ExZeus
| Developers | |
|---|---|
| HyperDevbox | |
| Release dates | |
| Windows | April 21, 2003[1] |
| Taxonomy | |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person, Bird's-eye view |
| Controls | Direct control |
| Genres | Action, Arcade, Shooter |
| Vehicles | Robot |
| Art styles | Stylized |
| Themes | Sci-fi |
| Series | ExZeus |
| ExZeus | |
|---|---|
| ExZeus | 2003 |
| ExZeus 2 | 2014 |
| ExZeus: The Complete Collection | 2021 |
ExZeus is an third-person arcade shooter game developed by HyperDevbox. It is the first game in the ExZeus series.
The game was originally released in North America in 2003 on the Tsunami Visual Technologies TsuMo arcade cabinet. The game was later ported to PC as a shareware game in 2003, the PlayStation 2 in Europe in 2004, the Sega NAOMI GD-ROM arcade system in Japan in 2005, and the Wii in 2007 under the title of Counter Force. The 2003 PC version, however, is barebones as there are limited video settings, limited keyboard remapping options, controller buttons cannot be remapped, and the game cannot be displayed in windowed mode. Unfortunately, digital distribution of full game for the 2003 PC version is also no longer available.
An updated version of this game was re-released as part of ExZeus: The Complete Collection on September 30, 2021.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Publisher website (unavailable) |
- The 2003 PC shareware version is no longer available from any known site.
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\opeX.dat[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\s.dat[Note 1] |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Runs at 640x480 only. | ||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | See the glossary page for potential workarounds. | ||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
| 60 FPS | |||
| 120+ FPS | Capped at 60 FPS.[2] | ||
| High dynamic range display (HDR) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Player movement is bound to ↑↓←→, Pause is bound P, and quitting to the title screen while paused is bound to L, which cannot be remapped. Esc is also reserved to quit the game.[3] | |
| Mouse sensitivity | ||
| Mouse acceleration | Mouse is not used. | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | Quitting the game requires pressing Esc. | |
| Controller remapping | Buttons A (Shoot), B (Lock-on), and C (Bomb) are bound by the respective controller button numbers. Movement is also bound to the Left Stick.[3] | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | The game does not recognize analogue triggers or D-pad.[3] |
|---|
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | See the glossary page for potential workarounds. |
|---|
| Nintendo controllers |
|---|
| Other controller(s) | ||
|---|---|---|
| Additional button prompts | In-game buttons are refenced by numbers. |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | SFX, Music, System. Demonstration gameplay can also be muted. | |
| Surround sound | ||
| Subtitles | No speech outside of the narrator. | |
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Other information
API
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Audio | FMOD | 3.6.0.0. |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 98, ME, 2000, XP | |||
| Processor (CPU) | Intel Pentium 733 MHz AMD Athlon 733 MHz | Intel Pentium 3 1.2 GHz AMD Athlon 1.2 GHz |
||
| System memory (RAM) | 128 MB | 256 MB | ||
| Storage drive (HDD/SSD) | 170 MB | |||
| Video card (GPU) | Nvidia GeForce 2 AMD Radeon 7200 32 MB of VRAM OpenGL 1.2 compatible | Nvidia GeForce 3 AMD Radeon 8500 64 MB of VRAM |
||
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details).
References
- ↑ The game's exzeus-readme.txt file.
- ↑ Verified by User:AmethystViper on 2021-08-06
- Steam's framerate counter measured the game running at 60 FPS.
- ↑ 3.0 3.1 3.2 Verified by User:AmethystViper on 2021-08-06