Tales of Xillia Remastered
| Developers | |
|---|---|
| Original | Namco Tales Studio |
| Remastered | DokiDoki Groove Works |
| Publishers | |
| Bandai Namco Entertainment | |
| Engines | |
| Unity 2022[Note 1] | |
| Release dates | |
| Windows | October 31, 2025 |
| Reception | |
| OpenCritic | 79 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | Boost, Cosmetic |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | ARPG, JRPG |
| Art styles | Anime |
| Themes | Fantasy |
| Series | Tales |
| Tales | |
|---|---|
| Tales of Eternia Online | 2006 |
| Tales of Zestiria | 2015 |
| Tales of Symphonia | 2016 |
| Tales of Berseria | 2017 |
| Tales of Vesperia: Definitive Edition | 2019 |
| Tales of Arise | 2021 |
| Tales of Graces f Remastered | 2025 |
| Tales of Xillia Remastered | 2025 |
| Tales of Berseria Remastered | 2026 |
Tales of Xillia Remastered is a singleplayer and multiplayer JRPG game developed by DokiDoki Groove Works and published by Bandai Namco Entertainment.
The game is an enhanced port of the 2011 PlayStation 3 game Tales of Xillia, the 13th main entry of the Tales series that was developed by Namco Tales Studio. In addition to improved graphics and quality-of-life changes, Remastered also integrated most of the original releases' DLCs.
It was released on October 31, 2025, released simultaneously with the console versions' North America and Europe releases.[2]
General infomation
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| GamersGate | Deluxe Edition also available. | |||
| Deluxe Edition also available. | ||||
| Green Man Gaming | Deluxe Edition also available. | |||
| Humble Store | Deluxe Edition also available. | |||
| Steam | Deluxe Edition also available. |
Version differences
- The Deluxe Edition includes the base game, Super Growth Support Herb Set, Battle BGM Pack, the digital artbook and soundtrack.
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| Boost | In-game items and level up's are available for purchase to be used in-game. |
| Cosmetic | The Deluxe Edition and Deluxe Upgrade Pack include the Battle BGM Pack, which contains several battle music from previous Tales games that can be set to be used in-game. |
DLC and expansion packs
| Name | Notes | |
|---|---|---|
| Deluxe Upgrade Pack | Includes all additional content available in the Deluxe Edition for owners of the Standard Edition. | |
| Lv. Up+5 | Grants +5 levels to the entire party. Up to four, numbered (1) - (4), can be purchased individually. |
|
| Lv. Up+10 | Grants +10 levels to the entire party. Up to two, numbered (1) and (2), can be purchased individually. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | HKEY_CURRENT_USER\Software\BANDAI NAMCO Entertainment\Tales of Xillia Remastered\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2246670/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\AppData\LocalLow\BANDAI NAMCO Entertainment\Tales of Xillia Remastered\Save\<user-id>\*.data |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2246670/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | Aspect ratios wider than 16:9 are pillarboxed.[3] Use Tales of Xillia Remastered Fix for multi-monitor support. | ||
| Ultra-widescreen | Aspect ratios wider than 16:9 are pillarboxed.[4] Use Tales of Xillia Remastered Fix for ultrawide monitor support. | ||
| 4K Ultra HD | [5] | ||
| Field of view (FOV) | Referred to as Distance under Field Camera in System -> Options. Three presets are available: Close, Normal and Far. |
||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | Always enabled, but unknown by what amount.[6] | ||
| Anti-aliasing (AA) | Options for FXAA and SMAA. Can also be disabled. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Frame generation | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Choice between 30, 60, or 120 FPS. | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | Referred to as Rotation Speed under Field Camera in System -> Options. | |
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | Referred to as Rotation Speed under Field Camera in System -> Options. | |
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualShock 4, DualSense |
|
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired, Wireless (Bluetooth) | |
| Nintendo controllers |
|---|
| Other controller(s) | ||
|---|---|---|
| Additional button prompts | Supports Nintendo Switch Pro Controller. Nintendo prompts only appear when controller is connected via a wired connection, otherwise, prompts switch between Switch and Xbox One prompts.[7] |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | Limited to battles only. | |
| HD haptic feedback | ||
| Digital movement support | ||
| Simultaneous controller+KB/M |
| Steam Input | ||
|---|---|---|
| Steam Input API support | ||
| Steam Input prompt modes | In-Game Button Icons Xbox One prompts are used when Steam Input is enabled.[7] |
|
| Steam Deck button prompts | Uses Xbox One prompts. | |
| Steam Controller (1st gen) button prompts | ||
| Motion sensors support | ||
| Official controller preset(s) | Limited to Gamepad templates only.[7] |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Sliders for Master (referred to as Volume), Music, SFX, Voice, and Movie. | |
| Surround sound | An in-game toggle to switch between surround sound and stereo is available. Plays up to 4.0, regardless of the Sound Output setting.[8] |
|
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio | "progress" by Ayumi Hamasaki is a licensed song that plays during the opening FMV. |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Russian | ||||
| Spanish |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 4 | Co-op |
||
| LAN play | ||||
| Online play | ||||
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 | [9] |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Target | 1080p, Low @ 60 FPS | 1080p, High @ 60 FPS | ||
| Operating system (OS) | 10[10], 11 | |||
| Processor (CPU) | Intel Core i3-8100 AMD Ryzen 3 3100 | |||
| System memory (RAM) | 8 GB | |||
| Storage drive (HDD/SSD) | 19 GB[11] | 19 GB (SSD)[10] | ||
| Video card (GPU) | Nvidia GeForce GTX 550 Ti AMD Radeon HD 5770 Intel Arc A310 1 GB (Nvidia, AMD), 4 GB (Intel) of VRAM DirectX 12 compatible | Nvidia GeForce GTX 650 AMD Radeon HD 7770 1 GB (Nvidia), 2 GB (AMD) of VRAM |
||
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2022.3.59f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2246670/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2246670) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:MasterBlaster on 2025-11-06
- As indicated in the Details tab of the
Tales of Xillia Remastered.exefile properties.
- As indicated in the Details tab of the
- ↑ Verified by User:Yuuyatails on 2025-10-30
- As usual for a Bandai Namco-published game on PC, it released on the console version's oversea release date, which is one day later after the Japanese release date.
- ↑ Verified by User:MasterBlaster on 2025-11-05
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2025-11-05
- Tested by playing the game at several resolutions, such as 2560x1080, 3440×1440 and 3840x1080. In all instances, the game was pillarboxed to a 16:9 aspect ratio.
- ↑ Verified by User:MasterBlaster on 2025-11-05
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2025-11-06
- Tested by standing in the same spot in the overworld with several AF sample rates and comparing them. The game appears to use the same form of AF when comparing each of the images, as the surfaces appeared the same with no improvements.
- ↑ 7.0 7.1 7.2 Verified by User:MasterBlaster on 2025-11-05
- ↑ Verified by User:MasterBlaster on 2025-11-06
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround. Regardless of which option I set the "Sound Output" setting to, it outputted in 4.0.
- ↑ Verified by User:MasterBlaster on 2025-11-06
- Tested by viewing the Active Render API in the Special K Control Panel. The Active Render API displayed the Direct3D version as 11.4.
- ↑ 10.0 10.1 Japanese official website (Japanese) - last accessed on 2025-09-04
- ↑ Verified by User:MasterBlaster on 2025-11-06
- Actual install size is 17.02 GB.