Horizon Zero Dawn Remastered
This page is for the 2024 remaster. For the original 2020 Windows release, see Horizon Zero Dawn.
| Developers | |
|---|---|
| Nixxes Software | |
| Guerrilla Games | |
| Windows | Weaseltron[1] |
| Publishers | |
| PlayStation Publishing | |
| Engines | |
| Decima | |
| Release dates | |
| Windows | October 31, 2024 |
| Reception | |
| Metacritic | 86 |
| OpenCritic | 84 |
| IGDB | 89 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | ARPG, Open world |
| Vehicles | Robot |
| Art styles | Realistic |
| Themes | Post-apocalyptic, Sci-fi |
| Series | Horizon |
| Horizon | |
|---|---|
| Horizon Zero Dawn | 2020 |
| Horizon Forbidden West | 2024 |
| Horizon Zero Dawn Remastered | 2024 |
| Lego Horizon Adventures | 2024 |
| Horizon Steel Frontiers | TBA |
Horizon Zero Dawn Remastered is an open world action RPG game developed by Nixxes Software and Guerrilla Games and published by Sony Interactive Entertainment via its PlayStation Publishing brand. It is part of the Horizon series.
A remaster of the original game, the game features enhanced graphics and expanded controller support.
Initially announced in the State of Play stream on September 24, 2024, it was released on October 31, 2024. Players who have the original game in their game library can purchase the remastered version at a fraction of the price, while those who don't have the original game in their game library will receive both the original and the remastered versions upon purchase.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Epic Games Store | ||||
| GamersGate | ||||
| Green Man Gaming | ||||
| Humble Store | ||||
| Steam |
- The PlayStation Network account requirement was removed on February 6, 2025.
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None |
Essential improvements
Skip intro videos
| Delete or rename the video files |
|---|
Notes
|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2561580/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\Horizon Zero Dawn Remastered\<user-id>\*.dat |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2561580/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Epic Games Launcher | ||
| OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | [2] | ||
| Ultra-widescreen | Up to 32:9. 16:10 also available. Includes an option to disable letterboxing for cinematics on non 16:9 displays. HUD position override also available.[Note 2] | ||
| 4K Ultra HD | |||
| Field of view (FOV) | -25 to +25. (max +25 is only like ~80 of 100 was in the original) | ||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | TAA, SMAA, DLAA | ||
| High-fidelity upscaling | DLSS 3.5, FSR 3.1, XeSS 1.3 |
||
| Frame generation | DLSS Frame Generation, FSR Frame Generation |
||
| Vertical sync (Vsync) | On, Off, Half, 1/3, 1/4. | ||
| 60 FPS and 120+ FPS | |||
| High dynamic range display (HDR) | Max Luminance, Brightness, Shadows, Highlights sliders. | ||
| Color blind mode | Modes for protonopia, deuteranopia or tritanopia. Applies only to certain gameplay elements (enemy lights, hud enemy indicators, top of tall grass). | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | X-axis also available. Only invert while aiming option also available. | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion | X-axis also available. Only invert while aiming option also available. |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualShock 4, DualSense, DualSense Edge Also support the built-in speaker on the controllers in wired connection, alongside Touchpad navigation while on Map.[3] |
|
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | Camera | |
| Light bar support | ||
| Adaptive trigger support | Works over wireless connectivity with native support. The Steam version also have adaptive trigger support with the use of Steam Input. | |
| DualSense haptic feedback support | Wired only. Will fall back to regular rumble if either connected via Bluetooth or enable Steam Input. | |
| Connection modes | Wired, Wireless (Bluetooth) | |
| Nintendo controllers |
|---|
| Other controller(s) | on the Steam version: Generic and Nintendo Switch Pro Controller are supported via Steam Input API. | |
|---|---|---|
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| HD haptic feedback | DualSense, DualSense Edge, Steam Input API DualSense: Wired only. Will fall back to regular rumble if either connected via Bluetooth or enable Steam Input. |
|
| Digital movement support | ||
| Simultaneous controller+KB/M |
| Steam Input | ||
|---|---|---|
| Steam Input API support | Steam Input API will be opt-in for Nintendo Switch and Generic Controllers.[4] | |
| Steam Input prompt modes | In-Game Button Icons |
|
| Steam Deck button prompts | ||
| Steam Controller (1st gen) button prompts | Steam Controller-style prompts are supported. Steam Controller overlay image will be shown [via Setting > Controller]. | |
| Motion sensors support | Camera, Camera (SIAPI Game Action) Motion Aiming (built-in gyro aim) is also supported. There are two SIAPI Camera actions for the respective input styles ("Gyroscopic Look" and "Track Pad Look"),[5]. the built-in Motion Aiming function behaves differently compared to native, as it's closer to Mouse-like.[6] |
|
| Official controller preset(s) | Xbox 360/Xbox One controllers, DualSense controller, DualShock 4 controller, Steam Controller and Nintendo Switch Pro Controller configs are available. |
Controller settings.[Note 3]
Xbox bindings.
