Girls' Frontline 2: Exilium
| Developers | |
|---|---|
| Sunborn Network Technology Co., Ltd. | |
| Publishers | |
| Mainland China | Sunborn Network Technology Co., Ltd. |
| Worldwide | Darkwinter Software Limited |
| Worldwide | HAOPLAY |
| Engines | |
| Unity[Note 1] | |
| Release dates | |
| Windows | December 21, 2023 |
| Taxonomy | |
| Monetization | Free-to-play, Subscription |
| Microtransactions | Boost, Cosmetic, Currency, Free-to-grind, Infinite spend, Loot box, Time-limited |
| Modes | Singleplayer, Multiplayer |
| Pacing | Turn-based |
| Perspectives | Bird's-eye view |
| Controls | Point and select |
| Genres | Strategy, Visual novel |
| Art styles | Anime, Realistic |
| Themes | Post-apocalyptic, Sci-fi |
| Series | Girls' Frontline |
| Girls' Frontline | |
|---|---|
| Codename: Bakery Girl | 2013 |
| Girls' Frontline 2: Exilium | 2023 |
| Reverse Collapse: Code Name Bakery | 2024 |
| Girls' Frontline | 2025 |
Warnings
- This game requires a constant internet connection for all game modes.
Girls' Frontline 2: Exilium[Note 2] is a singleplayer and multiplayer strategy and visual novel game in the Girls' Frontline series with gameplay inspired by X-COM series.
The game was released in Mainland China on December 21, 2023, with a worldwide release by Sunborn on December 3, 2024 and HAOPLAY in some countries on December 5, 2024. The delayed release was done to ensure server stability.[2] As such, the HaoPlay server is behind the Sunborn server.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Official website | Worldwide (Sunborn/Darkwinter) server | |||
| Official website | Worldwide (HaoPlay) server | |||
| Official website | Chinese server | |||
| Steam | Worldwide (Sunborn/Darkwinter) server | |||
| Steam | Worldwide (HaoPlay) server |
- All versions require a constant internet connection for all game modes.
- Worldwide servers' country limitations only apply to downloading the game from Steam or mobile storefronts. If alternative means to acquire the client are used, the player will be able to play on either global server freely.
Monetization
| Type | Notes |
|---|---|
| Free-to-play | Game is free-to-play with microtransactions. Free rewards allow comfortable play and collecting without spending. |
| Subscription | Players can purchase a subscription called the Monthly Incremental Contract, which grants 90 Credit Tokens upon purchase, doubles the first two Standardizing Sync rewards a day, and increases the per-stage Rewind uses to 6 (from 3). There is also a Monthly Crystal Contract subscription, which grants 300 Credit Tokens upon purchase and 80 Collapse Pieces for every paid day the player logs in for. Additionally, there is also a Battle Pass with a free and paid tier. |
Microtransactions
| Type | Notes |
|---|---|
| Boost | Game features a Stamina system, used for grinding and regular story stages, with limited amounts per day. Can be extended using expendable items called Access Keys or by using Collapse Pieces, which can be acquired via microtransactions. |
| Cosmetic | Outfits for playable characters and skins for guns can be purchased with real money directly or with Credit Tokens. |
| Currency | Real money is used to purchase Credit Tokens, which can be converted to Collapse Pieces at a 1-to-1 rate or used to purchase item different items and bundles in the in-game shop. Collapse Pieces are used to purchase Access Permissions, which are then used to purchase gacha rolls, which is the only way to obtain the vast majority of characters in the game. |
| Free-to-grind | Players can earn Collapse Pieces through completing story content, events, daily comissions and side content, among other methods. Players also directly earn Access Permissions (pulling material) through ascending characters and progressing on the free battle pass. |
| Infinite spend | Credit Tokens can be purchased infinitely. |
| Loot box | New characters and weapons can be obtained through a gacha system using Access Permissions which can be purchased with Collapse Pieces. |
| Time-limited | Limited-time gacha "banners" rotate every three weeks, offering the choice of 2 banner-exclusive Elite characters alongside two rate-boosted Standard characters. Banner-exclusive Elite characters repeat every few months. New Standard characters are initially exclusive to the limited-time banners, then become available in the permanent gacha banner in the following version. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3347400/pfx/[Note 3] |
Save game data location
| System | Location |
|---|---|
| Windows | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3347400/pfx/[Note 3] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | TAA | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | |||
| High dynamic range display (HDR) | HDR experience can be improved using: RenoDX |
||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
| Keyboard, mouse, and touch | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | Camera Invertion setting in Other settings. Only applicable to rotating the field camera in combat. | |
| Touchscreen support | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Nintendo controllers |
|---|
| Other controller(s) | ||
|---|---|---|
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Digital movement support | Several actions require mouse input - selecting and starting a stage, clicking on units on the stage. All buttons are bound to KB, otherwise. | |
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Separate sliders for Music, SFX, Voice and Video. Can be set from 0 to 100. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Japanese | ||||
| Korean | ||||
| Portuguese | Only on the Sunborn/Darkwinter server. | |||
| Brazilian Portuguese | Only on the HaoPlay server. | |||
| Latin American Spanish | ||||
| Thai |
Network
Multiplayer types
| Type | Native | Notes | |
|---|---|---|---|
| Local play | |||
| LAN play | |||
| Online play | |||
| Asynchronous multiplayer | Players can attack each-other in an asynchronous PvP mode. | ||
| Crossplay | Supported platforms: Android, iOS |
||
Issues unresolved
Game randomly doesn't launch on Linux
- Pressing Start sometimes does not launch the game on Linux.
Add UMU_ID=0 %command% to launch options[3]
|
|---|
|
No video playback on Linux
| Use GE-Proton[4] |
|---|
Other information
API
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Cutscenes | Criware |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 7 SP1 | 10 | ||
| Processor (CPU) | Intel Core i5 8th Gen | |||
| System memory (RAM) | 8 GB | |||
| Storage drive (HDD/SSD) | 35 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 750 AMD Radeon HD 7790 1 GB[Note 4] of VRAM DirectX 11 compatible | |||
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.40.50731[1]
- ↑ 少女前线2:追放 in Simplified Chinese, 少女前線2:追放 in Traditional Chinese, 소녀전선2: 망명 in Korean and ドールズフロントライン2:エクシリウム in Japanese
- ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (3347400) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Going off the listed GPUs.
References
- ↑ Verified by User:Sandemc on 2024-12-11
- ↑ Letter from Haoplay on Reddit (originally posted on the official Discord server) - last accessed on 2024-12-11
- "To ensure severe stability, we decided to launch at different times."
- ↑ ProtonDB - last accessed on 2025-05-23
- "With the launch commands the game launches everytime, without them it launches randomly"
- ↑ Verified by User:Sandemc on 2025-05-23
- Released games under active development
- Games in development
- Windows
- Free-to-play
- Subscription
- Boost
- Cosmetic
- Currency
- Free-to-grind
- Infinite spend
- Loot box
- Time-limited
- Singleplayer
- Multiplayer
- Turn-based
- Bird's-eye view
- Point and select
- Strategy
- Visual novel
- Anime
- Realistic
- Post-apocalyptic
- Sci-fi
- Games
- Invalid template usage (Input)
- Crossplay games