Edgar Torronteras' Moto-X 2000
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Deibus Studios | |
| Publishers | |
| Sierra Entertainment | |
| Release dates | |
| Windows | March 29, 2000 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Racing |
| Vehicles | Motorcycle, Off-roading, Track racing |
| Art styles | Realistic |
| Themes | Contemporary |
| Series | Edgar Torronteras |
| Edgar Torronteras | |
|---|---|
| Edgar Torronteras' eXtreme Biker | 1999 |
| Edgar Torronteras' Moto-X 2000 | 2000 |
Edgar Torronteras' Moto-X 2000 is a singleplayer and multiplayer third-person racing game in the Edgar Torronteras series.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | Simple disc check. |
Essential improvements
Patches
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows |
Save game data location
| System | Location |
|---|---|
| Windows |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | See the glossary page for potential workarounds. | ||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | |||
| High dynamic range display (HDR) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | See the glossary page for potential workarounds. |
|---|
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | See the glossary page for potential workarounds. |
|---|
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | FX and CD Volume. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio | ||
| Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | 8 | |||
| Online play | ||||
Connection types
| Type | Native | Notes |
|---|---|---|
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | ||
| Direct IP |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 6 | [1] |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Cutscenes | Bink Video | 3.0.0.0 |
| Multiplayer | World Opponent Network |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 95, 98 | 98 | ||
| Processor (CPU) | Intel Pentium 233 MHz | Intel Pentium II 333 MHz | ||
| System memory (RAM) | 32 MB | 96 MB | ||
| Storage drive (HDD/SSD) | 350 MB | 400 MB | ||
| Video card (GPU) | 3D accelerator 4 MB of VRAM DirectX 7 compatible | 3D accelerator 16 MB of VRAM DirectX 7 compatible |
||
| Sound (audio device) | 16-bit sound card | 16-bit sound card | ||
| Controller | Mouse, Keyboard, Windows 95/98 supported gamepad/joystick, Microsoft Sidewinder Force Feedback Pro/Sidewinder Freestyle Pro | Mouse, Keyboard, Windows 95/98 supported gamepad/joystick, Microsoft Sidewinder Force Feedback Pro/Sidewinder Freestyle Pro | ||
References
- ↑ Verified by User:Eddman on 2025-02-04