Cotton Boomerang
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| Developers | |
|---|---|
| Success | |
| Windows | City Connection |
| Publishers | |
| City Connection | |
| Engines | |
| ZebraEngine | |
| Unity | |
| Release dates | |
| Windows | February 9, 2022 |
| Taxonomy | |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Side view, Scrolling |
| Controls | Direct control |
| Genres | Arcade, Shooter |
| Vehicles | Flight |
| Art styles | Anime, Pixel art |
| Themes | Fantasy |
| Series | Cotton, Cotton Guardian Force Saturn Tribute |
| Cotton | |
|---|---|
| Cotton Reboot! | 2021 |
| Cotton 2: Magical Night Dreams | 2022 |
| Cotton Boomerang | 2022 |
| Cotton Rock 'n' Roll | 2023 |
| Rainbow Cotton | 2024 |
| Cotton Rock 'n' Roll 2 | TBA |
Cotton Boomerang is a singleplayer and multiplayer side view and scrolling arcade and shooter game in the Cotton and Cotton Guardian Force Saturn Tribute series.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\CottonBoomerang_Steam.ini[Note 1] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1708810/pfx/[Note 2] |
- Configuration files are encrypted.[1]
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Saved Games\COTTOn Boomerang Saturn Tribute |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1708810/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Presented at a 4:3 aspect ratio, and Pillarboxed to a 16:9 resolution. | ||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | Only supports "1280x720" and "1920x1080" resolution options.[2] | ||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | The "Fullscreen" option is borderless windowed mode at "1920x1080".[3] | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | A simple post-processing toggle to eliminate screen dithering is available.[4] | ||
| Vertical sync (Vsync) | |||
| 60 FPS | Game speed slows down if 60FPS can't be achieved.[5] | ||
| 120+ FPS | |||
| High dynamic range display (HDR) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Keyboard remapping is hardcoded to a set of buttons, which also affect remapping on controllers.[6] | |
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | "W/A/S/D" are used for menu navigation. | |
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | Controller remapping is button based remapping based on a Sega Saturn control scheme.[7] | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | See the glossary page for potential workarounds. |
|---|
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | Only applies to frontend text (e.g: emulation settings, and tutorial slides).[8] | |||
| Traditional Chinese | Only applies to frontend text (e.g: emulation settings, and tutorial slides). | |||
| Japanese | ||||
| Korean | Only applies to frontend text (e.g: emulation settings, and tutorial slides). |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 2 | Co-op |
||
| LAN play | ||||
| Online play | ||||
Other information
API
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows | [9] |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 10 | |||
| Processor (CPU) | Intel Core i5-8500 3.0GHz | |||
| System memory (RAM) | 8 GB | |||
| Storage drive (HDD/SSD) | 500 MB | |||
| Video card (GPU) | Intel UHD Graphics 630 DirectX 11 compatible |
|||
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1708810/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1708810) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:KingKrouch on 2022-02-09
- Attempted to open "CottonBoomerang_Steam.ini" in both a text and hex editor.
- ↑ Verified by User:KingKrouch on 2022-02-09
- Checked options menu.
- ↑ Verified by User:KingKrouch on 2022-02-09
- Tested using a 1440p resolution.
- ↑ Verified by User:KingKrouch on 2022-02-09
- Tested using the character select screen.
- ↑ Verified by User:KingKrouch on 2022-02-09
- ↑ Verified by User:KingKrouch on 2022-02-09
- Tested by using a keyboard for remapping.
- ↑ Verified by User:KingKrouch on 2022-02-09
- Tested by attempting to change bindings to see if they affected menu navigation.
- ↑ Verified by User:KingKrouch on 2022-02-09
- Checked using the in-game language setting.
- ↑ Verified by User:KingKrouch on 2022-02-09
- Checked by looking at what "steam_api" DLL was being used. The Unity Player related DLLs also seem to point towards using 32-Bit binaries.