DualSense bindings.
Pro Controller bindings.
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Master, Music, Speech, Sound Effects, Controller Speaker. | |
| Surround sound | Audio Mix: Headphones, Soundbar, Hi-Fi, TV, Midnight. Supports Spatial Audio | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | Labeled as Pause on focus loss under general settings. | |
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Arabic | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| Danish | ||||
| Dutch | ||||
| Finnish | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | Audio is region locked to Japanese storefronts. | |||
| Korean | ||||
| Norwegian | ||||
| Polish | ||||
| Portuguese | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Slovak | Use unofficial Slovak language file (Windows). Also contains localized textures. | |||
| Spanish | ||||
| Latin American Spanish | ||||
| Swedish |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 12 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Cutscenes | Bink Video 2 |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | High | Very High | |
| Target | 720p, Very Low @ 30 FPS | 1080p, Medium @ 60 FPS | 4K/1440p, High @ 30 FPS/60 FPS | 4K, Very High @ 60 FPS |
| Operating system (OS) | 10 (1909) | |||
| Processor (CPU) | Intel Core i3-8100 AMD Ryzen 3 1300X | Intel Core i5-8600 AMD Ryzen 5 3600 | Intel Core i7-9700 AMD Ryzen 7 3700X | Intel Core i7-11700 AMD Ryzen 7 5700X |
| System memory (RAM) | 16 GB | |||
| Storage drive (HDD/SSD) | 135 GB (SSD) | |||
| Video card (GPU) | Nvidia GeForce GTX 1650 AMD Radeon RX 5500 XT 4 GB of VRAM | Nvidia GeForce RTX 3060 AMD Radeon RX 5700 | Nvidia GeForce RTX 3070 AMD Radeon RX 6800 | NVIDIA GeForce RTX 4080 AMD Radeon RX 7900 XT |
- A 64-bit operating system is required.
- Additional requirements for other presets are here.
- Because of the use of DirectStorage 1.2 API, a M.2 NVMe SSD is recommended over a SATA SSD.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2561580/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2561580) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Allows to limit the aspect ratio of the HUD, independently of the aspect ratio used by the screen.
- ↑ Vibration intensity settings are exclusive to DualSense controller, falls back to normal vibration on other controllers.
References
- ↑ Horizon Zero Dawn Remastered launches tomorrow: Nixxes details the collaboration that upgraded Aloy’s first adventure – PlayStation.Blog - last accessed on 2024-10-30
- "The talented software developers from Weaseltron have been instrumental to the project’s infrastructure, technical art wizardry, rendering pipelines, remaster tools and the bulk of the work on the PC version of Horizon Zero Dawn Remastered."
- ↑ Steam Store - Horizon Zero Dawn Remastered - last accessed on 2025-02-22
- ". . . as well as 48:9 triple monitor support."
- ↑ Verified by User:Al2009man on 2025-10-12
- ↑ Verified by User:Al2009man on 2025-10-12
- ↑ Verified by User:Al2009man on 2024-11-01
- with help from a Steam Controller user, we're able to confirm that both Camera actions uses "absolute_mouse" analog action"
- ↑ Verified by User:Al2009man on 2025-10-12
- For some reason: the SIAPI version of the built-in gyro aim functions differently. The smoothing factor has been reduced and the "Trackball Friction" feel that makes the Gyro Aim feels "Joysticky" is gone.