Tokyo Xtreme Racer
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Genki | |
| Engines | |
| Unreal Engine 5[Note 1] | |
| Release dates | |
| Windows | September 25, 2025 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Pacing | Real-time |
| Controls | Direct control |
| Genres | Racing |
| Vehicles | Automobile, Street racing |
| Art styles | Realistic |
| Themes | Contemporary, Japan |
| Series | Tokyo Xtreme Racer |
| Tokyo Xtreme Racer | |
|---|---|
| Shutokou Battle Online | 2003 |
| Tokyo Xtreme Racer | 2025 |
Tokyo Xtreme Racer[Note 2] is a singleplayer racing game developed and published by Genki. It is the 8th entry in the Tokyo Xtreme Racer series, and the first in the series to be made available on PC.
It was released as Early Access on January 23, 2025, and released as a full game on September 25, 2025.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam |
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | Game does not contain any microtransactions. |
DLC and expansion packs
| Name | Notes | |
|---|---|---|
| Guest Rival Vol. 1 | Free. Available from October 23, 2025 to September 30, 2026 for a limited time. | |
| Guest Rival Vol. 2 | Free. Available from November 27, 2025 to February 28, 2026 for a limited time. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\TokyoXtremeRacer\Saved\Config\Windows\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2634950/pfx/[Note 3] |
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\TokyoXtremeRacer\Saved\SaveGames\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2634950/pfx/[Note 3] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | 75-110°. | ||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | Tied to the Texture option:
|
||
| Anti-aliasing (AA) | FXAA, TSR, DLAA (if DLSS is selected at Native Upscaling Quality) | ||
| High-fidelity upscaling | DLSS 4 |
||
| Frame generation | DLSS Frame Generation |
||
| Vertical sync (Vsync) | On / Off | ||
| 60 FPS and 120+ FPS | 30 FPS, 60 FPS, 100 FPS, 120 FPS, 144 FPS, 180 FPS caps, and Unlimited. | ||
| High dynamic range display (HDR) | |||
| Ray tracing (RT) | Software Lumen Global Illumination toggles at High Global Illumination setting. On top of that option, Lumen Reflections toggle at High Reflections setting. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | Mouse is only used as a cursor. | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers | ||
|---|---|---|
| Directinput button prompts |
| PlayStation controllers | DualShock 4, DualSense |
|
|---|---|---|
| PlayStation button prompts | DualShock and DualSense button prompts. | |
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | Regular rumble only. | |
| Connection modes | Wired, Wireless (Bluetooth) Steam Input must be disabled if using the controller over Bluetooth to prevent controller detection issue[1]. |
|
| Nintendo controllers | Nintendo Switch Pro Controller Nintendo Switch controller is supported, but everything is unbound[2]. |
|
|---|---|---|
| Nintendo button prompts | will use DirectInput prompts.[3] | |
| Face button layout support | ||
| Motion sensors support | ||
| Connection modes | Wired, Wireless (Bluetooth) | |
| Other controller(s) | DirectInput-based Controllers are also supported alongside Sim-racing devices | |
|---|---|---|
| Peripheral devices support | Sim-racing devices are supported (See Controller support for sim-racing device support).[4] |
|
| Additional button prompts | Button prompts will changes depending on the connected steering wheels/wheel rims. Otherwise, it'll use DirectInput button prompts.[4] |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Digital movement support | ||
| Simultaneous controller+KB/M |
| Steam Input | ||
|---|---|---|
| Steam Input API support | ||
| Steam Virtual Gamepad (Legacy mode/Hook input) | [dubious – discuss] | |
| Steam Input prompt modes | ||
| Steam Deck button prompts | Steam Deck prompts are supported, but it may not show the correct prompts on Steam Deck.[dubious – discuss] | |
| Steam Controller (1st gen) button prompts | ||
| Motion sensors support | ||
| Official controller preset(s) | ||
| Cursor detection |
Controller support
- The developer confirmed the supported steering wheels in a update patch note.
| Compatible steering wheels | Notes |
|---|---|
| Fanatec CSL DD | |
| Fanatec Gran Turismo DD Pro | |
| HORI Wireless Racing Wheel Apex for PlayStation4 and PC | |
| HORI Force Feedback Truck Control System for Windows PC | |
| Logitech G29 | Game is showing DualSense button prompts. |
| Logitech G923 | |
| Logitech G Pro Racing Wheel | |
| MOZA R5 | |
| Thrustmaster T300 | |
| Thrustmaster T248 |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | Only the music is muted. | |
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | Added in v0.13.0 update.[5] | |||
| Japanese |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11, 12 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Target | 1080p, Low | 1080p, High | ||
| Operating system (OS) | 10, 11 | |||
| Processor (CPU) | Intel Core i7-7700 Intel Core i5-8400 AMD Ryzen 5 1600X AMD Ryzen 7 1700 | Intel Core i7-13700 AMD Ryzen 7 7700X AMD Ryzen 9 7900X |
||
| System memory (RAM) | 16 GB | |||
| Storage drive (HDD/SSD) | 12 GB (HDD) | 12 GB (SSD) | ||
| Video card (GPU) | Nvidia GeForce GTX 1050 Ti AMD Radeon RX 580 4 GB of VRAM DirectX 12 compatible | Nvidia GeForce RTX 3060 Nvidia GeForce RTX 4060 AMD Radeon RX 6700 8 GB of VRAM |
||
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 5 engine build: 5.6.1.0
- ↑ Known as Shutokou Battle (Japanese: 首都高バトル) in Japan.
- ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2634950/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2634950) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Al2009man on 2025-01-24
- As of this writing: Tokyo Xtreme Racer's Steam storepage assigns DualShock 4 and DualSense as USB connectivity support only, due to that: Steam Input will be automatically enabled for PlayStation controllers if "Controller w/o Support" is enabled within Steam settings.
This will cause Double Input issues because Steam is assuming the game doesn't support Bluetooth connectivity.
- As of this writing: Tokyo Xtreme Racer's Steam storepage assigns DualShock 4 and DualSense as USB connectivity support only, due to that: Steam Input will be automatically enabled for PlayStation controllers if "Controller w/o Support" is enabled within Steam settings.
- ↑ Verified by User:Al2009man on 2025-01-24
- When plugging a Nintendo Switch controller: the entire in-game bindings is not binded, while the Digital press versions of Accelerate
- ↑ Verified by User:Al2009man on 2025-01-24
- Accidentally tested when using Nintendo Switch Pro Controller. It does not support Nintendo Switch prompts
- ↑ 4.0 4.1 Verified by User:Yuuyatails on 2025-01-24
- The game detects my Logitech G29, and shows the PlayStation button prompts.
- ↑ Update Ver.0.13.0 - Steam News - last accessed on 2025-07-28