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SeaWorld Adventure Parks Tycoon 2

From PCGamingWiki, the wiki about fixing PC games
SeaWorld Adventure Parks Tycoon 2
SeaWorld Adventure Parks Tycoon 2 cover
Developers
Deep Red Games
Publishers
Activision Value Publishing
Release dates
Windows January 25, 2005
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Free-roaming camera
Controls Point and select
Genres Business, Simulation
Art styles Realistic
Themes Contemporary
Series SeaWorld
SeaWorld Adventure Parks Tycoon 2 on HowLongToBeat
SeaWorld Adventure Parks Tycoon 2 on IGDB
SeaWorld Adventure Parks Tycoon 2 on Wikipedia
SeaWorld
SeaWorld Adventure Parks Tycoon 2003
SeaWorld Adventure Parks Tycoon 2 2005

SeaWorld Adventure Parks Tycoon 2 is a singleplayer free-roaming camera business and simulation game in the SeaWorld series.

It was also released as SeaWorld Adventure Parks Tycoon 3D.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Simple disc check.
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\SWT2.ini[Note 1]

Save game data location

System Location
Windows <path-to-game>\SaveGames\[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
Stretched image compared to 4:3. For an unstretched Hor+ image, use the FOV fix.
Multi-monitor
Stretched image compared to 4:3. For an unstretched Hor+ image, use the FOV fix.
Ultra-widescreen
Stretched image compared to 4:3. For an unstretched Hor+ image, use the FOV fix.
4K Ultra HD
Stretched image compared to 4:3. For an unstretched Hor+ image, use the FOV fix.
Field of view (FOV)
Use the FOV fix to set a custom FOV value.
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Game's vsync is broken on modern versions of Windows. Use d3d8to9 or dgVoodoo 2 to address it.
60 FPS and 120+ FPS
High dynamic range display (HDR)
Color blind mode
See the glossary page for potential workarounds.

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse sensitivity
Mouse acceleration
Mouse input in menus
Keyboard and mouse prompts
Mouse Y-axis inversion
Controller
Controller support

Audio

Audio feature State Notes
Separate volume controls
Music and Effects.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Audio is miscellaneous chatter.

Issues fixed

Game runs slow on modern versions of Windows

Use dgVoodoo 2[1]

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

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Middleware

Middleware Notes
Audio FMOD

System requirements

Windows
MinimumRecommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium III 500 MHz
System memory (RAM) 64 MB
Storage drive (HDD/SSD) 200 MB
Video card (GPU) DirectX compatible video card
8 MB of VRAM
Sound (audio device) DirectX compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2025-06-11