Marvel Rivals
From PCGamingWiki, the wiki about fixing PC games
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
| Developers | |
|---|---|
| NetEase Games | |
| Engines | |
| Unreal Engine 5[Note 1] | |
| Release dates | |
| Windows | December 6, 2024 |
| Taxonomy | |
| Monetization | Free-to-play |
| Microtransactions | Cosmetic, Currency, Infinite spend, Time-limited |
| Modes | Multiplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Action, Shooter |
| Art styles | Stylized |
| Themes | Fantasy, Sci-fi |
| Series | Marvel |
| ⤏ Go to series page | |
| Fantastic Four (series) | |
| Spider-Man (series) | |
| X-Men (series) | |
| The Punisher (series) | |
| Iron Man (series) | |
| Hulk (series) | |
| Marvel: Ultimate Alliance (series) | |
| Lego Marvel (series) | |
| Marvel Trading Card Game | 2007 |
| Marvel Heroes | 2013 |
| Marvel Puzzle Quest | 2013 |
| Marvel vs. Capcom (series) | |
| Marvel's Guardians of the Galaxy: The Telltale Series | 2017 |
| Marvel End Time Arena | 2018 |
| Marvel Powers United VR | 2018 |
| Marvel's Avengers | 2020 |
| Marvel's Guardians of the Galaxy | 2021 |
| Marvel's Midnight Suns | 2022 |
| Marvel Snap | 2023 |
| Marvel Rivals | 2024 |
| Marvel Contest of Champions | 2025 |
| Marvel Mystic Mayhem | 2025 |
| Marvel Cosmic Invasion | 2025 |
| Marvel Tōkon: Fighting Souls | 2026 |
Warnings
- This game requires a constant internet connection for all game modes.
Marvel Rivals, known as 漫威争锋 in China, is a free-to-play multiplayer third-person action-shooter developed and published by NetEase Games in the Marvel series.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Epic Games Store | ||||
| Steam | Same client for both Chinese server and Global server. | |||
| Developer website | Global server. | |||
| Developer website | Chinese server. |
- All versions require Account-based DRM and a constant internet connection for all game modes.
- Steam version can play match with official website version.
- Accounts from different platforms (PC storefronts, PlayStation and Xbox) can be linked for cross-progression at ingame (Account Linking). Please note for linking PC to PlayStation: Due to account authorization issues, please make sure your PlayStation official website account is either a linked account or logged out. Otherwise, the system will automatically use the currently logged-in PlayStation account as the linked account, which may cause issues.
Monetization
| Type | Notes |
|---|---|
| Free-to-play | Game is free-to-play. |
Microtransactions
| Type | Notes |
|---|---|
| Cosmetic | Cosmetic battle pass. Previously bought battle passes do not expire with game seasons.[2] Cosmetics can also be purchased from store. |
| Currency | Lattice, Units and Chrono Tokens. Lattice is only obtainable via microtransaction.[3] 100 Lattice is 0.99$. Lattice can also be exchange for Units and Chrono Tokens. 1 Lattice is 1 Units. 1 Lattice is 1 Chrono Tokens. |
| Free-to-grind | Some cosmetics can be farmed in limited events.[4] |
| Infinite spend | There is no limit on the amount of Lattice that can be purchased. |
| Time-limited | Event limited shop skins.[5] |
Essential improvements
Skip launcher
|
Navigate to the game's directory and locate the file 'launch_record'.
