Nuclear Strike
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Electronic Arts | |
| Windows | Tiburon Entertainment |
| Release dates | |
| Windows | November 1, 1997 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Bird's-eye view |
| Controls | Direct control |
| Genres | Vehicle combat |
| Vehicles | Helicopter |
| Art styles | Realistic |
| Series | Strike |
| Strike | |
|---|---|
| Desert Strike: Return to the Gulf | 1992 |
| Jungle Strike | 1993 |
| Nuclear Strike | 1997 |
Nuclear Strike is a singleplayer bird's-eye view vehicle combat game in the Strike series.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail |
- A free demo is available here.
Essential improvements
Patches
- Patch v1.3 is the latest patch available.
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\data[Note 1] |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Use nGlide.[citation needed] | ||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | See the glossary page for potential workarounds. | ||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | |||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
| 60 FPS | |||
| 120+ FPS | |||
| High dynamic range display (HDR) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers |
|---|
| DirectInput-compatible controllers |
|---|
| PlayStation controllers |
|---|
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| German |
Issues unresolved
Cursor "melts" screen
The only "solution" available is to hide the cursor off-screen and use the arrow keys to navigate.
Missing sounds
Issues fixed
Game crashes on startup
| Use nGlide[citation needed] |
|---|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 5 | |
| Glide | 2.42 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 95 | |||
| Processor (CPU) | Intel Pentium 133 MHz | Intel Pentium 166 MHz | ||
| System memory (RAM) | 16 MB | 32 MB | ||
| Storage drive (HDD/SSD) | 115 MB | 273 MB | ||
| Video card (GPU) | 2 MB of VRAM DirectX 5 compatible | |||
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details).