Soul Interface
| Developers | |
|---|---|
| soulless technologies | |
| Publishers | |
| soulless technologies | |
| Release dates | |
| Windows | Early access |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Relaxed |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Simulation, Sandbox, Life sim, Idle |
| Vehicles | Robot, Space flight |
| Art styles | Abstract, Vector art |
| Themes | Sci-fi, Space, Dark |
Soul Interface is a first-person idle life sim game developed and published by soulless technologies.
Formerly Hound, Soul Interface was released as a demo on Steam in May 11th, 2024.[1] The game released to Early Access on Steam on October 24th, 2024.
As of July 2024, Soul Interface has been receiving consistent updates to improve stability.[2] There exists instability with non-essential mechanics, like containers not being able to be deleted or complex atoms disrupting symmetry. Crashing is common, and it's recommended to save often by frequently closing the game. Quicksaving by pressing F5 will also work, but isn't recommended as that may cause additional instability.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam |
Demo
- Contains most singleplayer elements, including organism creation and training.
- Planned to not contain multiplayer features nor genetic recombination for organisms.[3]
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\[Note 1] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2878890/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\[Note 1] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2878890/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | This is controlled by a slider, with no direct information on the current FOV. | ||
| Windowed | Windowed mode can be toggled by pressing F4 or by pressing an in-game button. | ||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | MIN_AI_TRAINING_FRAMERATE_MS must be at least 60 for 60 FPS.MIN_AI_TRAINING_FRAMERATE_MS must be at least 120 for 120 FPS. |
||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | Keyboard prompts are written in-line with text, and mouse prompts are fully written out as LMB. | |
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | Dialogue is written to the in-game console. | |
| Closed captions | Events and actions are written to the in-game console. | |
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Issues fixed
Stuck loading
- This is typically caused by the game loading corrupted data.
- Prior to running these fixes, it's recommended to send your corrupted save data to the developer to help fix the original issue. The developer can be contacted via the game's Discord.
| Loading backup save data. |
|---|
|
| Verifying integrity of game files. |
|---|
|
Unresponsive Helper dialogue
- The helper only speaks if it's within a short radius around the camera.
Utilities stay still
| Formatting a nervous system.[4] |
|---|
|
| Increase the temperature by pressing X[5] |
|---|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| OpenGL |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Audio | OpenAL |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 10, 11 | |||
| Processor (CPU) | ||||
| System memory (RAM) | 4 GB | |||
| Storage drive (HDD/SSD) | 4 GB | |||
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (2878890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ soul Interface Demo (App 2978580) - SteamDB - last accessed on 2024-07-09
- ↑ soul Interface Demo (App 2978580) - SteamDB - History - last accessed on 2024-07-09
- ↑ soul Interface on Steam - last accessed on 2024-07-09
- ↑ Reference
- ↑ Reference