Open the file with a text editor like Notepad++ or similar and change |
|---|
|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\Marvel\Saved\Config\Windows\GameUserSettings.ini %LOCALAPPDATA%\Marvel\Saved\Saved\Config\MarvelUserSetting.ini %LOCALAPPDATA%\Marvel\Saved\Saved\Config\{id}\MarvelUserSetting.ini %LOCALAPPDATA%\MarvelRivals_Launcher\meta_info |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2767030/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2767030/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Epic Games Launcher | ||
| Steam Cloud |
Video
| Graphics feature | State | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | 21:9 is the largest aspect ratio allowed. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | Default is 90°.[6] | ||
| Windowed | |||
| Borderless fullscreen windowed | Fullscreen available. May cause instability on devices with two or more monitors.[7] | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | Off option added in version 20250110.[8] High-fidelity upscaling is forced with AA. Render scaling is available. From 30 to 100. Off and TAAU is 100. Choosing any option will lower it to 80 by default.[9] |
||
| High-fidelity upscaling | TAAU, TSR, DLSS 4, FSR 3.1, FSR 4, XeSS 2 Requires GPU hardware acceleration in windows settings. Sharpness slider available for TSR/DLSS/XeSS/FSR. FSR 4 added on Season 2: Hellfire Gala [Exclusively on the AMD Radeon™ RX 9000 series] |
||
| Frame generation | DLSS Frame Generation, DLSS Multi-Frame Generation, FSR Frame Generation, XeSS Frame Generation |
||
| Vertical sync (Vsync) | On and Off options. Default is Off. | ||
| 60 FPS and 120+ FPS | Slider limit from 30 FPS to 240 FPS. The frame rate will be capped in menu and in game.[10] Limit FPS setting must be enabled first, otherwise the frame rate will be uncapped in menu and in game.[11] |
||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Ray tracing (RT) | Software ray tracing based Lumen Global Illumination and Lumen Reflection. | ||
| Color blind mode | Deuteranopia, Protanopia and Tritanopia options available. Preview option is available. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Individual profile settings for each hero available. | |
| Mouse sensitivity | Horizontal and Vertical. From 0.01 to 40.00. Also available to save for individual profile settings for each hero. |
|
| Mouse acceleration | Added in version 20250110[12]. Also available Mouse Smoothing. On and Off for both options. Default for both is Off.[13] Raw Input added in version 20250314.[14] On and Off options. Default is Off.[15] |
|
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | Game Launcher does not support Controllers, and requires Keyboard/Mouse input inorder to bypass it.[16] | |
| Controller remapping | Individual profile settings for each hero available. | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers | See the glossary page for potential workarounds. |
|---|
| PlayStation controllers | DualShock 4, DualSense, DualSense Edge Traditional rumble is not supported when connected via Bluetooth. |
|
|---|---|---|
| PlayStation button prompts | Dualsense prompts only. If using DualShock 4: it'll use Xbox prompts instead.[17] | |
| Motion sensors support | ||
| Light bar support | Static blue lights only on the DualShock 4. | |
| Adaptive trigger support | ||
| DualSense haptic feedback support | Wired only.[18] | |
| Connection modes | Wired, Wireless (Bluetooth) Bluetooth connectivity is only supported on the DualSense and DualSense Edge.[18] |
|
| Nintendo controllers | See the glossary page for potential workarounds. |
|---|
| Other controller(s) | See the glossary page for potential workarounds. |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| HD haptic feedback | DualSense, DualSense Edge DualSense: Wired only.[18] |
|
| Simultaneous controller+KB/M | Button prompt flickers when both Controller and Keyboard/Mouse inputs in use at the same time. UI Audio cue and in-game HUD will display Input switch indicator.[19] |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Master, Sound Effects, Lobby Ambiance, Music, Lobby Music and In-Game Voice volumes. From 0 to 100.In Combat Mix seperate volumes are available for Hit Indicator, Material Layer, UI Layer, Healing Sound, Damage, Critical Health and Announcer. From 0 to 100 for Material Layer and UI Layer. The rest are from 1 to 5. |
