ContractVille
| Developers | |
|---|---|
| MYM Games Studios | |
| Publishers | |
| FiftyEight Studios | |
| Engines | |
| Unreal Engine 4[Note 1] | |
| Release dates | |
| Windows | May 27, 2025 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Simulation |
| Vehicles | Automobile |
ContractVille is an open-world and co-op simulation game where you can demolish, design, build, and decorate. Starting with $10,000 you create your journey. Demolishing buildings, designing and constructing new ones, purchasing land, decorating, and managing logistics. Form your own company and enjoy all these activities with up to 4 players in co-op mode.
First launched as a early access title on June 1, 2024.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam |
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2698780/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\ContractVille\Saved |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2698780/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud | Only uploads autosaves to cloud. |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | Can be set separate for camera 50-100, and Car 60-90 | ||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | |||
| High dynamic range display (HDR) | |||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion | Shared with keyboard and mouse setting |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | See the glossary page for potential workarounds. |
|---|
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Master, Music, Environment, SFX, UI, Car, NPC Vehicle, Footsteps | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| French | ||||
| Italian | ||||
| German | ||||
| Spanish | ||||
| Arabic | ||||
| Simplified Chinese | ||||
| Dutch | ||||
| Traditional Chinese | ||||
| Japanese | ||||
| Korean | ||||
| Portuguese | ||||
| Russian | ||||
| Turkish | ||||
| Swedish | ||||
| Czech | ||||
| Polish |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | ||||
| Online play | Max 4 | Co-op |
||
| Crossplay | ||||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | ||
| Peer-to-peer | ||
| Dedicated | As of early access no dedicated servers are planned | |
| Self-hosting | Player hosts the save file others joins | |
| Direct IP |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11, 12 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | PhysX | |
| Multiplayer | Epic Online Services |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | |||
| Processor (CPU) | AMD Ryzen 5 1600 Intel Core i5 8400 | AMD Ryzen 5 3600 Intel Core i7 7700K |
||
| System memory (RAM) | 8 GB | 16 GB | ||
| Storage drive (HDD/SSD) | 16 GB | 20 GB | ||
| Video card (GPU) | AMD Radeon RX-Vega 64 Nvidia GeForce GTX 1080 8 GB of VRAM DirectX 11 compatible | AMD Radeon RX 5700 XT or AMD Radeon RX 6600 XT Nvidia GeForce RTX 2070 SUPER or Nvidia GeForce RTX 3060 8 GB of VRAM |
||
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2698780/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2698780) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Dave247 on 2025-06-07