Crash Bandicoot 4: It's About Time
| Developers | |
|---|---|
| Toys for Bob | |
| Beenox | |
| Activision Shanghai | |
| Heavy Iron Studios | |
| Windows | Hardsuit Labs |
| Steam | Iron Galaxy Studios |
| Publishers | |
| Activision | |
| Engines | |
| Unreal Engine 4[Note 1] | |
| Release dates | |
| Windows | March 26, 2021 |
| Reception | |
| Metacritic | 83 |
| OpenCritic | 85 |
| IGDB | 86 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Platform |
| Art styles | Cartoon |
| Series | Crash Bandicoot |
| Crash Bandicoot | |
|---|---|
| Crash Bandicoot N. Sane Trilogy | 2018 |
| Crash Bandicoot 4: It's About Time | 2021 |
| Crash Bandicoot (unofficial port) | 2023 |
Crash Bandicoot 4: It's About Time is a singleplayer third-person platform game developed by Toys for Bob with help from Beenox, Activision Shanghai, Heavy Iron Studios and Hardsuit Labs and published by Activision. It is part of the Crash Bandicoot series.
Originally released for PlayStation 4 and Xbox One on October 2, 2020 and later for PlayStation 5, Xbox Series X, and Nintendo Switch on March 12, 2021, the Windows version was ported by Hardsuit Labs and released on March 26, 2021 through Battle.net. It was later released on Steam on October 19, 2022, with Iron Galaxy Studios handling the Steam integration for the Windows version.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Battle.net | ||||
| Microsoft Store | Included with Xbox Game Pass for PC. | |||
| Steam |
Essential improvements
Skip intro videos
| Use skip intro mod |
|---|
|
| Delete video files |
|---|
|
Audio fix for the 100% ending
| Instructions |
|---|
|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\CrashBandicoot4\Saved\Config\WindowsNoEditor\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1378990/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\CrashBandicoot4\Saved\SaveGames\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1378990/pfx/[Note 2] |
- The save files consists of a save slot file, and a profile file. When copying save data be sure to copy both the
<ID>ProfileSaveData.savand the<ID>Slot<index>Save.savfiles. When importing saves, be sure to rename both of the save files to match the unique ID of your own save files. - Benchmarks are stored in
%LOCALAPPDATA%\CrashBandicoot4\Saved\Profiling\Benchmark\.
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud | ||
| Xbox Cloud |
Video
- Features an in-game benchmarking system.
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | See Ultra-widescreen to fix black bars beyond 16:9. | ||
| 4K Ultra HD | [2] | ||
| Field of view (FOV) | See Field of view (FOV). | ||
| Windowed | |||
| Borderless fullscreen windowed | Referred to as "Windowed Fullscreen". Resolution is locked to display resolution. | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | TAA (1x, 2x, 4x, 8x, Off) | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Choice of 30, 60, 75, 90, 120, 144, 165, 240, unlimited. | ||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | Deuteranopia, protanopia, and tritanopia filters are available. A strength slider is also available and can be set in intervals of 1, from 0 to 10. |
||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
| Widescreen fix[citation needed] |
|---|
|
| Use a hex editor[citation needed] |
|---|
|
Field of view (FOV)
| Use a hex editor (Battle.net)[citation needed] |
|---|
|
Blurry edges (TXAA)
| Use the Nvidia Sharpen+ filter to counteract TXAA blur. |
|---|
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | Mouse cannot be used to control camera. | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | Xbox One variant. | |
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualShock 4 |
|
|---|---|---|
| PlayStation button prompts | DualShock 4 prompts only. See also PS5 DualSense Button Replacement. | |
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired V2 tested. Bluetooth mode does not work. |
|
| Nintendo controllers |
|---|
| Other controller(s) | Nintendo Switch prompts are supported. | |
|---|---|---|
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | The button prompt style can be switched in-game regardless of the type of connected controller. | |
| Haptic feedback | ||
| Digital movement support | ||
| Simultaneous controller+KB/M | Button prompts flickers when Controller and Keyboard/Mouse is in use. |
| Steam Input | ||
|---|---|---|
| Steam Input API support | ||
| Steam Virtual Gamepad (Legacy mode/Hook input) | by Default: most Controller Types (minus for Nintendo Switch) opts-in to Steam Input mode. | |
| Steam Input prompt modes | ||
| Steam Deck button prompts | ||
| Steam Controller (1st gen) button prompts | ||
| Motion sensors support | ||
| Official controller preset(s) | ||
| Cursor detection |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Sliders for Music, SFX, and Voice. Can be set in intervals of 1, from 0 to 10. |
|
| Surround sound | Plays up to 7.0.[3] | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Arabic | ||||
| Finnish | Fan translation | |||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Polish | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Slovak | Unofficial patch, download | |||
| Spanish | ||||
| Latin American Spanish |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 4 | Versus, Co-op |
||
| LAN play | ||||
| Online play | ||||
VR support
| 3D modes | State | Notes | |
|---|---|---|---|
| Native 3D | Dual-View Rendering (3D Ultra) and Single-View Depth Reprojection (3D+). Use TrueGame for Acer SpatialLabs, or NewAxis on other Eye-Tracked Lightfield displays. |
||
| Nvidia 3D Vision | Dual-View Rendering Use Geo-11 fix for Frame Sequential, Interleaved, SBS, TAB or Anaglyph displays. |
||
Issues fixed
Intro/company logo audio plays through Oculus Rift regardless of settings
| Delete a folder[citation needed] |
|---|
|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Mods
Crash Bandicoot 4 - N.Hanced V2
- A thorough revamp of the completion system, collectibles, and level designs, including toned down hidden crates, improved crate puzzles, new relic times, quality of life improvements, and optionally removing N.Verted mode.
Crash 4 Exclusive PSN Activision BNet Skins
- Ports over the PSN exclusive skins over to PC, while also enabling the Activision/Battle.net skins for the Steam version.
Middleware
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | |||
| Processor (CPU) | Intel Core i3-4340 AMD FX-6300 | Intel Core i5-2500K AMD Ryzen 5 1600X |
||
| System memory (RAM) | 8 GB | 16 GB | ||
| Storage drive (HDD/SSD) | 30 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7950 | Nvidia GeForce GTX 970 AMD Radeon R9 390 |
||
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.24.2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1378990/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1378990) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Shadowstealer7 on 2024-02-03
- ↑ Crash Bandicoot™ 4: It's About Time – Coming Soon to PC | Blizzard Entertainment
- ↑ Verified by User:MasterBlaster on 2021-03-31
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.