|
| Surround sound | ||
| Subtitles | For Voiceover. | |
| Closed captions | ||
| Mute on focus lost | Labeled as Background Playback. | |
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Polish | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish | ||||
| Latin American Spanish | ||||
| Thai | ||||
| Turkish | ||||
| Vietnamese |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | ||||
| Online play | 12 | Versus Quick Match, Competitive, Conquest and Doom Match are for 12 players. Practive VS. AI are for 6 players. Events limited game modes can also be for 6 players such as Clash Of Dancing Lions. Custom Game can have minimum 1 player and 12 players for maximum. |
||
| Asynchronous multiplayer | ||||
| Crossplay | Supported platforms: PlayStation 4, PlayStation 5, Xbox Series Unranked modes & Custom Game.[20] Crossplay for PC is enabled by default and can't be turned off.[21] |
|||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | For all modes without Custom Game. | |
| Peer-to-peer | ||
| Dedicated | Europe (Frankfurt and Warsaw) North America (Northern Virginia, Dallas and Oregon) Asia (Singapore, Tokyo and Sydney) Middle East (Dammam) Latin America (São Paulo) Opt for a low-latency server for better gameplay. High latency might cause lag or disconnections.[22] |
|
| Self-hosting | Custom games only. | |
| Direct IP |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 12 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Audio | Wwise, iZotope | |
| Interface | Qt | |
| Multiplayer | Epic Online Services | [23] |
| Anti-cheat | NEAC Protect | [24][25] |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 (1909 or newer) | |||
| Processor (CPU) | Intel Core i5-6600K AMD Ryzen 5 1600X | Intel Core i5-10400 AMD Ryzen 5 5600X |
||
| System memory (RAM) | 16 GB | |||
| Storage drive (HDD/SSD) | 70 GB[Note 3] | |||
| Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 580 Intel Arc A380 3 GB (Nvidia), 4 GB (AMD), 6 GB (Intel) of VRAM DirectX 12 compatible | Nvidia GeForce RTX 2060 Super AMD Radeon RX 5700 XT Intel Arc A750 8 GB of VRAM |
||
- A 64-bit operating system is required.
- An SSD is recommended.
Notes
- ↑ Unreal Engine 5 engine build: 5.3.2.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (2767030) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Actual size is 91.6 GB as of Season 6: Night at the Museum.[26]
References
- ↑ Verified by User:PuyiHakim on 2024-12-11
- ↑ Luxury Battle Pass - last accessed on 2025-02-07
- ↑ Dev Talk 07 - Monetization _Marvel Rivals - The Super Hero Team-based PVP Shooter - last accessed on 2024-12-15
- ↑ Special Event: Fortune & Colors - last accessed on 2025-02-07
- ↑ Marvel Rivals Winter Celebration Version 20241219 Patch Notes - last accessed on 2024-12-19
- "Limited-time store release: 2024/12/20 to 2025/01/10 UTC+0"
- ↑ Marvel Rivals mouse-sensitivity - last accessed on 2025-02-07
- ↑ Verified by User:Faust8 on 2025-02-07
- In game warning.
- ↑ Marvel Rivals Version 20250110 Patch Notes - last accessed on 2025-02-07
- ↑ Verified by User:Faust8 on 2025-02-07
- ↑ Verified by User:Faust8 on 2025-02-07
- ↑ Verified by User:Faust8 on 2025-02-07
- ↑ Marvel Rivals Version 20250110 Patch Notes - last accessed on 2025-02-07
- ↑ Verified by User:Faust8 on 2025-02-07
- ↑ Marvel Rivals Version 20250314 Patch Notes - last accessed on 2025-03-14
- ↑ Verified by User:Faust8 on 2025-03-14
- ↑ Verified by User:Al2009man on 2024-12-06
- Tested by using Steam's Big Picture Mode, not counting Windows' Admin permission
- ↑ Verified by User:Al2009man on 2024-12-06
- Tested by using a DualShock 4 controller: it'll always show Xbox prompts.
- ↑ 18.0 18.1 Verified by User:Yuuyatails on 2025-01-03
- ↑ Verified by User:Al2009man on 2024-12-06
- Tested between Beta and Release builds. Both exhibits the same problems
- ↑ Verified by User:Faust8 on 2025-02-07
- You can see if they're on Playstation or Xbox at the end of the match.
- ↑ Verified by User:Faust8 on 2025-02-07
- No option in game to turn it off.
- ↑ Verified by User:Faust8 on 2025-02-07
- In game warning.
- ↑ EOS SDK on Steamdb page - last accessed on 2025-02-07
- ↑ Marvel Rivals - GamingOnLinux - last accessed on 2024-12-09
- ↑ Uses Anti-Cheat Software on Steam page - last accessed on 2025-02-07
- ↑ Verified by User:PuyiHakim on 2026-01-17