Bullet Witch
| Developers | |
|---|---|
| Cavia | |
| Windows | Marvelous |
| Publishers | |
| XSEED | |
| Marvelous | |
| Release dates | |
| Windows | April 25, 2018 |
| Reception | |
| Metacritic | 51 |
| OpenCritic | 47 |
| IGDB | 59 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Action, Shooter |
| Art styles | Realistic |
| Themes | North America, Post-apocalyptic, Supernatural |
Bullet Witch is a post-apocalyptic supernatural third-person shooter game that was originally developed by Cavia, ported by Marvelous, and published by XSEED. It is the spiritual successor to the Ghost in the Shell: Stand Alone Complex game for the PlayStation 2.
The original game was released in Japan for the Xbox 360 on July 27, 2006 and it was previously localized by Atari on February 27, 2007. Compared to the original Japanese version, however, Atari was charging players for all of the downloadable Concept Missions that were originally free in the Japanese version while lying about other changes for the game during localization.[1] A PC version was later developed by Marvelous and XSEED, which was released through Steam and Humble Store on April 25, 2018. The PC version is based on the Japanese version, features higher resolutions and framerates over the Xbox 360 version, includes all of the game's downloadable contents, and implements a dashing ability that was initially cut during development.[2]
The PC version received some updates to address some major issues such as facial animation errors after casting the Meteor spell, the game not working properly with Steam in Offline Mode, and restricted resolution options. Marvelous however has stopped supporting the game as of v1.05. The game also lacks dual-audio support and uses only the English dub, even in Asian regions, however, a Japanese voice mod by NSM53 PROJECT is available.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Publisher website | ||||
| Humble Store | Available as DRM-free or Steam key, not both. | |||
| Steam |
Version differences
- The Steam version has Steam Achievements and online leaderboards, compared to the DRM-free Humble Store version.
DLC and expansion packs
- All the extra costumes and Concept Mission DLCs from the Xbox 360 version are built-in for the PC version.
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\SystemSetting.dat[Note 1] <path-to-game>\BulletWitchLangauge[Note 1] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/696180/pfx/[Note 2] |
-
SystemSetting.datstores general game settings.BulletWitchLangaugestores language settings.
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\savedata\[Note 1] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/696180/pfx/[Note 2] |
-
BulletWitchSaveDataandBulletWitchSystemare the game's save game data files.BulletWitchRecordstores mission score data.
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Ultrawide resolutions can be selected from the launcher, but in-game graphics will be stretched. The aspect-ratio can be hex edited to fix the issue, but the Steam version's DRM prevents hex edited executable from running.[citation needed] | ||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | Can be forced via GPU control panel.[3] | ||
| Anti-aliasing (AA) | Referred to as "Soft Anti-alias". Toggleable on/off. Unknown what method of anti-aliasing is being used. |
||
| Vertical sync (Vsync) | On by default with no option to disable. | ||
| 60 FPS and 120+ FPS | Option for 30, 60, 120, or Unlimited FPS. | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Some HUD elements still uses Xbox button prompts. | |
| Mouse sensitivity | Adjusted from the configuration tool. | |
| Mouse acceleration | ||
| Mouse input in menus | Mouse wheel can be used to navigate the menus, while left and right mouse buttons act as Confirm and Cancel respectively. | |
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | Configuration tool when launching the game requires mouse input, however it can be disabled afterwards if desired. | |
| Controller remapping | Movement and aiming are bound to left and right analog sticks respectively, and cannot be remapped. | |
| Controller sensitivity | Handled through Turn Speed setting. | |
| Controller Y-axis inversion | X-axis can also be inverted. |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualShock 4 DualSense controllers are not supported without a workaround.[4] |
|
|---|---|---|
| PlayStation button prompts | Some HUD elements still have Xbox buttons prompts. | |
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired, Wireless (Bluetooth) [5] |
|
| Nintendo controllers |
|---|
| Other controller(s) | DirectInput controllers are also supported.[6] | |
|---|---|---|
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Digital movement support | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Sliders for BGM, and SFX/Voice. | |
| Surround sound | Plays up to 5.1.[7] | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | The PC version lacks dual-audio support and only uses the English voice-overs. Japanese Voice Pack by NSM53 PROJECT, download. |
|||
| Korean | Korean translation patch by NSM53 PROJECT, download. Uses the Japanese Voice Pack for audio. Some elements are still in English. | |||
| Russian | Fan translation by «ZoG Forum Team». | |||
| Spanish |
Issues fixed
Heavy stuttering during gameplay or freeze while loading game unless a gamepad is plugged into the system
- This is caused by the engine incorrectly overpolling the USB I/O in Windows in keyboard and mouse mode.
| Use x360ce[8] |
|---|
|
The Xbox 360 Controller Emulator can be used to emulate a virtual XInput controller without having to connect any additional devices to the system. This tricks the game into thinking a controller is connected, fixing the stutter (for as long as x360ce is open). |
| Plug a gamepad into the system[8] |
|---|
|
Issue does not arise if the game detects a gamepad plugged into the system. Keyboard and mouse can still be used to play the game as long as a gamepad is present. This may be complicated on Windows 7 and earlier due to XInput support issues. |
| Disable unused HID devices in Device Manager[8] |
|---|
|
Unable to adjust vertical camera axis with the Right Joystick of Xbox Controller
- This is caused by Steam's controller settings interfering with the game's native controller support.
Disable Steam Input[9]
|
|---|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | PhysX |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 7 | |||
| Processor (CPU) | Intel Core i5-6300HQ 2.3 GHz | Intel Core i5-6400 2.7 GHz | ||
| System memory (RAM) | 4 GB | 6 GB | ||
| Storage drive (HDD/SSD) | 5 GB | |||
| Video card (GPU) | Intel HD Graphics 530 DirectX 9.0c compatible | Nvidia GeForce GTX 950 | ||
- Mimimum requirements are based on the game running at 720p at 30 FPS.
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/696180/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (696180) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Bullet Witch - Hardcore Gaming 101 - last accessed on 2020-04-15
- "What Atari did was then charge for them in the Western release. Admittedly they’re only 20 points each, meaning it’s 340 points for all DLC, but still, it’s the principle of the matter."
- ↑ What's new with Bullet Witch? - XSEED Games - last accessed on 2020-04-15
- ↑ Verified by User:AmethystViper on 2020-04-14
- ↑ Verified by User:Amethystviper on 2024-08-23
- ↑ Verified by User:Amethystviper on 2024-08-23
- Tested with V1 and V2 variants of the DualShock 4.
- ↑ Verified by User:AmethystViper on November 22, 2018
- Used a Logitech F310 in DirectInput mode and the game registered input from it and used the configuration from my Xbox One controller.
- ↑ Verified by User:MasterBlaster on 2022-07-12
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ 8.0 8.1 8.2 the game still stutters if a gamepad is not connected - Steam Community Discussions - last accessed on 2023-12-19
- ↑ Verified by User:Dmg779 on 2023-10-18