Destroy All Humans!
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Black Forest Games | |
| Publishers | |
| THQ Nordic | |
| Engines | |
| Unreal Engine 4[Note 1] | |
| Release dates | |
| Windows | July 28, 2020 |
| Reception | |
| Metacritic | 71 |
| OpenCritic | 71 |
| IGDB | 67 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | Cosmetic |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Shooter |
| Vehicles | Hovercraft |
| Art styles | Cartoon |
| Themes | Cold War, Comedy, North America, Sci-fi |
| Series | Destroy All Humans! |
| Destroy All Humans! | |
|---|---|
| Destroy All Humans! | 2020 |
| Destroy All Humans! - Clone Carnage | 2022 |
| Destroy All Humans! 2 - Reprobed | 2022 |
Destroy All Humans! is a singleplayer third-person shooter game in the Destroy All Humans! series.
The game is a remake of the original Destroy All Humans! from 2005.[1]
General information
- Official Discord server
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | ||||
| Epic Games Store | DRM-free when launched directly from the executable. | |||
| GamersGate | ||||
| GOG.com | ||||
| Green Man Gaming | ||||
| Humble Store | ||||
| Microsoft Store | ||||
| Steam | DRM free if launched directly from the executable |
- A free demo version is available from GOG.com and Steam:
steam://install/1297100.
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| Cosmetic | A Skin Pack DLC can be purchased for real-world money. |
DLC and expansion packs
| Name | Notes | |
|---|---|---|
| Skin Pack | Titled Special Skin Pack on GOG.com. |
Essential improvements
Skip intro videos
| Use Destroy All Humans! intro skip[3] |
|---|
| Replace intro files with empty ones[4] |
|---|
|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\DH\Saved\Config\WindowsNoEditor\ |
| Microsoft Store | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/803330/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\DH\Saved\SaveGames\ |
| Microsoft Store | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/803330/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Epic Games Launcher | ||
| GOG Galaxy | ||
| Steam Cloud | ||
| Xbox Cloud |
Video
| Graphics feature | State | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | HUD is spanned. | ||
| Ultra-widescreen | Hor+ gameplay and rendered cutscenes, spanned HUD. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | Use Destroy All Humans! FOV changer. | ||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | Texture Quality option controls anisotropic filtering. | ||
| Anti-aliasing (AA) | Anti-Aliasing option uses TAA by default. See Anti-Aliasing (AA) for SSAA/downsampling. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | As of Patch 1.4, Framerate can be set higher than 120, up to 240 in ingame settings. To set the cap higher than 240, see High frame rate. Note that, FPS Limit = OFF, cap the fps at 120. | ||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Anti-Aliasing (AA)
| Adjust r.ScreenPercentage for downsampling[5] |
|---|
|
High frame rate
| Adjust the Framerate Cap using GameUserSettings.ini |
|---|
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | "Camera Sensitivity" and "Saucer Sensitivity" | |
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | "Camera Sensitivity" and "Saucer Sensitivity" | |
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | See the glossary page for potential workarounds. |
|---|
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | "Master", "Music", "Noise Effects", "Voices", "User Interface" | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | "Mute in the Background" | |
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Arabic | ||||
| Simplified Chinese | ||||
| Czech | Fan translation; download. | |||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Polish | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish |
VR support
| 3D modes | State | Notes | |
|---|---|---|---|
| Native 3D | Dual-View Rendering (3D Ultra) or Single-View Depth Reprojection (3D+) Use TrueGame for Acer SpatialLabs, or NewAxis on other Eye-Tracked Lightfield displays. |
||
| Nvidia 3D Vision | Dual-View Rendering Use Geo-11[6] for Frame Sequential, Interleaved, SBS, TAB or Anaglyph displays. |
||
Issues fixed
Ghosting when moving in-game
| Disable in-game TAA[7] |
|---|
|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 | Direct3D 12 can be forced using the -d3d12 command line argument.[8] |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | PhysX |
Modifications
- More mods can be found on the Destroy All Humans NexusMods page.
60FPS FMVs
- Replaces many of the 1080p 30FPS pre-rendered FMV cutscenes with re-encoded 1080p 60FPS videos.
- PCGamingWiki mirror can be found here.
- Cutscenes are re-encoded using motion interpolation.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | |||
| Processor (CPU) | Intel Pentium G3220 AMD A10-7850K | Intel Core i3-8100 AMD Ryzen 3 1300X |
||
| System memory (RAM) | 8 GB | 16 GB | ||
| Storage drive (HDD/SSD) | 19 GB | |||
| Video card (GPU) | 4 GB of VRAM DirectX 11 compatible Shader model 5.1 support | DirectX 12 compatible Shader model 6.0 support |
||
| Sound (audio device) | DirectX 9 compatible | |||
- A 64-bit operating system is required.
- Windows 7 and 8.1 are supported, but some AMD graphics cards might show weaker performance on those OS versions.
- AMD Ryzen 5 2400G is required for systems using integrated GPUs.
Notes
- ↑ Unreal Engine 4 engine build: 4.22.3.0[1][2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/803330/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (803330) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Destroy All Humans - Resistance is futile - last accessed on 2019-06-07
- ↑ Verified by User:Mastan on 2022-09-25
- ↑ Verified by User:Keith on 2021-01-02
- ↑ Verified by User:Mouse on 2021-04-03
- ↑ Verified by User:ChaosBahamut on 2020-12-26
- ↑ Destroy All Humans! (2020) 3D/VR Compatibility Database
- ↑ Verified by User:Diskersen on 2018-05-02
- ↑ Verified by User:KingKrouch on 2020-07-13
- Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.