ↑ How to do Multiseat :: BeamNG.drive General Discussions - last accessed on May 2023
- ↑ Virtual Reality - last accessed on 2024-11-23
- ↑ Verified by User:3dj on 2025-07-29
- Note for NVIDIA 3D Vision users: disable 3DV, update to the latest/recent driver and remove 3DMigoto/geo-11 files for Vulkan and OpenXR to work properly, respectively.
- ↑ Opentrack Tobii Gaming - last accessed on 2025-07-29
- ↑ Verified by User:Unbent6193 on 2025-12-11
- Attempted to launch native Linux BeamNG on my HD 7750 and R7 360 but got this error
- ↑ 17.0 17.1 System Requirements - last accessed on 2025-12-11