Dragon Is Dead
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Team Suneat | |
| Publishers | |
| PM Studios | |
| Engines | |
| Unity 2021[Note 1] | |
| Release dates | |
| Windows | June 6, 2025 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Side view, Scrolling |
| Controls | Direct control |
| Genres | Action, Hack and slash, Metroidvania, Platform, Roguelike, RPG |
| Art styles | Pixel art |
| Themes | Fantasy |
Dragon Is Dead is a singleplayer side view and scrolling action, hack and slash, metroidvania, platform, roguelike and RPG game.
The game entered early access on June 7, 2024. The full version was released on June 6, 2025.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam |
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | HKEY_CURRENT_USER\Software\TeamSuneat\ProjectDragon |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2803280/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\AppData\LocalLow\TeamSuneat\ProjectDragon |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2803280/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Hor+.[1] | ||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | |||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | See the glossary page for potential workarounds. | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualSense The controller should be connected before the game starts.[2] |
|
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired | |
| Nintendo controllers |
|---|
| Other controller(s) | See the glossary page for potential workarounds. |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | Only XInput-based controllers. | |
| Input prompt override | ||
| Haptic feedback | ||
| Digital movement support | ||
| Simultaneous controller+KB/M | The controller layout persists. |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Sliders for master, music and special effects. There are also options to mute the music and effects individually. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Korean | ||||
| Spanish |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Input | Rewired |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | |||
| Processor (CPU) | 2.8 GHz Dual-Core Intel or AMD | |||
| System memory (RAM) | 4 GB | 8 GB | ||
| Storage drive (HDD/SSD) | 1 GB | 2 GB | ||
| Video card (GPU) | Nvidia GeForce GTS 450 AMD Radeon HD 5750 DirectX 11 compatible | Nvidia GeForce GTX 460 AMD Radeon HD 7800 DirectX 12 compatible |
||
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2021.3.6f1
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2803280/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2803280) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Nemik42 on 2025-06-04
- The resolution selector only offers 16:9 resolutions. However, the game launches correctly at a 21:9 aspect ratio.
- ↑ Verified by User:Nemik42 on 2025-06-04