Metal Eden
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|
| Developers | |
|---|---|
| Reikon Games | |
| Publishers | |
| Deep Silver | |
| Engines | |
| Unreal Engine 5[Note 1] | |
| Release dates | |
| Windows | September 2, 2025 |
| Reception | |
| Metacritic | 73 |
| OpenCritic | 75 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Action, FPS, Shooter |
| Vehicles | Robot |
| Art styles | Realistic |
| Themes | Cyberpunk, Sci-fi |
Metal Eden is a singleplayer first-person action, FPS and shooter game.
General information
Availability
Demo
- A demo is available on Steam.
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\MetalEden\Saved\Config\Windows\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/990380/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\MetalEden\Saved\SaveGames\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/990380/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| GOG Galaxy | ||
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | 70 - 115 | ||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | tied to Unreal Engine Present | ||
| Anti-aliasing (AA) | tied to Unreal Engine Present or Upscaling mode | ||
| High-fidelity upscaling | DLSS 3.7, FSR 3.1, TSR, XeSS |
||
| Frame generation | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Limit options (off, 30, 60, 120, 144, 240 fps) | ||
| High dynamic range display (HDR) | no native support, can be forced eg.: RTX HDR, SpecialK | ||
| Ray tracing (RT) | Lumen Reflections | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | the game has no adaptive trigger support on either pc or ps5 | |
| DualSense haptic feedback support | ||
| Connection modes | ||
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Polish | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 12 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Audio | Wwise | |
| Cutscenes | Bink Video 2 |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Target | 1080p resolution, 30 FPS, medium quality settings | 1440p resolution, 60 FPS, high quality settings | ||
| Operating system (OS) | 10 | 11 | ||
| Processor (CPU) | AMD Ryzen 7 3700X Intel Core i7-10700K | AMD Ryzen 7 5700X Intel Core i7-12700K |
||
| System memory (RAM) | 16 GB | |||
| Storage drive (HDD/SSD) | 25 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 1080 AMD Radeon RX 5700 XT DirectX 12 compatible | Nvidia GeForce RTX 3080 AMD Radeon RX 6800 |
||
| Other | SSD is required. | |||
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 5 engine build: 5.3.1
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/990380/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (990380) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
