O.D.T.: Escape... Or Die Trying
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Psygnosis | |
| Publishers | |
| Retail | Psygnosis |
| Retail re-release | Dice Multimedia |
| Digital | Piko Interactive |
| Release dates | |
| Windows | August 1998 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Genres | ARPG |
| Themes | Sci-fi |
O.D.T.: Escape... Or Die Trying is a singleplayer third-person ARPG game.
General information
Availability
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1898950/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1898950/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| GOG Galaxy | ||
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | No in-game option, but can be achieved through file editing.[citation needed] | ||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | No in-game option, but can be achieved through file editing.[citation needed] | ||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | Forced on. | ||
| 60 FPS and 120+ FPS | 30 fps cap. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | The game supports mouse input but has no effect in-game. | |
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | See the glossary page for potential workarounds. | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers |
|---|
| DirectInput-compatible controllers |
|---|
| PlayStation controllers |
|---|
| Nintendo controllers |
|---|
| Other controller(s) | ||
|---|---|---|
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Music, sound. | |
| Surround sound | Stereo 2.0. | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Czech | Fan - 1 | |||
| German | Retail only; download for digital releases. | |||
| Slovak | Fan - 1 | |||
| Spanish | Retail only. |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 3, 5 | The game uses a combination of D3D3 (execute buffers) and D3D5 for rendering.[1] |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 95 | 98 | ||
| Processor (CPU) | Intel Pentium 120 MHz | Intel Pentium 200 MHz | ||
| System memory (RAM) | 16 MB | 24 MB | ||
| Storage drive (HDD/SSD) | ||||
| Video card (GPU) | 3D accelerator | |||
| Sound (audio device) | Sound Blaster or compatible | SoundBlaster AWE32 | ||
| Other | 4X CD-ROM drive | 8X CD-ROM drive | ||
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1898950) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Wintersnowfall on 2026-01-10