Circus Empire
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Silver Wish Games | |
| Publishers | |
| France | IDEA Games |
| Germany | Morphicon |
| North America, rest of Europe | Enlight Software |
| Russia | 1C Company |
| Engines | |
| LS3D | |
| Release dates | |
| Windows | July 28, 2006 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Bird's-eye view, Third-person |
| Controls | Point and select |
| Genres | Building, Business |
| Art styles | Realistic |
| Themes | Amusement park |
Circus Empire is a singleplayer bird's-eye view and third-person building and business game.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail |
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\settings.ini[Note 1] |
- Configuration file is encrypted.
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\save\<user-id>\*.sav[Note 1] |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Vert- gameplay and stretched HUD. For an uncropped Hor+ image, use the FOV fix. | ||
| Multi-monitor | Field of view increases too much by default, making the game unplayable. To fix it, use the FOV fix. | ||
| Ultra-widescreen | Vert- gameplay and stretched HUD. For an uncropped Hor+ image, use the FOV fix. | ||
| 4K Ultra HD | Vert- gameplay and stretched HUD. For an uncropped Hor+ image, use the FOV fix. | ||
| Field of view (FOV) | Use the FOV fix to set a custom FOV value. | ||
| Windowed | |||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | Up to 4x FSAA. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | There is an option for triple-buffered vsync as well. | ||
| 60 FPS | |||
| 120+ FPS | |||
| High dynamic range display (HDR) | |||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | See the glossary page for potential workarounds. | |
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Music and Sounds sliders. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Czech | Retail only | |||
| Russian |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 8 | [1] |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Cutscenes | Bink Video |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 98/ME/2000/XP | 2000/XP | ||
| Processor (CPU) | 700 MHz | 2 GHz | ||
| System memory (RAM) | 128 MB (256 MB for Windows 2000/XP) | 256 MB (512 MB for Windows 2000/XP) | ||
| Storage drive (HDD/SSD) | ||||
| Video card (GPU) | 3D accelerator 16 MB of VRAM DirectX 8.1 compatible | 3D accelerator 64 MB of VRAM DirectX 9 compatible |
||
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2024-07-24
- According to System Informer, the game loads d3d8.dll. According to DebugView++'s logs, dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").