Crescent Pale Mist
| Developers | |
|---|---|
| ClassiC Shikoukairu | |
| Release dates | |
| Windows | March 30, 2006 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Scrolling, Side view |
| Controls | Direct control |
| Genres | Action, Platform |
| Art styles | Anime |
| Themes | Fantasy, Supernatural |
Warnings
- This game is only playable in English with a fan translation (see Localizations for details and other supported languages).
Crescent Pale Mist is a singleplayer scrolling and side view action and platform game.
The original game was released for PC exclusively in Japan on March 30, 2006. A localized version of the game was later released exclusively to the PlayStation 3 on November 9, 2010 which featured updated graphics, quality-of-life improvements, and online leaderboards, but it has been delisted from PlayStation Network as of November 9, 2015.[1]
Update patches for the original PC release and its demo version are no longer available from the developer's website.[2]
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail |
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\save\config.sav[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\save\game.sav[Note 1] |
- The game provides a tool (
<path-to-game>\save\score_reset.exe) to reset high scores without deleting the save data.
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | The game's Size setting changes the window and fullscreen viewpoint between 640x480, 800x600, or 1024x768, while the Backbuffer changes the internal resolution up to 256x256, 512x512, or 1024x1024. | ||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | Camera dynamically zooms in or out when locked into an enemy based on distance, and the Zoom mechanics during boss battles also affects the player's damage out. | ||
| Windowed | |||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS | Framerate can be capped at 20, 30, or 60 FPS. | ||
| 120+ FPS | Changing the Draw method to Timer unlocks the framerate, however, the game speed is also tied to the framerate, meaning the will speed up when played at uncapped frame rates above 60 FPS or high refresh rate displays when Vsync is enabled. | ||
| High dynamic range display (HDR) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | Despite the game changing the mouse cursor when hovering over the game window, the mouse does nothing. | |
| Keyboard and mouse prompts | Keyboard keys are only referenced in the keyboard remapping screen. | |
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | Uses DirectInput. | |
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | Through DirectInput. Does not support D-pad or analog triggers on XInput controllers. |
|---|
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualShock 4 Recognized as a generic DirectInput controller. |
|---|
| Nintendo controllers |
|---|
| Other controller(s) | ||
|---|---|---|
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Digital movement support | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | No audio settings whatsoever. | |
| Surround sound | ||
| Subtitles | Dialogue is text-based. | |
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | Fan translation, download (only works on v1.1e). | |||
| Japanese | Some of the menu text are in English. |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 8.1 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 2000 | XP | ||
| Processor (CPU) | Intel Pentium4 1 GHz | |||
| System memory (RAM) | 256 MB | |||
| Storage drive (HDD/SSD) | 600 MB | |||
| Video card (GPU) | 64 MB of VRAM DirectX 8.1 compatible | |||
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details).
References
- ↑ Crescent Pale Mist - Delisted Games - last accessed on 2024-11-23
- ↑ Verified by User:Amethystviper on 2024-11-23
- I checked the downloads section on the game's website, all of the original patch and demo download links are dead.